aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs292
1 files changed, 292 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
new file mode 100644
index 0000000..dc8df32
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -0,0 +1,292 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using Nini.Config;
29using System;
30using System.Collections.Generic;
31using System.Text;
32using NUnit.Framework;
33using NUnit.Framework.SyntaxHelpers;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Communications;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Environment.Modules.Communications.Local;
40using OpenSim.Region.Environment.Modules.World.Serialiser;
41using OpenSim.Tests.Common.Mock;
42using OpenSim.Tests.Common.Setup;
43
44namespace OpenSim.Region.Framework.Scenes.Tests
45{
46 /// <summary>
47 /// Scene presence tests
48 /// </summary>
49 [TestFixture]
50 public class ScenePresenceTests
51 {
52 public Scene scene, scene2, scene3;
53 public UUID agent1, agent2, agent3;
54 public static Random random;
55 public ulong region1,region2,region3;
56 public CommunicationsManager cm;
57 public AgentCircuitData acd1;
58 public SceneObjectGroup sog1, sog2, sog3;
59 public TestClient testclient;
60
61 [TestFixtureSetUp]
62 public void Init()
63 {
64 cm = new TestCommunicationsManager();
65 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm);
66 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm);
67 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
68
69 agent1 = UUID.Random();
70 agent2 = UUID.Random();
71 agent3 = UUID.Random();
72 random = new Random();
73 sog1 = NewSOG(UUID.Random(), scene, agent1);
74 sog2 = NewSOG(UUID.Random(), scene, agent1);
75 sog3 = NewSOG(UUID.Random(), scene, agent1);
76
77 //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
78 region1 = scene.RegionInfo.RegionHandle;
79 region2 = scene2.RegionInfo.RegionHandle;
80 region3 = scene3.RegionInfo.RegionHandle;
81 }
82
83 /// <summary>
84 /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
85 /// </summary>
86 [Test]
87 public void T010_TestAddRootAgent()
88 {
89 string firstName = "testfirstname";
90
91 AgentCircuitData agent = new AgentCircuitData();
92 agent.AgentID = agent1;
93 agent.firstname = firstName;
94 agent.lastname = "testlastname";
95 agent.SessionID = UUID.Zero;
96 agent.SecureSessionID = UUID.Zero;
97 agent.circuitcode = 123;
98 agent.BaseFolder = UUID.Zero;
99 agent.InventoryFolder = UUID.Zero;
100 agent.startpos = Vector3.Zero;
101 agent.CapsPath = GetRandomCapsObjectPath();
102
103 scene.NewUserConnection(agent);
104 testclient = new TestClient(agent, scene);
105 scene.AddNewClient(testclient);
106
107 ScenePresence presence = scene.GetScenePresence(agent1);
108
109 Assert.That(presence, Is.Not.Null, "presence is null");
110 Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
111 acd1 = agent;
112 }
113
114 /// <summary>
115 /// Test removing an uncrossed root agent from a scene.
116 /// </summary>
117 [Test]
118 public void T011_TestRemoveRootAgent()
119 {
120 scene.RemoveClient(agent1);
121
122 ScenePresence presence = scene.GetScenePresence(agent1);
123
124 Assert.That(presence, Is.Null, "presence is not null");
125 }
126
127 [Test]
128 public void T012_TestAddNeighbourRegion()
129 {
130 SceneSetupHelpers.AddRootAgent(scene,agent1);
131
132 ScenePresence presence = scene.GetScenePresence(agent1);
133
134 string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
135
136 presence.AddNeighbourRegion(region2, cap);
137 presence.AddNeighbourRegion(region3, cap);
138
139 List<ulong> neighbours = presence.GetKnownRegionList();
140
141 Assert.That(neighbours.Count, Is.EqualTo(2));
142 }
143
144 [Test]
145 public void T013_TestRemoveNeighbourRegion()
146 {
147 ScenePresence presence = scene.GetScenePresence(agent1);
148 presence.RemoveNeighbourRegion(region3);
149
150 List<ulong> neighbours = presence.GetKnownRegionList();
151 Assert.That(neighbours.Count,Is.EqualTo(1));
152 /*
153 presence.MakeChildAgent;
154 presence.MakeRootAgent;
155 CompleteAvatarMovement
156 */
157 }
158
159 [Test]
160 public void T020_TestMakeRootAgent()
161 {
162 ScenePresence presence = scene.GetScenePresence(agent1);
163 Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent");
164
165 presence.MakeChildAgent();
166 Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent");
167
168 // Accepts 0 but rejects Constants.RegionSize
169 Vector3 pos = new Vector3(0,Constants.RegionSize-1,0);
170 presence.MakeRootAgent(pos,true);
171 Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
172 Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
173 }
174
175 [Test]
176 public void T021_TestCrossToNewRegion()
177 {
178 // Adding child agent to region 1001
179 scene2.NewUserConnection(acd1);
180 scene2.AddNewClient(testclient);
181
182 ScenePresence presence = scene.GetScenePresence(agent1);
183 ScenePresence presence2 = scene2.GetScenePresence(agent1);
184
185 // Adding neighbour region caps info to presence2
186 string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
187 presence2.AddNeighbourRegion(region1, cap);
188
189 Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
190 Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
191
192 // Cross to x+1
193 presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
194 scene.RegisterRegionWithGrid();
195 scene2.RegisterRegionWithGrid();
196 presence.Update();
197
198 Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
199 Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
200
201 // Cross Back
202 presence2.AbsolutePosition = new Vector3(-1, 3, 100);
203 presence2.Update();
204
205 Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
206 Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
207 }
208
209 [Test]
210 public void T030_TestAddAttachments()
211 {
212 ScenePresence presence = scene.GetScenePresence(agent1);
213
214 presence.AddAttachment(sog1);
215 presence.AddAttachment(sog2);
216 presence.AddAttachment(sog3);
217
218 Assert.That(presence.HasAttachments(), Is.True);
219 Assert.That(presence.ValidateAttachments(), Is.True);
220 }
221
222 [Test]
223 public void T031_RemoveAttachments()
224 {
225 ScenePresence presence = scene.GetScenePresence(agent1);
226 presence.RemoveAttachment(sog1);
227 presence.RemoveAttachment(sog2);
228 presence.RemoveAttachment(sog3);
229 Assert.That(presence.HasAttachments(), Is.False);
230 }
231
232 [Test]
233 public void T032_CrossAttachments()
234 {
235 ScenePresence presence = scene.GetScenePresence(agent1);
236 ScenePresence presence2 = scene2.GetScenePresence(agent1);
237 presence2.AddAttachment(sog1);
238 presence2.AddAttachment(sog2);
239
240 IRegionModule serialiser = new SerialiserModule();
241 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
242 SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
243
244 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
245
246 Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
247 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
248 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
249 }
250
251 public static string GetRandomCapsObjectPath()
252 {
253 UUID caps = UUID.Random();
254 string capsPath = caps.ToString();
255 capsPath = capsPath.Remove(capsPath.Length - 4, 4);
256 return capsPath;
257 }
258
259 private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
260 {
261 SceneObjectPart sop = new SceneObjectPart();
262 sop.Name = RandomName();
263 sop.Description = RandomName();
264 sop.Text = RandomName();
265 sop.SitName = RandomName();
266 sop.TouchName = RandomName();
267 sop.UUID = uuid;
268 sop.Shape = PrimitiveBaseShape.Default;
269 sop.Shape.State = 1;
270 sop.OwnerID = agent;
271
272 SceneObjectGroup sog = new SceneObjectGroup();
273 sog.SetScene(scene);
274 sog.SetRootPart(sop);
275
276 return sog;
277 }
278
279 private static string RandomName()
280 {
281 StringBuilder name = new StringBuilder();
282 int size = random.Next(5,12);
283 char ch ;
284 for (int i=0; i<size; i++)
285 {
286 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
287 name.Append(ch);
288 }
289 return name.ToString();
290 }
291 }
292}