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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs85
1 files changed, 83 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 0b7608d..62761fb 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -26,13 +26,13 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using NUnit.Framework; 31using NUnit.Framework;
31using NUnit.Framework.SyntaxHelpers; 32using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
34using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
35
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
38using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
@@ -260,5 +260,86 @@ namespace OpenSim.Region.Framework.Scenes.Tests
260 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), 260 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003),
261 "Badness 3"); 261 "Badness 3");
262 } 262 }
263
264 /// <summary>
265 /// Test that a new scene object which is already linked is correctly persisted to the persistence layer.
266 /// </summary>
267 [Test]
268 public void TestNewSceneObjectLinkPersistence()
269 {
270 TestHelper.InMethod();
271 //log4net.Config.XmlConfigurator.Configure();
272
273 TestScene scene = SceneSetupHelpers.SetupScene();
274
275 string rootPartName = "rootpart";
276 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
277 string linkPartName = "linkpart";
278 UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
279
280 SceneObjectPart rootPart
281 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
282 { Name = rootPartName, UUID = rootPartUuid };
283 SceneObjectPart linkPart
284 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
285 { Name = linkPartName, UUID = linkPartUuid };
286
287 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
288 sog.AddPart(linkPart);
289 scene.AddNewSceneObject(sog, true);
290
291 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
292 // scene backup thread.
293 scene.Backup(true);
294
295 List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
296
297 Assert.That(storedObjects.Count, Is.EqualTo(1));
298 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
299 Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid));
300 Assert.That(storedObjects[0].Children.ContainsKey(linkPartUuid));
301 }
302
303 /// <summary>
304 /// Test that a delink of a previously linked object is correctly persisted to the database
305 /// </summary>
306 [Test]
307 public void TestDelinkPersistence()
308 {
309 TestHelper.InMethod();
310 log4net.Config.XmlConfigurator.Configure();
311
312 TestScene scene = SceneSetupHelpers.SetupScene();
313
314 string rootPartName = "rootpart";
315 UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
316 string linkPartName = "linkpart";
317 UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
318
319 SceneObjectPart rootPart
320 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
321 { Name = rootPartName, UUID = rootPartUuid };
322 SceneObjectPart linkPart
323 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
324 { Name = linkPartName, UUID = linkPartUuid };
325
326 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
327 sog.AddPart(linkPart);
328 scene.AddNewSceneObject(sog, true);
329
330 // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
331 // scene backup thread.
332 scene.Backup(true);
333
334 // These changes should occur immediately without waiting for a backup pass
335 SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
336 scene.DeleteSceneObject(groupToDelete, false);
337
338 List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
339
340 Assert.That(storedObjects.Count, Is.EqualTo(1));
341 Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
342 Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid));
343 }
263 } 344 }
264} 345} \ No newline at end of file