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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs new file mode 100644 index 0000000..5635c20 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.CoreModules.Framework; | ||
35 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
36 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
37 | using OpenSim.Region.CoreModules.World.Land; | ||
38 | using OpenSim.Region.OptionalModules; | ||
39 | using OpenSim.Tests.Common; | ||
40 | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
42 | { | ||
43 | public class SceneObjectCrossingTests : OpenSimTestCase | ||
44 | { | ||
45 | [TestFixtureSetUp] | ||
46 | public void FixtureInit() | ||
47 | { | ||
48 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
49 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
50 | } | ||
51 | |||
52 | [TestFixtureTearDown] | ||
53 | public void TearDown() | ||
54 | { | ||
55 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
56 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
57 | // tests really shouldn't). | ||
58 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
59 | } | ||
60 | |||
61 | /// <summary> | ||
62 | /// Test cross with no prim limit module. | ||
63 | /// </summary> | ||
64 | [Test] | ||
65 | public void TestCrossOnSameSimulator() | ||
66 | { | ||
67 | TestHelpers.InMethod(); | ||
68 | // TestHelpers.EnableLogging(); | ||
69 | |||
70 | UUID userId = TestHelpers.ParseTail(0x1); | ||
71 | int sceneObjectIdTail = 0x2; | ||
72 | |||
73 | EntityTransferModule etmA = new EntityTransferModule(); | ||
74 | EntityTransferModule etmB = new EntityTransferModule(); | ||
75 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
76 | |||
77 | IConfigSource config = new IniConfigSource(); | ||
78 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
79 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
80 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
81 | |||
82 | SceneHelpers sh = new SceneHelpers(); | ||
83 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
84 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
85 | |||
86 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
87 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
88 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
89 | |||
90 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); | ||
91 | UUID so1Id = so1.UUID; | ||
92 | so1.AbsolutePosition = new Vector3(128, 10, 20); | ||
93 | |||
94 | // Cross with a negative value | ||
95 | so1.AbsolutePosition = new Vector3(128, -10, 20); | ||
96 | |||
97 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id)); | ||
98 | Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id)); | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// Test cross with no prim limit module. | ||
103 | /// </summary> | ||
104 | /// <remarks> | ||
105 | /// Possibly this should belong in ScenePresenceCrossingTests, though here it is the object that is being moved | ||
106 | /// where the avatar is just a passenger. | ||
107 | /// </remarks> | ||
108 | [Test] | ||
109 | public void TestCrossOnSameSimulatorWithSittingAvatar() | ||
110 | { | ||
111 | TestHelpers.InMethod(); | ||
112 | // TestHelpers.EnableLogging(); | ||
113 | |||
114 | UUID userId = TestHelpers.ParseTail(0x1); | ||
115 | int sceneObjectIdTail = 0x2; | ||
116 | Vector3 so1StartPos = new Vector3(128, 10, 20); | ||
117 | |||
118 | EntityTransferModule etmA = new EntityTransferModule(); | ||
119 | EntityTransferModule etmB = new EntityTransferModule(); | ||
120 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
121 | |||
122 | IConfigSource config = new IniConfigSource(); | ||
123 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
124 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
125 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
126 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
127 | |||
128 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
129 | // for a callback from the destination scene before removing its avatar data. | ||
130 | entityTransferConfig.Set("wait_for_callback", false); | ||
131 | |||
132 | SceneHelpers sh = new SceneHelpers(); | ||
133 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
134 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
135 | |||
136 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
137 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | ||
138 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | ||
139 | |||
140 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); | ||
141 | UUID so1Id = so1.UUID; | ||
142 | so1.AbsolutePosition = so1StartPos; | ||
143 | |||
144 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | ||
145 | TestClient tc = new TestClient(acd, sceneA); | ||
146 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
147 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); | ||
148 | |||
149 | ScenePresence sp1SceneA = SceneHelpers.AddScenePresence(sceneA, tc, acd); | ||
150 | sp1SceneA.AbsolutePosition = so1StartPos; | ||
151 | sp1SceneA.HandleAgentRequestSit(sp1SceneA.ControllingClient, sp1SceneA.UUID, so1.UUID, Vector3.Zero); | ||
152 | |||
153 | // Cross | ||
154 | sceneA.SceneGraph.UpdatePrimGroupPosition( | ||
155 | so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId); | ||
156 | |||
157 | SceneObjectGroup so1PostCross; | ||
158 | |||
159 | { | ||
160 | ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId); | ||
161 | Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false"); | ||
162 | |||
163 | ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId); | ||
164 | TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient); | ||
165 | sceneBTc.CompleteMovement(); | ||
166 | |||
167 | Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); | ||
168 | Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject); | ||
169 | |||
170 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck"); | ||
171 | so1PostCross = sceneB.GetSceneObjectGroup(so1Id); | ||
172 | Assert.NotNull(so1PostCross); | ||
173 | Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount()); | ||
174 | } | ||
175 | |||
176 | Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; | ||
177 | |||
178 | // Console.WriteLine("CRISSCROSS"); | ||
179 | |||
180 | // Recross | ||
181 | sceneB.SceneGraph.UpdatePrimGroupPosition( | ||
182 | so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId); | ||
183 | |||
184 | { | ||
185 | ScenePresence sp1SceneBPostReCross = sceneB.GetScenePresence(userId); | ||
186 | Assert.IsTrue(sp1SceneBPostReCross.IsChildAgent, "sp1SceneBPostReCross.IsChildAgent unexpectedly false"); | ||
187 | |||
188 | ScenePresence sp1SceneAPostReCross = sceneA.GetScenePresence(userId); | ||
189 | TestClient sceneATc = ((TestClient)sp1SceneAPostReCross.ControllingClient); | ||
190 | sceneATc.CompleteMovement(); | ||
191 | |||
192 | Assert.IsFalse(sp1SceneAPostReCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); | ||
193 | Assert.IsTrue(sp1SceneAPostReCross.IsSatOnObject); | ||
194 | |||
195 | Assert.IsNull(sceneB.GetSceneObjectGroup(so1Id), "uck2"); | ||
196 | SceneObjectGroup so1PostReCross = sceneA.GetSceneObjectGroup(so1Id); | ||
197 | Assert.NotNull(so1PostReCross); | ||
198 | Assert.AreEqual(1, so1PostReCross.GetSittingAvatarsCount()); | ||
199 | } | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// Test cross with no prim limit module. | ||
204 | /// </summary> | ||
205 | /// <remarks> | ||
206 | /// XXX: This test may FCbe better off in a specific PrimLimitsModuleTest class in optional module tests in the | ||
207 | /// future (though it is configured as active by default, so not really optional). | ||
208 | /// </remarks> | ||
209 | [Test] | ||
210 | public void TestCrossOnSameSimulatorPrimLimitsOkay() | ||
211 | { | ||
212 | TestHelpers.InMethod(); | ||
213 | // TestHelpers.EnableLogging(); | ||
214 | |||
215 | UUID userId = TestHelpers.ParseTail(0x1); | ||
216 | int sceneObjectIdTail = 0x2; | ||
217 | |||
218 | EntityTransferModule etmA = new EntityTransferModule(); | ||
219 | EntityTransferModule etmB = new EntityTransferModule(); | ||
220 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
221 | LandManagementModule lmmA = new LandManagementModule(); | ||
222 | LandManagementModule lmmB = new LandManagementModule(); | ||
223 | |||
224 | IConfigSource config = new IniConfigSource(); | ||
225 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
226 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
227 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
228 | |||
229 | IConfig permissionsConfig = config.AddConfig("Permissions"); | ||
230 | permissionsConfig.Set("permissionmodules", "PrimLimitsModule"); | ||
231 | |||
232 | SceneHelpers sh = new SceneHelpers(); | ||
233 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
234 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
235 | |||
236 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
237 | SceneHelpers.SetupSceneModules( | ||
238 | sceneA, config, etmA, lmmA, new PrimLimitsModule(), new PrimCountModule()); | ||
239 | SceneHelpers.SetupSceneModules( | ||
240 | sceneB, config, etmB, lmmB, new PrimLimitsModule(), new PrimCountModule()); | ||
241 | |||
242 | // We must set up the parcel for this to work. Normally this is taken care of by OpenSimulator startup | ||
243 | // code which is not yet easily invoked by tests. | ||
244 | lmmA.EventManagerOnNoLandDataFromStorage(); | ||
245 | lmmB.EventManagerOnNoLandDataFromStorage(); | ||
246 | |||
247 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); | ||
248 | UUID so1Id = so1.UUID; | ||
249 | so1.AbsolutePosition = new Vector3(128, 10, 20); | ||
250 | |||
251 | // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly | ||
252 | // because only this will execute permission checks in the source region. | ||
253 | sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId); | ||
254 | |||
255 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id)); | ||
256 | Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id)); | ||
257 | } | ||
258 | } | ||
259 | } \ No newline at end of file | ||