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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Text;
31using System.Collections.Generic;
32using Nini.Config;
33using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common.Setup;
40
41namespace OpenSim.Region.Framework.Scenes.Tests
42{
43 [TestFixture]
44 public class EntityManagerTests
45 {
46 static public Random random;
47 SceneObjectGroup found;
48 Scene scene = SceneSetupHelpers.SetupScene();
49
50 [Test]
51 public void T010_AddObjects()
52 {
53 random = new Random();
54 SceneObjectGroup found;
55 EntityManager entman = new EntityManager();
56 SceneObjectGroup sog = NewSOG();
57 UUID obj1 = sog.UUID;
58 uint li1 = sog.LocalId;
59 entman.Add(sog);
60 sog = NewSOG();
61 UUID obj2 = sog.UUID;
62 uint li2 = sog.LocalId;
63 entman.Add(sog);
64
65 found = (SceneObjectGroup)entman[obj1];
66 Assert.That(found.UUID ,Is.EqualTo(obj1) );
67 found = (SceneObjectGroup)entman[li1];
68 Assert.That(found.UUID ,Is.EqualTo(obj1) );
69 found = (SceneObjectGroup)entman[obj2];
70 Assert.That(found.UUID ,Is.EqualTo(obj2) );
71 found = (SceneObjectGroup)entman[li2];
72 Assert.That(found.UUID ,Is.EqualTo(obj2) );
73
74 entman.Remove(obj1);
75 entman.Remove(li2);
76
77 Assert.That(entman.ContainsKey(obj1), Is.False);
78 Assert.That(entman.ContainsKey(li1), Is.False);
79 Assert.That(entman.ContainsKey(obj2), Is.False);
80 Assert.That(entman.ContainsKey(li2), Is.False);
81 }
82
83 [Test]
84 public void T011_ThreadAddRemoveTest()
85 {
86 // This test adds and removes with mutiple threads, attempting to break the
87 // uuid and localid dictionary coherence.
88 EntityManager entman = new EntityManager();
89 SceneObjectGroup sog = NewSOG();
90 for (int j=0; j<20; j++)
91 {
92 List<Thread> trdlist = new List<Thread>();
93
94 for (int i=0; i<4; i++)
95 {
96 // Adds scene object
97 NewTestThreads test = new NewTestThreads(entman,sog);
98 Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
99 start.Start();
100 trdlist.Add(start);
101
102 // Removes it
103 test = new NewTestThreads(entman,sog);
104 start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
105 start.Start();
106 trdlist.Add(start);
107 }
108 foreach (Thread thread in trdlist)
109 {
110 thread.Join();
111 }
112 if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
113 found = (SceneObjectGroup)entman[sog.UUID];
114 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
115 found = (SceneObjectGroup)entman[sog.LocalId];
116 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
117 }
118 }
119 }
120
121 private SceneObjectGroup NewSOG()
122 {
123 SceneObjectGroup sog = new SceneObjectGroup();
124 SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
125 sop.Name = RandomName();
126 sop.Description = sop.Name;
127 sop.Text = RandomName();
128 sop.SitName = RandomName();
129 sop.TouchName = RandomName();
130 sop.ObjectFlags |= (uint)PrimFlags.Phantom;
131
132 sog.SetRootPart(sop);
133
134 scene.AddNewSceneObject(sog, false);
135
136 return sog;
137 }
138
139 private static string RandomName()
140 {
141 StringBuilder name = new StringBuilder();
142 int size = random.Next(40,80);
143 char ch ;
144 for (int i=0; i<size; i++)
145 {
146 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
147 name.Append(ch);
148 }
149 return name.ToString();
150 }
151 }
152
153 public class NewTestThreads
154 {
155 private EntityManager entman;
156 private SceneObjectGroup sog;
157 private Random random;
158
159 public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
160 {
161 this.entman = entman;
162 this.sog = sog;
163 this.random = new Random();
164 }
165 public void TestAddSceneObject()
166 {
167 Thread.Sleep(random.Next(0,50));
168 entman.Add(sog);
169 }
170 public void TestRemoveSceneObject()
171 {
172 Thread.Sleep(random.Next(0,50));
173 entman.Remove(sog.UUID);
174 }
175 }
176} \ No newline at end of file