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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs65
1 files changed, 15 insertions, 50 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 9a00bea..4897cd6 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -67,14 +67,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
67 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 67 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
68 //int time = System.Environment.TickCount; 68 //int time = System.Environment.TickCount;
69 69
70 // libomv.types changes UUID to Guid
71 xmlData = xmlData.Replace("<UUID>", "<Guid>");
72 xmlData = xmlData.Replace("</UUID>", "</Guid>");
73
74 // Handle Nested <UUID><UUID> property
75 xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
76 xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
77
78 try 70 try
79 { 71 {
80 StringReader sr; 72 StringReader sr;
@@ -126,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
126 } 118 }
127 } 119 }
128 120
121
129 /// <summary> 122 /// <summary>
130 /// Serialize a scene object to the original xml format 123 /// Serialize a scene object to the original xml format
131 /// </summary> 124 /// </summary>
@@ -181,7 +174,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
181 174
182 protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer) 175 protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
183 { 176 {
184 part.ToXml(writer); 177 SOPToXml2(writer, part, new Dictionary<string, object>());
185 } 178 }
186 179
187 public static SceneObjectGroup FromXml2Format(string xmlData) 180 public static SceneObjectGroup FromXml2Format(string xmlData)
@@ -189,14 +182,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
189 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 182 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
190 //int time = System.Environment.TickCount; 183 //int time = System.Environment.TickCount;
191 184
192 // libomv.types changes UUID to Guid
193 xmlData = xmlData.Replace("<UUID>", "<Guid>");
194 xmlData = xmlData.Replace("</UUID>", "</Guid>");
195
196 // Handle Nested <UUID><UUID> property
197 xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
198 xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
199
200 try 185 try
201 { 186 {
202 XmlDocument doc = new XmlDocument(); 187 XmlDocument doc = new XmlDocument();
@@ -261,41 +246,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
261 { 246 {
262 using (XmlTextWriter writer = new XmlTextWriter(sw)) 247 using (XmlTextWriter writer = new XmlTextWriter(sw))
263 { 248 {
264 ToXml2Format(sceneObject, writer); 249 SOGToXml2(writer, sceneObject, new Dictionary<string,object>());
265 } 250 }
266 251
267 return sw.ToString(); 252 return sw.ToString();
268 } 253 }
269 } 254 }
270 255
271 /// <summary>
272 /// Serialize a scene object to the 'xml2' format.
273 /// </summary>
274 /// <param name="sceneObject"></param>
275 /// <returns></returns>
276 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
277 {
278 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
279 //int time = System.Environment.TickCount;
280
281 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
282 sceneObject.RootPart.ToXml(writer);
283 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
284
285 SceneObjectPart[] parts = sceneObject.Parts;
286 for (int i = 0; i < parts.Length; i++)
287 {
288 SceneObjectPart part = parts[i];
289 if (part.UUID != sceneObject.RootPart.UUID)
290 part.ToXml(writer);
291 }
292
293 writer.WriteEndElement(); // End of OtherParts
294 sceneObject.SaveScriptedState(writer);
295 writer.WriteEndElement(); // End of SceneObjectGroup
296
297 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
298 }
299 256
300 #region manual serialization 257 #region manual serialization
301 258
@@ -386,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
386 m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter); 343 m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
387 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 344 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
388 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 345 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
346 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
347
389 #endregion 348 #endregion
390 349
391 #region ShapeXmlProcessors initialization 350 #region ShapeXmlProcessors initialization
@@ -817,6 +776,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
817 item.Type = reader.ReadElementContentAsInt("Type", String.Empty); 776 item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
818 } 777 }
819 778
779 private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
780 {
781 item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
782 }
783
820 #endregion 784 #endregion
821 785
822 #region ShapeXmlProcessors 786 #region ShapeXmlProcessors
@@ -1078,20 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1078 public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options) 1042 public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options)
1079 { 1043 {
1080 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 1044 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
1081 SOPToXml2(writer, sog.RootPart, null, options); 1045 SOPToXml2(writer, sog.RootPart, options);
1082 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); 1046 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
1083 1047
1084 sog.ForEachPart(delegate(SceneObjectPart sop) 1048 sog.ForEachPart(delegate(SceneObjectPart sop)
1085 { 1049 {
1086 if (sop.UUID != sog.RootPart.UUID) 1050 if (sop.UUID != sog.RootPart.UUID)
1087 SOPToXml2(writer, sop, sog.RootPart, options); 1051 SOPToXml2(writer, sop, options);
1088 }); 1052 });
1089 1053
1090 writer.WriteEndElement(); 1054 writer.WriteEndElement();
1091 writer.WriteEndElement(); 1055 writer.WriteEndElement();
1092 } 1056 }
1093 1057
1094 static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary<string, object> options) 1058 public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary<string, object> options)
1095 { 1059 {
1096 writer.WriteStartElement("SceneObjectPart"); 1060 writer.WriteStartElement("SceneObjectPart");
1097 writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance"); 1061 writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
@@ -1229,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1229 WriteUUID(writer, "PermsGranter", item.PermsGranter, options); 1193 WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
1230 writer.WriteElementString("PermsMask", item.PermsMask.ToString()); 1194 writer.WriteElementString("PermsMask", item.PermsMask.ToString());
1231 writer.WriteElementString("Type", item.Type.ToString()); 1195 writer.WriteElementString("Type", item.Type.ToString());
1196 writer.WriteElementString("OwnerChanged", item.OwnerChanged.ToString().ToLower());
1232 1197
1233 writer.WriteEndElement(); // TaskInventoryItem 1198 writer.WriteEndElement(); // TaskInventoryItem
1234 } 1199 }
@@ -1398,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1398 } 1363 }
1399 else 1364 else
1400 { 1365 {
1401 //m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName); 1366 m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
1402 reader.ReadOuterXml(); // ignore 1367 reader.ReadOuterXml(); // ignore
1403 } 1368 }
1404 1369