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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 4897cd6..252304b 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
149 149
150 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 150 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
151 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 151 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
152 ToOriginalXmlFormat(sceneObject.RootPart, writer); 152 ToXmlFormat(sceneObject.RootPart, writer);
153 writer.WriteEndElement(); 153 writer.WriteEndElement();
154 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); 154 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
155 155
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
160 if (part.UUID != sceneObject.RootPart.UUID) 160 if (part.UUID != sceneObject.RootPart.UUID)
161 { 161 {
162 writer.WriteStartElement(String.Empty, "Part", String.Empty); 162 writer.WriteStartElement(String.Empty, "Part", String.Empty);
163 ToOriginalXmlFormat(part, writer); 163 ToXmlFormat(part, writer);
164 writer.WriteEndElement(); 164 writer.WriteEndElement();
165 } 165 }
166 } 166 }
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
172 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 172 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
173 } 173 }
174 174
175 protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer) 175 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
176 { 176 {
177 SOPToXml2(writer, part, new Dictionary<string, object>()); 177 SOPToXml2(writer, part, new Dictionary<string, object>());
178 } 178 }