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-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs23
1 files changed, 10 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index b6677f0..5494549 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -84,9 +84,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
84 int primCount = 0; 84 int primCount = 0;
85 stream.WriteLine("<scene>\n"); 85 stream.WriteLine("<scene>\n");
86 86
87 List<EntityBase> EntityList = scene.GetEntities(); 87 EntityBase[] entityList = scene.GetEntities();
88 88 foreach (EntityBase ent in entityList)
89 foreach (EntityBase ent in EntityList)
90 { 89 {
91 if (ent is SceneObjectGroup) 90 if (ent is SceneObjectGroup)
92 { 91 {
@@ -204,16 +203,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
204 203
205 public static void SavePrimsToXml2(Scene scene, string fileName) 204 public static void SavePrimsToXml2(Scene scene, string fileName)
206 { 205 {
207 List<EntityBase> EntityList = scene.GetEntities(); 206 EntityBase[] entityList = scene.GetEntities();
208 207 SavePrimListToXml2(entityList, fileName);
209 SavePrimListToXml2(EntityList, fileName);
210 } 208 }
211 209
212 public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) 210 public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
213 { 211 {
214 List<EntityBase> EntityList = scene.GetEntities(); 212 EntityBase[] entityList = scene.GetEntities();
215 213 SavePrimListToXml2(entityList, stream, min, max);
216 SavePrimListToXml2(EntityList, stream, min, max);
217 } 214 }
218 215
219 public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) 216 public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
@@ -222,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
222 "[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}", 219 "[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}",
223 primName, scene.RegionInfo.RegionName, fileName); 220 primName, scene.RegionInfo.RegionName, fileName);
224 221
225 List<EntityBase> entityList = scene.GetEntities(); 222 EntityBase[] entityList = scene.GetEntities();
226 List<EntityBase> primList = new List<EntityBase>(); 223 List<EntityBase> primList = new List<EntityBase>();
227 224
228 foreach (EntityBase ent in entityList) 225 foreach (EntityBase ent in entityList)
@@ -236,10 +233,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
236 } 233 }
237 } 234 }
238 235
239 SavePrimListToXml2(primList, fileName); 236 SavePrimListToXml2(primList.ToArray(), fileName);
240 } 237 }
241 238
242 public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) 239 public static void SavePrimListToXml2(EntityBase[] entityList, string fileName)
243 { 240 {
244 FileStream file = new FileStream(fileName, FileMode.Create); 241 FileStream file = new FileStream(fileName, FileMode.Create);
245 try 242 try
@@ -260,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
260 } 257 }
261 } 258 }
262 259
263 public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max) 260 public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
264 { 261 {
265 int primCount = 0; 262 int primCount = 0;
266 stream.WriteLine("<scene>\n"); 263 stream.WriteLine("<scene>\n");