diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1115 |
1 files changed, 796 insertions, 319 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7243db1..9f330fd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | 65 | ||
66 | struct ScriptControllers | 66 | struct ScriptControllers |
67 | { | 67 | { |
68 | public UUID objectID; | ||
68 | public UUID itemID; | 69 | public UUID itemID; |
69 | public ScriptControlled ignoreControls; | 70 | public ScriptControlled ignoreControls; |
70 | public ScriptControlled eventControls; | 71 | public ScriptControlled eventControls; |
@@ -120,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 121 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
121 | /// issue #1716 | 122 | /// issue #1716 |
122 | /// </summary> | 123 | /// </summary> |
123 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 124 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
124 | 125 | ||
125 | /// <summary> | 126 | /// <summary> |
126 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 127 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -142,8 +143,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | /// <remarks> | 143 | /// <remarks> |
143 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is | 144 | /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is |
144 | /// necessary. | 145 | /// necessary. |
145 | /// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy | ||
146 | /// of the list and act on that instead. | ||
147 | /// </remarks> | 146 | /// </remarks> |
148 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 147 | private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
149 | 148 | ||
@@ -162,6 +161,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
162 | private Vector3 m_lastPosition; | 161 | private Vector3 m_lastPosition; |
163 | private Quaternion m_lastRotation; | 162 | private Quaternion m_lastRotation; |
164 | private Vector3 m_lastVelocity; | 163 | private Vector3 m_lastVelocity; |
164 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
165 | |||
166 | private bool m_followCamAuto = false; | ||
167 | |||
165 | 168 | ||
166 | private Vector3? m_forceToApply; | 169 | private Vector3? m_forceToApply; |
167 | private int m_userFlags; | 170 | private int m_userFlags; |
@@ -194,6 +197,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 197 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
195 | // private int m_updateCount = 0; //KF: Update Anims for a while | 198 | // private int m_updateCount = 0; //KF: Update Anims for a while |
196 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 199 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
200 | private List<uint> m_lastColliders = new List<uint>(); | ||
197 | 201 | ||
198 | private TeleportFlags m_teleportFlags; | 202 | private TeleportFlags m_teleportFlags; |
199 | public TeleportFlags TeleportFlags | 203 | public TeleportFlags TeleportFlags |
@@ -249,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
249 | /// </summary> | 253 | /// </summary> |
250 | public bool LandAtTarget { get; private set; } | 254 | public bool LandAtTarget { get; private set; } |
251 | 255 | ||
252 | private bool m_followCamAuto; | ||
253 | |||
254 | private int m_movementUpdateCount; | 256 | private int m_movementUpdateCount; |
255 | private const int NumMovementsBetweenRayCast = 5; | 257 | private const int NumMovementsBetweenRayCast = 5; |
256 | 258 | ||
@@ -258,6 +260,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | //private int m_moveToPositionStateStatus; | 260 | //private int m_moveToPositionStateStatus; |
259 | //***************************************************** | 261 | //***************************************************** |
260 | 262 | ||
263 | private bool m_collisionEventFlag = false; | ||
264 | private object m_collisionEventLock = new Object(); | ||
265 | |||
266 | private int m_movementAnimationUpdateCounter = 0; | ||
267 | |||
268 | public Vector3 PrevSitOffset { get; set; } | ||
269 | |||
261 | protected AvatarAppearance m_appearance; | 270 | protected AvatarAppearance m_appearance; |
262 | 271 | ||
263 | public AvatarAppearance Appearance | 272 | public AvatarAppearance Appearance |
@@ -400,6 +409,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | /// </summary> | 409 | /// </summary> |
401 | protected Vector3 m_lastCameraPosition; | 410 | protected Vector3 m_lastCameraPosition; |
402 | 411 | ||
412 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
413 | private bool m_doingCamRayCast = false; | ||
414 | |||
403 | public Vector3 CameraPosition { get; set; } | 415 | public Vector3 CameraPosition { get; set; } |
404 | 416 | ||
405 | public Quaternion CameraRotation | 417 | public Quaternion CameraRotation |
@@ -480,7 +492,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
480 | get { return (IClientCore)ControllingClient; } | 492 | get { return (IClientCore)ControllingClient; } |
481 | } | 493 | } |
482 | 494 | ||
483 | public Vector3 ParentPosition { get; set; } | 495 | public UUID COF { get; set; } |
496 | |||
497 | // public Vector3 ParentPosition { get; set; } | ||
484 | 498 | ||
485 | /// <summary> | 499 | /// <summary> |
486 | /// Position of this avatar relative to the region the avatar is in | 500 | /// Position of this avatar relative to the region the avatar is in |
@@ -541,7 +555,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | if (ParentID == 0) | 555 | if (ParentID == 0) |
542 | { | 556 | { |
543 | m_pos = value; | 557 | m_pos = value; |
544 | ParentPosition = Vector3.Zero; | 558 | // ParentPosition = Vector3.Zero; |
545 | } | 559 | } |
546 | 560 | ||
547 | //m_log.DebugFormat( | 561 | //m_log.DebugFormat( |
@@ -610,7 +624,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 624 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
611 | } | 625 | } |
612 | } | 626 | } |
627 | /* | ||
628 | public override Vector3 AngularVelocity | ||
629 | { | ||
630 | get | ||
631 | { | ||
632 | if (PhysicsActor != null) | ||
633 | { | ||
634 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
613 | 635 | ||
636 | // m_log.DebugFormat( | ||
637 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
638 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
639 | } | ||
640 | |||
641 | return m_rotationalvelocity; | ||
642 | } | ||
643 | } | ||
644 | */ | ||
614 | private Quaternion m_bodyRot = Quaternion.Identity; | 645 | private Quaternion m_bodyRot = Quaternion.Identity; |
615 | 646 | ||
616 | /// <summary> | 647 | /// <summary> |
@@ -633,8 +664,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | m_bodyRot = value; | 664 | m_bodyRot = value; |
634 | 665 | ||
635 | if (PhysicsActor != null) | 666 | if (PhysicsActor != null) |
636 | PhysicsActor.Orientation = m_bodyRot; | 667 | { |
637 | 668 | try | |
669 | { | ||
670 | PhysicsActor.Orientation = m_bodyRot; | ||
671 | } | ||
672 | catch (Exception e) | ||
673 | { | ||
674 | m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message); | ||
675 | } | ||
676 | } | ||
638 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); | 677 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); |
639 | } | 678 | } |
640 | } | 679 | } |
@@ -648,12 +687,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
648 | } | 687 | } |
649 | 688 | ||
650 | public bool IsChildAgent { get; set; } | 689 | public bool IsChildAgent { get; set; } |
690 | public bool IsLoggingIn { get; set; } | ||
651 | 691 | ||
652 | /// <summary> | 692 | /// <summary> |
653 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 693 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
654 | /// </summary> | 694 | /// </summary> |
655 | public uint ParentID { get; set; } | 695 | public uint ParentID { get; set; } |
656 | 696 | ||
697 | public UUID ParentUUID | ||
698 | { | ||
699 | get { return m_parentUUID; } | ||
700 | set { m_parentUUID = value; } | ||
701 | } | ||
702 | private UUID m_parentUUID = UUID.Zero; | ||
703 | |||
657 | /// <summary> | 704 | /// <summary> |
658 | /// Are we sitting on an object? | 705 | /// Are we sitting on an object? |
659 | /// </summary> | 706 | /// </summary> |
@@ -803,6 +850,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
803 | AttachmentsSyncLock = new Object(); | 850 | AttachmentsSyncLock = new Object(); |
804 | AllowMovement = true; | 851 | AllowMovement = true; |
805 | IsChildAgent = true; | 852 | IsChildAgent = true; |
853 | IsLoggingIn = false; | ||
806 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 854 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
807 | Animator = new ScenePresenceAnimator(this); | 855 | Animator = new ScenePresenceAnimator(this); |
808 | PresenceType = type; | 856 | PresenceType = type; |
@@ -848,6 +896,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
848 | m_stateMachine = new ScenePresenceStateMachine(this); | 896 | m_stateMachine = new ScenePresenceStateMachine(this); |
849 | } | 897 | } |
850 | 898 | ||
899 | private void RegionHeartbeatEnd(Scene scene) | ||
900 | { | ||
901 | if (IsChildAgent) | ||
902 | return; | ||
903 | |||
904 | m_movementAnimationUpdateCounter ++; | ||
905 | if (m_movementAnimationUpdateCounter >= 2) | ||
906 | { | ||
907 | m_movementAnimationUpdateCounter = 0; | ||
908 | if (Animator != null) | ||
909 | { | ||
910 | // If the parentID == 0 we are not sitting | ||
911 | // if !SitGournd then we are not sitting on the ground | ||
912 | // Fairly straightforward, now here comes the twist | ||
913 | // if ParentUUID is NOT UUID.Zero, we are looking to | ||
914 | // be sat on an object that isn't there yet. Should | ||
915 | // be treated as if sat. | ||
916 | if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting | ||
917 | Animator.UpdateMovementAnimations(); | ||
918 | } | ||
919 | else | ||
920 | { | ||
921 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
922 | } | ||
923 | } | ||
924 | } | ||
925 | |||
851 | public void RegisterToEvents() | 926 | public void RegisterToEvents() |
852 | { | 927 | { |
853 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; | 928 | ControllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -858,8 +933,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
858 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; | 933 | ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; |
859 | ControllingClient.OnStartAnim += HandleStartAnim; | 934 | ControllingClient.OnStartAnim += HandleStartAnim; |
860 | ControllingClient.OnStopAnim += HandleStopAnim; | 935 | ControllingClient.OnStopAnim += HandleStopAnim; |
936 | ControllingClient.OnChangeAnim += avnHandleChangeAnim; | ||
861 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 937 | ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
862 | ControllingClient.OnAutoPilotGo += MoveToTarget; | 938 | ControllingClient.OnAutoPilotGo += MoveToTarget; |
939 | ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles; | ||
863 | 940 | ||
864 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 941 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
865 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 942 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -918,6 +995,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
918 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | 995 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", |
919 | // Name, m_scene.RegionInfo.RegionName); | 996 | // Name, m_scene.RegionInfo.RegionName); |
920 | 997 | ||
998 | if (ParentUUID != UUID.Zero) | ||
999 | { | ||
1000 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
1001 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
1002 | if (part == null) | ||
1003 | { | ||
1004 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
1005 | } | ||
1006 | else | ||
1007 | { | ||
1008 | part.ParentGroup.AddAvatar(UUID); | ||
1009 | if (part.SitTargetPosition != Vector3.Zero) | ||
1010 | part.SitTargetAvatar = UUID; | ||
1011 | // ParentPosition = part.GetWorldPosition(); | ||
1012 | ParentID = part.LocalId; | ||
1013 | ParentPart = part; | ||
1014 | m_pos = PrevSitOffset; | ||
1015 | // pos = ParentPosition; | ||
1016 | pos = part.GetWorldPosition(); | ||
1017 | } | ||
1018 | ParentUUID = UUID.Zero; | ||
1019 | |||
1020 | IsChildAgent = false; | ||
1021 | |||
1022 | // Animator.TrySetMovementAnimation("SIT"); | ||
1023 | } | ||
1024 | else | ||
1025 | { | ||
1026 | IsChildAgent = false; | ||
1027 | IsLoggingIn = false; | ||
1028 | } | ||
1029 | |||
921 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 1030 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
922 | 1031 | ||
923 | IsChildAgent = false; | 1032 | IsChildAgent = false; |
@@ -935,70 +1044,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | 1044 | ||
936 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 1045 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
937 | 1046 | ||
938 | // Moved this from SendInitialData to ensure that Appearance is initialized | 1047 | UUID groupUUID = UUID.Zero; |
939 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 1048 | string GroupName = string.Empty; |
940 | // related to the handling of attachments | 1049 | ulong groupPowers = 0; |
941 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
942 | 1050 | ||
943 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 1051 | // ---------------------------------- |
1052 | // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status | ||
1053 | try | ||
944 | { | 1054 | { |
945 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 1055 | if (gm != null) |
946 | pos.X = crossedBorder.BorderLine.Z - 1; | 1056 | { |
1057 | groupUUID = ControllingClient.ActiveGroupId; | ||
1058 | GroupRecord record = gm.GetGroupRecord(groupUUID); | ||
1059 | if (record != null) | ||
1060 | GroupName = record.GroupName; | ||
1061 | GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid); | ||
1062 | if (groupMembershipData != null) | ||
1063 | groupPowers = groupMembershipData.GroupPowers; | ||
1064 | } | ||
1065 | ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName, | ||
1066 | Grouptitle); | ||
947 | } | 1067 | } |
948 | 1068 | catch (Exception e) | |
949 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
950 | { | 1069 | { |
951 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 1070 | m_log.Debug("[AGENTUPDATE]: " + e.ToString()); |
952 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
953 | } | 1071 | } |
1072 | // ------------------------------------ | ||
954 | 1073 | ||
955 | CheckAndAdjustLandingPoint(ref pos); | 1074 | if (ParentID == 0) |
956 | |||
957 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | ||
958 | { | 1075 | { |
959 | m_log.WarnFormat( | 1076 | // Moved this from SendInitialData to ensure that Appearance is initialized |
960 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 1077 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
961 | pos, Name, UUID); | 1078 | // related to the handling of attachments |
1079 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
1080 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1081 | { | ||
1082 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1083 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1084 | } | ||
962 | 1085 | ||
963 | if (pos.X < 0f) pos.X = 0f; | 1086 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
964 | if (pos.Y < 0f) pos.Y = 0f; | 1087 | { |
965 | if (pos.Z < 0f) pos.Z = 0f; | 1088 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
966 | } | 1089 | pos.Y = crossedBorder.BorderLine.Z - 1; |
1090 | } | ||
967 | 1091 | ||
968 | float localAVHeight = 1.56f; | 1092 | CheckAndAdjustLandingPoint(ref pos); |
969 | if (Appearance.AvatarHeight > 0) | ||
970 | localAVHeight = Appearance.AvatarHeight; | ||
971 | 1093 | ||
972 | float posZLimit = 0; | 1094 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
1095 | { | ||
1096 | m_log.WarnFormat( | ||
1097 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | ||
1098 | pos, Name, UUID); | ||
973 | 1099 | ||
974 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1100 | if (pos.X < 0f) pos.X = 0f; |
975 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1101 | if (pos.Y < 0f) pos.Y = 0f; |
976 | 1102 | if (pos.Z < 0f) pos.Z = 0f; | |
977 | float newPosZ = posZLimit + localAVHeight / 2; | 1103 | } |
978 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
979 | { | ||
980 | pos.Z = newPosZ; | ||
981 | } | ||
982 | AbsolutePosition = pos; | ||
983 | 1104 | ||
984 | AddToPhysicalScene(isFlying); | 1105 | float localAVHeight = 1.56f; |
1106 | if (Appearance.AvatarHeight > 0) | ||
1107 | localAVHeight = Appearance.AvatarHeight; | ||
985 | 1108 | ||
986 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | 1109 | float posZLimit = 0; |
987 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
988 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
989 | // the value to a negative position which does not trigger the border cross. | ||
990 | // This may not be the best location for this. | ||
991 | CheckForBorderCrossing(); | ||
992 | 1110 | ||
993 | if (ForceFly) | 1111 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
994 | { | 1112 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
995 | Flying = true; | 1113 | |
996 | } | 1114 | float newPosZ = posZLimit + localAVHeight / 2; |
997 | else if (FlyDisabled) | 1115 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
998 | { | 1116 | { |
999 | Flying = false; | 1117 | pos.Z = newPosZ; |
1000 | } | 1118 | } |
1119 | AbsolutePosition = pos; | ||
1120 | |||
1121 | if (m_teleportFlags == TeleportFlags.Default) | ||
1122 | { | ||
1123 | Vector3 vel = Velocity; | ||
1124 | AddToPhysicalScene(isFlying); | ||
1125 | if (PhysicsActor != null) | ||
1126 | PhysicsActor.SetMomentum(vel); | ||
1127 | } | ||
1128 | else | ||
1129 | AddToPhysicalScene(isFlying); | ||
1130 | |||
1131 | // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a | ||
1132 | // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it | ||
1133 | // since it requires a physics actor to be present. If it is left any later, then physics appears to reset | ||
1134 | // the value to a negative position which does not trigger the border cross. | ||
1135 | // This may not be the best location for this. | ||
1136 | CheckForBorderCrossing(); | ||
1001 | 1137 | ||
1138 | if (ForceFly) | ||
1139 | { | ||
1140 | Flying = true; | ||
1141 | } | ||
1142 | else if (FlyDisabled) | ||
1143 | { | ||
1144 | Flying = false; | ||
1145 | } | ||
1146 | } | ||
1002 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 1147 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
1003 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 1148 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
1004 | // elsewhere anyway | 1149 | // elsewhere anyway |
@@ -1030,31 +1175,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1030 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently | 1175 | // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently |
1031 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are | 1176 | // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are |
1032 | // not transporting the required data. | 1177 | // not transporting the required data. |
1033 | // | 1178 | lock (m_attachments) |
1034 | // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of | ||
1035 | // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here | ||
1036 | // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status. | ||
1037 | // | ||
1038 | // FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts(). | ||
1039 | // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing | ||
1040 | // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the | ||
1041 | // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine. | ||
1042 | List<SceneObjectGroup> attachments = GetAttachments(); | ||
1043 | |||
1044 | if (attachments.Count > 0) | ||
1045 | { | 1179 | { |
1046 | m_log.DebugFormat( | 1180 | if (HasAttachments()) |
1047 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
1048 | |||
1049 | // Resume scripts | ||
1050 | foreach (SceneObjectGroup sog in attachments) | ||
1051 | { | 1181 | { |
1052 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1182 | m_log.DebugFormat( |
1053 | sog.ResumeScripts(); | 1183 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
1184 | |||
1185 | // Resume scripts | ||
1186 | Util.FireAndForget(delegate(object x) { | ||
1187 | foreach (SceneObjectGroup sog in m_attachments) | ||
1188 | { | ||
1189 | sog.ScheduleGroupForFullUpdate(); | ||
1190 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
1191 | sog.ResumeScripts(); | ||
1192 | } | ||
1193 | }); | ||
1054 | } | 1194 | } |
1055 | } | 1195 | } |
1056 | } | 1196 | } |
1057 | 1197 | ||
1198 | SendAvatarDataToAllAgents(); | ||
1199 | |||
1058 | // send the animations of the other presences to me | 1200 | // send the animations of the other presences to me |
1059 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1201 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
1060 | { | 1202 | { |
@@ -1065,6 +1207,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1065 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will | 1207 | // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will |
1066 | // stall on the border crossing since the existing child agent will still have the last movement | 1208 | // stall on the border crossing since the existing child agent will still have the last movement |
1067 | // recorded, which stops the input from being processed. | 1209 | // recorded, which stops the input from being processed. |
1210 | |||
1068 | MovementFlag = 0; | 1211 | MovementFlag = 0; |
1069 | 1212 | ||
1070 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1213 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
@@ -1096,12 +1239,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1096 | /// </remarks> | 1239 | /// </remarks> |
1097 | public void MakeChildAgent() | 1240 | public void MakeChildAgent() |
1098 | { | 1241 | { |
1242 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
1243 | |||
1099 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); | 1244 | m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); |
1100 | 1245 | ||
1101 | // Reset these so that teleporting in and walking out isn't seen | 1246 | // Reset these so that teleporting in and walking out isn't seen |
1102 | // as teleporting back | 1247 | // as teleporting back |
1103 | TeleportFlags = TeleportFlags.Default; | 1248 | TeleportFlags = TeleportFlags.Default; |
1104 | 1249 | ||
1250 | MovementFlag = 0; | ||
1251 | |||
1105 | // It looks like Animator is set to null somewhere, and MakeChild | 1252 | // It looks like Animator is set to null somewhere, and MakeChild |
1106 | // is called after that. Probably in aborted teleports. | 1253 | // is called after that. Probably in aborted teleports. |
1107 | if (Animator == null) | 1254 | if (Animator == null) |
@@ -1109,6 +1256,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | else | 1256 | else |
1110 | Animator.ResetAnimations(); | 1257 | Animator.ResetAnimations(); |
1111 | 1258 | ||
1259 | |||
1112 | // m_log.DebugFormat( | 1260 | // m_log.DebugFormat( |
1113 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1261 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1114 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1262 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1120,6 +1268,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1120 | IsChildAgent = true; | 1268 | IsChildAgent = true; |
1121 | m_scene.SwapRootAgentCount(true); | 1269 | m_scene.SwapRootAgentCount(true); |
1122 | RemoveFromPhysicalScene(); | 1270 | RemoveFromPhysicalScene(); |
1271 | ParentID = 0; // Child agents can't be sitting | ||
1123 | 1272 | ||
1124 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into | 1273 | // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into |
1125 | 1274 | ||
@@ -1135,9 +1284,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1135 | { | 1284 | { |
1136 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 1285 | // PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
1137 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; | 1286 | PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; |
1138 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1139 | PhysicsActor.UnSubscribeEvents(); | ||
1140 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 1287 | PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; |
1288 | PhysicsActor.UnSubscribeEvents(); | ||
1289 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | ||
1141 | PhysicsActor = null; | 1290 | PhysicsActor = null; |
1142 | } | 1291 | } |
1143 | // else | 1292 | // else |
@@ -1154,7 +1303,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1154 | /// <param name="pos"></param> | 1303 | /// <param name="pos"></param> |
1155 | public void Teleport(Vector3 pos) | 1304 | public void Teleport(Vector3 pos) |
1156 | { | 1305 | { |
1157 | TeleportWithMomentum(pos, null); | 1306 | TeleportWithMomentum(pos, Vector3.Zero); |
1158 | } | 1307 | } |
1159 | 1308 | ||
1160 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) | 1309 | public void TeleportWithMomentum(Vector3 pos, Vector3? v) |
@@ -1178,6 +1327,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1178 | SendTerseUpdateToAllClients(); | 1327 | SendTerseUpdateToAllClients(); |
1179 | } | 1328 | } |
1180 | 1329 | ||
1330 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) | ||
1331 | { | ||
1332 | CheckLandingPoint(ref newpos); | ||
1333 | AbsolutePosition = newpos; | ||
1334 | |||
1335 | if (newvel.HasValue) | ||
1336 | { | ||
1337 | if ((Vector3)newvel == Vector3.Zero) | ||
1338 | { | ||
1339 | if (PhysicsActor != null) | ||
1340 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1341 | m_velocity = Vector3.Zero; | ||
1342 | } | ||
1343 | else | ||
1344 | { | ||
1345 | if (PhysicsActor != null) | ||
1346 | PhysicsActor.SetMomentum((Vector3)newvel); | ||
1347 | m_velocity = (Vector3)newvel; | ||
1348 | |||
1349 | if (rotateToVelXY) | ||
1350 | { | ||
1351 | Vector3 lookAt = (Vector3)newvel; | ||
1352 | lookAt.Z = 0; | ||
1353 | lookAt.Normalize(); | ||
1354 | ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); | ||
1355 | return; | ||
1356 | } | ||
1357 | } | ||
1358 | } | ||
1359 | |||
1360 | SendTerseUpdateToAllClients(); | ||
1361 | } | ||
1362 | |||
1363 | |||
1364 | |||
1181 | public void StopFlying() | 1365 | public void StopFlying() |
1182 | { | 1366 | { |
1183 | Vector3 pos = AbsolutePosition; | 1367 | Vector3 pos = AbsolutePosition; |
@@ -1366,6 +1550,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1366 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1550 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1367 | } | 1551 | } |
1368 | 1552 | ||
1553 | public void SetSize(Vector3 size, float feetoffset) | ||
1554 | { | ||
1555 | if (PhysicsActor != null && !IsChildAgent) | ||
1556 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1557 | |||
1558 | } | ||
1559 | |||
1369 | private bool WaitForUpdateAgent(IClientAPI client) | 1560 | private bool WaitForUpdateAgent(IClientAPI client) |
1370 | { | 1561 | { |
1371 | // Before the source region executes UpdateAgent | 1562 | // Before the source region executes UpdateAgent |
@@ -1425,7 +1616,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1425 | 1616 | ||
1426 | Vector3 look = Velocity; | 1617 | Vector3 look = Velocity; |
1427 | 1618 | ||
1428 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1619 | // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1620 | if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1)) | ||
1429 | { | 1621 | { |
1430 | look = new Vector3(0.99f, 0.042f, 0); | 1622 | look = new Vector3(0.99f, 0.042f, 0); |
1431 | } | 1623 | } |
@@ -1488,11 +1680,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | { | 1680 | { |
1489 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1681 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1490 | if (m_agentTransfer != null) | 1682 | if (m_agentTransfer != null) |
1491 | Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); | 1683 | m_agentTransfer.EnableChildAgents(this); |
1492 | 1684 | ||
1493 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1685 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1494 | if (friendsModule != null) | 1686 | if (friendsModule != null) |
1495 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1687 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1688 | |||
1496 | } | 1689 | } |
1497 | 1690 | ||
1498 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region | 1691 | // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region |
@@ -1518,36 +1711,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1518 | /// <param name="collisionPoint"></param> | 1711 | /// <param name="collisionPoint"></param> |
1519 | /// <param name="localid"></param> | 1712 | /// <param name="localid"></param> |
1520 | /// <param name="distance"></param> | 1713 | /// <param name="distance"></param> |
1714 | /// | ||
1715 | |||
1716 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1717 | { | ||
1718 | if (m_lastCameraCollisionPlane != plane) | ||
1719 | { | ||
1720 | m_lastCameraCollisionPlane = plane; | ||
1721 | ControllingClient.SendCameraConstraint(plane); | ||
1722 | } | ||
1723 | } | ||
1724 | |||
1521 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1725 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1522 | { | 1726 | { |
1523 | const float POSITION_TOLERANCE = 0.02f; | 1727 | const float POSITION_TOLERANCE = 0.02f; |
1524 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1525 | const float ROTATION_TOLERANCE = 0.02f; | 1728 | const float ROTATION_TOLERANCE = 0.02f; |
1526 | 1729 | ||
1527 | if (m_followCamAuto) | 1730 | m_doingCamRayCast = false; |
1731 | if (hitYN && localid != LocalId) | ||
1528 | { | 1732 | { |
1529 | if (hitYN) | 1733 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1734 | bool IsPrim = group != null; | ||
1735 | if (IsPrim) | ||
1530 | { | 1736 | { |
1531 | CameraConstraintActive = true; | 1737 | SceneObjectPart part = group.GetPart(localid); |
1532 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1738 | if (part != null && !part.VolumeDetectActive) |
1533 | 1739 | { | |
1534 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1740 | CameraConstraintActive = true; |
1535 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1741 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1742 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1743 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1744 | pNormal.Normalize(); | ||
1745 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1746 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1747 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1748 | |||
1749 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1750 | Vector3.Dot(collisionPoint, pNormal)); | ||
1751 | UpdateCameraCollisionPlane(plane); | ||
1752 | } | ||
1536 | } | 1753 | } |
1537 | else | 1754 | else |
1538 | { | 1755 | { |
1539 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1756 | CameraConstraintActive = true; |
1540 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1757 | pNormal.X = (float) Math.Round(pNormal.X, 2); |
1541 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1758 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1542 | { | 1759 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1543 | if (CameraConstraintActive) | 1760 | pNormal.Normalize(); |
1544 | { | 1761 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); |
1545 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1762 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); |
1546 | CameraConstraintActive = false; | 1763 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); |
1547 | } | 1764 | |
1548 | } | 1765 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, |
1766 | Vector3.Dot(collisionPoint, pNormal)); | ||
1767 | UpdateCameraCollisionPlane(plane); | ||
1549 | } | 1768 | } |
1550 | } | 1769 | } |
1770 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | ||
1771 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | ||
1772 | { | ||
1773 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... | ||
1774 | UpdateCameraCollisionPlane(plane); | ||
1775 | CameraConstraintActive = false; | ||
1776 | } | ||
1551 | } | 1777 | } |
1552 | 1778 | ||
1553 | /// <summary> | 1779 | /// <summary> |
@@ -1621,6 +1847,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1621 | StandUp(); | 1847 | StandUp(); |
1622 | } | 1848 | } |
1623 | 1849 | ||
1850 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | ||
1851 | // this exclude checks may not be complete | ||
1852 | |||
1853 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1854 | { | ||
1855 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) | ||
1856 | { | ||
1857 | Vector3 posAdjusted = AbsolutePosition; | ||
1858 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; | ||
1859 | posAdjusted.Z += 1.0f; // viewer current camera focus point | ||
1860 | Vector3 tocam = CameraPosition - posAdjusted; | ||
1861 | tocam.X = (float)Math.Round(tocam.X, 1); | ||
1862 | tocam.Y = (float)Math.Round(tocam.Y, 1); | ||
1863 | tocam.Z = (float)Math.Round(tocam.Z, 1); | ||
1864 | |||
1865 | float distTocamlen = tocam.Length(); | ||
1866 | if (distTocamlen > 0.3f) | ||
1867 | { | ||
1868 | tocam *= (1.0f / distTocamlen); | ||
1869 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); | ||
1870 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1871 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1872 | |||
1873 | m_doingCamRayCast = true; | ||
1874 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1875 | } | ||
1876 | } | ||
1877 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1878 | { | ||
1879 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1880 | UpdateCameraCollisionPlane(plane); | ||
1881 | CameraConstraintActive = false; | ||
1882 | } | ||
1883 | } | ||
1884 | |||
1624 | uint flagsForScripts = (uint)flags; | 1885 | uint flagsForScripts = (uint)flags; |
1625 | flags = RemoveIgnoredControls(flags, IgnoredControls); | 1886 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1626 | 1887 | ||
@@ -2156,7 +2417,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2156 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 2417 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
2157 | 2418 | ||
2158 | MovingToTarget = false; | 2419 | MovingToTarget = false; |
2159 | MoveToPositionTarget = Vector3.Zero; | 2420 | // MoveToPositionTarget = Vector3.Zero; |
2421 | m_forceToApply = null; // cancel possible last action | ||
2160 | 2422 | ||
2161 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 2423 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
2162 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 2424 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -2174,12 +2436,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2174 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 2436 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
2175 | 2437 | ||
2176 | SitGround = false; | 2438 | SitGround = false; |
2439 | |||
2440 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
2177 | if (PhysicsActor == null) | 2441 | if (PhysicsActor == null) |
2178 | AddToPhysicalScene(false); | 2442 | AddToPhysicalScene(false); |
2443 | */ | ||
2179 | 2444 | ||
2180 | if (ParentID != 0) | 2445 | if (ParentID != 0) |
2181 | { | 2446 | { |
2447 | PrevSitOffset = m_pos; // Save sit offset | ||
2182 | SceneObjectPart part = ParentPart; | 2448 | SceneObjectPart part = ParentPart; |
2449 | UnRegisterSeatControls(part.ParentGroup.UUID); | ||
2450 | |||
2183 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 2451 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
2184 | if (taskIDict != null) | 2452 | if (taskIDict != null) |
2185 | { | 2453 | { |
@@ -2195,14 +2463,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
2195 | } | 2463 | } |
2196 | } | 2464 | } |
2197 | 2465 | ||
2198 | ParentPosition = part.GetWorldPosition(); | 2466 | part.ParentGroup.DeleteAvatar(UUID); |
2467 | // ParentPosition = part.GetWorldPosition(); | ||
2199 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 2468 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
2200 | 2469 | ||
2201 | m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | 2470 | // m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
2202 | ParentPosition = Vector3.Zero; | 2471 | // ParentPosition = Vector3.Zero; |
2472 | m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||
2473 | if (part.SitTargetAvatar == UUID) | ||
2474 | m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||
2203 | 2475 | ||
2204 | ParentID = 0; | 2476 | ParentID = 0; |
2205 | ParentPart = null; | 2477 | ParentPart = null; |
2478 | |||
2479 | if (PhysicsActor == null) | ||
2480 | AddToPhysicalScene(false); | ||
2481 | |||
2206 | SendAvatarDataToAllAgents(); | 2482 | SendAvatarDataToAllAgents(); |
2207 | m_requestedSitTargetID = 0; | 2483 | m_requestedSitTargetID = 0; |
2208 | 2484 | ||
@@ -2212,6 +2488,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2212 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 2488 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2213 | } | 2489 | } |
2214 | 2490 | ||
2491 | else if (PhysicsActor == null) | ||
2492 | AddToPhysicalScene(false); | ||
2493 | |||
2215 | Animator.TrySetMovementAnimation("STAND"); | 2494 | Animator.TrySetMovementAnimation("STAND"); |
2216 | TriggerScenePresenceUpdated(); | 2495 | TriggerScenePresenceUpdated(); |
2217 | } | 2496 | } |
@@ -2260,11 +2539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2260 | if (part == null) | 2539 | if (part == null) |
2261 | return; | 2540 | return; |
2262 | 2541 | ||
2263 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | ||
2264 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | ||
2265 | |||
2266 | if (PhysicsActor != null) | 2542 | if (PhysicsActor != null) |
2267 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2543 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2268 | 2544 | ||
2269 | bool canSit = false; | 2545 | bool canSit = false; |
2270 | Vector3 pos = part.AbsolutePosition + offset; | 2546 | Vector3 pos = part.AbsolutePosition + offset; |
@@ -2281,31 +2557,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2281 | } | 2557 | } |
2282 | else | 2558 | else |
2283 | { | 2559 | { |
2560 | if (PhysicsSit(part,offset)) // physics engine | ||
2561 | return; | ||
2562 | |||
2284 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2563 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2285 | { | 2564 | { |
2286 | // m_log.DebugFormat( | ||
2287 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | ||
2288 | // Name, part.Name, part.LocalId); | ||
2289 | 2565 | ||
2290 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2566 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2291 | canSit = true; | 2567 | canSit = true; |
2292 | } | 2568 | } |
2293 | // else | ||
2294 | // { | ||
2295 | // m_log.DebugFormat( | ||
2296 | // "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m", | ||
2297 | // Name, part.Name, part.LocalId); | ||
2298 | // } | ||
2299 | } | 2569 | } |
2300 | 2570 | ||
2301 | if (canSit) | 2571 | if (canSit) |
2302 | { | 2572 | { |
2573 | |||
2303 | if (PhysicsActor != null) | 2574 | if (PhysicsActor != null) |
2304 | { | 2575 | { |
2305 | // We can remove the physicsActor until they stand up. | 2576 | // We can remove the physicsActor until they stand up. |
2306 | RemoveFromPhysicalScene(); | 2577 | RemoveFromPhysicalScene(); |
2307 | } | 2578 | } |
2308 | 2579 | ||
2580 | if (MovingToTarget) | ||
2581 | ResetMoveToTarget(); | ||
2582 | |||
2583 | Velocity = Vector3.Zero; | ||
2584 | |||
2309 | part.AddSittingAvatar(UUID); | 2585 | part.AddSittingAvatar(UUID); |
2310 | 2586 | ||
2311 | cameraAtOffset = part.GetCameraAtOffset(); | 2587 | cameraAtOffset = part.GetCameraAtOffset(); |
@@ -2345,14 +2621,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2345 | m_requestedSitTargetID = part.LocalId; | 2621 | m_requestedSitTargetID = part.LocalId; |
2346 | m_requestedSitTargetUUID = part.UUID; | 2622 | m_requestedSitTargetUUID = part.UUID; |
2347 | 2623 | ||
2348 | // m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2349 | |||
2350 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2351 | { | ||
2352 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
2353 | //SitRayCastAvatarPosition(part); | ||
2354 | //return; | ||
2355 | } | ||
2356 | } | 2624 | } |
2357 | else | 2625 | else |
2358 | { | 2626 | { |
@@ -2362,197 +2630,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
2362 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2630 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2363 | } | 2631 | } |
2364 | 2632 | ||
2365 | /* | 2633 | // returns false if does not suport so older sit can be tried |
2366 | public void SitRayCastAvatarPosition(SceneObjectPart part) | 2634 | public bool PhysicsSit(SceneObjectPart part, Vector3 offset) |
2367 | { | 2635 | { |
2368 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2636 | if (part == null || part.ParentGroup.IsAttachment) |
2369 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2370 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2371 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2372 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2373 | } | ||
2374 | |||
2375 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2376 | { | ||
2377 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2378 | if (part != null) | ||
2379 | { | 2637 | { |
2380 | if (hitYN) | 2638 | return true; |
2381 | { | ||
2382 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2383 | { | ||
2384 | SitRaycastFindEdge(collisionPoint, normal); | ||
2385 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2386 | } | ||
2387 | else | ||
2388 | { | ||
2389 | SitRayCastAvatarPositionCameraZ(part); | ||
2390 | } | ||
2391 | } | ||
2392 | else | ||
2393 | { | ||
2394 | SitRayCastAvatarPositionCameraZ(part); | ||
2395 | } | ||
2396 | } | 2639 | } |
2397 | else | ||
2398 | { | ||
2399 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2400 | m_requestedSitTargetUUID = UUID.Zero; | ||
2401 | m_requestedSitTargetID = 0; | ||
2402 | m_requestedSitOffset = Vector3.Zero; | ||
2403 | } | ||
2404 | |||
2405 | } | ||
2406 | 2640 | ||
2407 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | 2641 | if ( m_scene.PhysicsScene == null) |
2408 | { | 2642 | return false; |
2409 | // Next, try to raycast from the camera Z position | ||
2410 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2411 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2412 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2413 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2414 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2415 | } | ||
2416 | 2643 | ||
2417 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2644 | if (part.PhysActor == null) |
2418 | { | ||
2419 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2420 | if (part != null) | ||
2421 | { | 2645 | { |
2422 | if (hitYN) | 2646 | // none physcis shape |
2423 | { | 2647 | if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) |
2424 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | 2648 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2425 | { | ||
2426 | SitRaycastFindEdge(collisionPoint, normal); | ||
2427 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2428 | } | ||
2429 | else | ||
2430 | { | ||
2431 | SitRayCastCameraPosition(part); | ||
2432 | } | ||
2433 | } | ||
2434 | else | 2649 | else |
2435 | { | 2650 | { // non physical phantom TODO |
2436 | SitRayCastCameraPosition(part); | 2651 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2652 | return false; | ||
2437 | } | 2653 | } |
2438 | } | 2654 | return true; |
2439 | else | ||
2440 | { | ||
2441 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2442 | m_requestedSitTargetUUID = UUID.Zero; | ||
2443 | m_requestedSitTargetID = 0; | ||
2444 | m_requestedSitOffset = Vector3.Zero; | ||
2445 | } | 2655 | } |
2446 | 2656 | ||
2447 | } | ||
2448 | 2657 | ||
2449 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2658 | // not doing autopilot |
2450 | { | 2659 | m_requestedSitTargetID = 0; |
2451 | // Next, try to raycast from the camera position | ||
2452 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2453 | Vector3 StartRayCastPosition = CameraPosition; | ||
2454 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2455 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2456 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2457 | } | ||
2458 | 2660 | ||
2459 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2661 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) |
2460 | { | 2662 | return true; |
2461 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2462 | if (part != null) | ||
2463 | { | ||
2464 | if (hitYN) | ||
2465 | { | ||
2466 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2467 | { | ||
2468 | SitRaycastFindEdge(collisionPoint, normal); | ||
2469 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2470 | } | ||
2471 | else | ||
2472 | { | ||
2473 | SitRayHorizontal(part); | ||
2474 | } | ||
2475 | } | ||
2476 | else | ||
2477 | { | ||
2478 | SitRayHorizontal(part); | ||
2479 | } | ||
2480 | } | ||
2481 | else | ||
2482 | { | ||
2483 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2484 | m_requestedSitTargetUUID = UUID.Zero; | ||
2485 | m_requestedSitTargetID = 0; | ||
2486 | m_requestedSitOffset = Vector3.Zero; | ||
2487 | } | ||
2488 | 2663 | ||
2664 | return false; | ||
2489 | } | 2665 | } |
2490 | 2666 | ||
2491 | public void SitRayHorizontal(SceneObjectPart part) | 2667 | |
2668 | private bool CanEnterLandPosition(Vector3 testPos) | ||
2492 | { | 2669 | { |
2493 | // Next, try to raycast from the avatar position to fwd | 2670 | ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y); |
2494 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | 2671 | |
2495 | Vector3 StartRayCastPosition = CameraPosition; | 2672 | if (land == null || land.LandData.Name == "NO_LAND") |
2496 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | 2673 | return true; |
2497 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | 2674 | |
2498 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | 2675 | return land.CanBeOnThisLand(UUID,testPos.Z); |
2499 | } | 2676 | } |
2500 | 2677 | ||
2501 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2678 | // status |
2679 | // < 0 ignore | ||
2680 | // 0 bad sit spot | ||
2681 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | ||
2502 | { | 2682 | { |
2503 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2683 | if (status < 0) |
2504 | if (part != null) | 2684 | return; |
2685 | |||
2686 | if (status == 0) | ||
2505 | { | 2687 | { |
2506 | if (hitYN) | 2688 | ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot."); |
2507 | { | 2689 | return; |
2508 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2509 | { | ||
2510 | SitRaycastFindEdge(collisionPoint, normal); | ||
2511 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2512 | // Next, try to raycast from the camera position | ||
2513 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2514 | Vector3 StartRayCastPosition = CameraPosition; | ||
2515 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2516 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2517 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2518 | } | ||
2519 | else | ||
2520 | { | ||
2521 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2522 | m_requestedSitTargetUUID = UUID.Zero; | ||
2523 | m_requestedSitTargetID = 0; | ||
2524 | m_requestedSitOffset = Vector3.Zero; | ||
2525 | } | ||
2526 | } | ||
2527 | else | ||
2528 | { | ||
2529 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2530 | m_requestedSitTargetUUID = UUID.Zero; | ||
2531 | m_requestedSitTargetID = 0; | ||
2532 | m_requestedSitOffset = Vector3.Zero; | ||
2533 | } | ||
2534 | } | 2690 | } |
2535 | else | 2691 | |
2692 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); | ||
2693 | if (part == null) | ||
2694 | return; | ||
2695 | |||
2696 | Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation(); | ||
2697 | if(!CanEnterLandPosition(targetPos)) | ||
2536 | { | 2698 | { |
2537 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2699 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2538 | m_requestedSitTargetUUID = UUID.Zero; | 2700 | return; |
2539 | m_requestedSitTargetID = 0; | ||
2540 | m_requestedSitOffset = Vector3.Zero; | ||
2541 | } | 2701 | } |
2542 | 2702 | ||
2543 | } | 2703 | RemoveFromPhysicalScene(); |
2544 | 2704 | ||
2545 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2705 | if (MovingToTarget) |
2546 | { | 2706 | ResetMoveToTarget(); |
2547 | int i = 0; | 2707 | |
2548 | //throw new NotImplementedException(); | 2708 | Velocity = Vector3.Zero; |
2549 | //m_requestedSitTargetUUID = UUID.Zero; | ||
2550 | //m_requestedSitTargetID = 0; | ||
2551 | //m_requestedSitOffset = Vector3.Zero; | ||
2552 | 2709 | ||
2553 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2710 | part.AddSittingAvatar(UUID); |
2711 | |||
2712 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); | ||
2713 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | ||
2714 | bool forceMouselook = part.GetForceMouselook(); | ||
2715 | |||
2716 | ControllingClient.SendSitResponse( | ||
2717 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2718 | |||
2719 | // not using autopilot | ||
2720 | |||
2721 | Rotation = Orientation; | ||
2722 | m_pos = offset; | ||
2723 | |||
2724 | m_requestedSitTargetID = 0; | ||
2725 | part.ParentGroup.AddAvatar(UUID); | ||
2726 | |||
2727 | ParentPart = part; | ||
2728 | ParentID = part.LocalId; | ||
2729 | if(status == 3) | ||
2730 | Animator.TrySetMovementAnimation("SIT_GROUND"); | ||
2731 | else | ||
2732 | Animator.TrySetMovementAnimation("SIT"); | ||
2733 | SendAvatarDataToAllAgents(); | ||
2734 | |||
2735 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
2554 | } | 2736 | } |
2555 | */ | 2737 | |
2556 | 2738 | ||
2557 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2739 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2558 | { | 2740 | { |
@@ -2572,6 +2754,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2572 | return; | 2754 | return; |
2573 | } | 2755 | } |
2574 | 2756 | ||
2757 | |||
2575 | if (part.SitTargetAvatar == UUID) | 2758 | if (part.SitTargetAvatar == UUID) |
2576 | { | 2759 | { |
2577 | Vector3 sitTargetPos = part.SitTargetPosition; | 2760 | Vector3 sitTargetPos = part.SitTargetPosition; |
@@ -2586,14 +2769,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2586 | 2769 | ||
2587 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2770 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2588 | 2771 | ||
2589 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2772 | double x, y, z, m; |
2773 | |||
2774 | Quaternion r = sitTargetOrient; | ||
2775 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2776 | |||
2777 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2778 | { | ||
2779 | m = 1.0 / Math.Sqrt(m); | ||
2780 | r.X *= (float)m; | ||
2781 | r.Y *= (float)m; | ||
2782 | r.Z *= (float)m; | ||
2783 | r.W *= (float)m; | ||
2784 | } | ||
2785 | |||
2786 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2787 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2788 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2789 | |||
2790 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2791 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2792 | |||
2793 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2794 | |||
2795 | // m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset; | ||
2590 | Rotation = sitTargetOrient; | 2796 | Rotation = sitTargetOrient; |
2591 | ParentPosition = part.AbsolutePosition; | 2797 | // ParentPosition = part.AbsolutePosition; |
2798 | part.ParentGroup.AddAvatar(UUID); | ||
2592 | } | 2799 | } |
2593 | else | 2800 | else |
2594 | { | 2801 | { |
2595 | m_pos -= part.AbsolutePosition; | 2802 | m_pos -= part.AbsolutePosition; |
2596 | ParentPosition = part.AbsolutePosition; | 2803 | // ParentPosition = part.AbsolutePosition; |
2804 | part.ParentGroup.AddAvatar(UUID); | ||
2597 | 2805 | ||
2598 | // m_log.DebugFormat( | 2806 | // m_log.DebugFormat( |
2599 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2807 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -2651,6 +2859,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2651 | TriggerScenePresenceUpdated(); | 2859 | TriggerScenePresenceUpdated(); |
2652 | } | 2860 | } |
2653 | 2861 | ||
2862 | public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) | ||
2863 | { | ||
2864 | Animator.avnChangeAnim(animID, addRemove, sendPack); | ||
2865 | } | ||
2866 | |||
2867 | |||
2868 | |||
2654 | /// <summary> | 2869 | /// <summary> |
2655 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2870 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2656 | /// </summary> | 2871 | /// </summary> |
@@ -2707,8 +2922,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2707 | direc.Z *= 2.6f; | 2922 | direc.Z *= 2.6f; |
2708 | 2923 | ||
2709 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2924 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2710 | Animator.TrySetMovementAnimation("PREJUMP"); | 2925 | // Animator.TrySetMovementAnimation("PREJUMP"); |
2711 | Animator.TrySetMovementAnimation("JUMP"); | 2926 | // Animator.TrySetMovementAnimation("JUMP"); |
2712 | } | 2927 | } |
2713 | } | 2928 | } |
2714 | } | 2929 | } |
@@ -2717,6 +2932,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | 2932 | ||
2718 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2933 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2719 | m_forceToApply = direc; | 2934 | m_forceToApply = direc; |
2935 | Animator.UpdateMovementAnimations(); | ||
2720 | } | 2936 | } |
2721 | 2937 | ||
2722 | #endregion | 2938 | #endregion |
@@ -2734,16 +2950,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2734 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2950 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2735 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2951 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2736 | // storing a requested force instead of an actual traveling velocity | 2952 | // storing a requested force instead of an actual traveling velocity |
2953 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
2954 | SendAvatarDataToAllAgents(); | ||
2737 | 2955 | ||
2738 | // Throw away duplicate or insignificant updates | 2956 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2739 | if ( | 2957 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2740 | // If the velocity has become zero, send it no matter what. | 2958 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2741 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2742 | // otherwise, if things have changed reasonably, send the update | ||
2743 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2744 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2745 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2746 | |||
2747 | { | 2959 | { |
2748 | SendTerseUpdateToAllClients(); | 2960 | SendTerseUpdateToAllClients(); |
2749 | 2961 | ||
@@ -2902,9 +3114,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2902 | // again here... this comes after the cached appearance check because the avatars | 3114 | // again here... this comes after the cached appearance check because the avatars |
2903 | // appearance goes into the avatar update packet | 3115 | // appearance goes into the avatar update packet |
2904 | SendAvatarDataToAllAgents(); | 3116 | SendAvatarDataToAllAgents(); |
2905 | 3117 | SendAppearanceToAgent(this); | |
2906 | // This invocation always shows up in the viewer logs as an error. | ||
2907 | // SendAppearanceToAgent(this); | ||
2908 | 3118 | ||
2909 | // If we are using the the cached appearance then send it out to everyone | 3119 | // If we are using the the cached appearance then send it out to everyone |
2910 | if (cachedappearance) | 3120 | if (cachedappearance) |
@@ -2935,6 +3145,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2935 | return; | 3145 | return; |
2936 | } | 3146 | } |
2937 | 3147 | ||
3148 | m_lastSize = Appearance.AvatarSize; | ||
3149 | |||
2938 | int count = 0; | 3150 | int count = 0; |
2939 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 3151 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2940 | { | 3152 | { |
@@ -3042,6 +3254,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3042 | 3254 | ||
3043 | avatar.ControllingClient.SendAppearance( | 3255 | avatar.ControllingClient.SendAppearance( |
3044 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 3256 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
3257 | |||
3258 | |||
3045 | } | 3259 | } |
3046 | 3260 | ||
3047 | #endregion | 3261 | #endregion |
@@ -3115,8 +3329,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3115 | 3329 | ||
3116 | // If we don't have a PhysActor, we can't cross anyway | 3330 | // If we don't have a PhysActor, we can't cross anyway |
3117 | // Also don't do this while sat, sitting avatars cross with the | 3331 | // Also don't do this while sat, sitting avatars cross with the |
3118 | // object they sit on. | 3332 | // object they sit on. ParentUUID denoted a pending sit, don't |
3119 | if (ParentID != 0 || PhysicsActor == null) | 3333 | // interfere with it. |
3334 | if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero) | ||
3120 | return; | 3335 | return; |
3121 | 3336 | ||
3122 | if (!IsInTransit) | 3337 | if (!IsInTransit) |
@@ -3379,6 +3594,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3379 | 3594 | ||
3380 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); | 3595 | private static Vector3 marker = new Vector3(-1f, -1f, -1f); |
3381 | 3596 | ||
3597 | private void RaiseUpdateThrottles() | ||
3598 | { | ||
3599 | m_scene.EventManager.TriggerThrottleUpdate(this); | ||
3600 | } | ||
3601 | |||
3382 | /// <summary> | 3602 | /// <summary> |
3383 | /// This updates important decision making data about a child agent | 3603 | /// This updates important decision making data about a child agent |
3384 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 3604 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -3460,6 +3680,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3460 | cAgent.AlwaysRun = SetAlwaysRun; | 3680 | cAgent.AlwaysRun = SetAlwaysRun; |
3461 | 3681 | ||
3462 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3682 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3683 | |||
3684 | cAgent.ParentPart = ParentUUID; | ||
3685 | cAgent.SitOffset = PrevSitOffset; | ||
3463 | 3686 | ||
3464 | lock (scriptedcontrols) | 3687 | lock (scriptedcontrols) |
3465 | { | 3688 | { |
@@ -3468,7 +3691,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3468 | 3691 | ||
3469 | foreach (ScriptControllers c in scriptedcontrols.Values) | 3692 | foreach (ScriptControllers c in scriptedcontrols.Values) |
3470 | { | 3693 | { |
3471 | controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); | 3694 | controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); |
3472 | } | 3695 | } |
3473 | cAgent.Controllers = controls; | 3696 | cAgent.Controllers = controls; |
3474 | } | 3697 | } |
@@ -3502,6 +3725,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3502 | CameraAtAxis = cAgent.AtAxis; | 3725 | CameraAtAxis = cAgent.AtAxis; |
3503 | CameraLeftAxis = cAgent.LeftAxis; | 3726 | CameraLeftAxis = cAgent.LeftAxis; |
3504 | CameraUpAxis = cAgent.UpAxis; | 3727 | CameraUpAxis = cAgent.UpAxis; |
3728 | ParentUUID = cAgent.ParentPart; | ||
3729 | PrevSitOffset = cAgent.SitOffset; | ||
3505 | 3730 | ||
3506 | // When we get to the point of re-computing neighbors everytime this | 3731 | // When we get to the point of re-computing neighbors everytime this |
3507 | // changes, then start using the agent's drawdistance rather than the | 3732 | // changes, then start using the agent's drawdistance rather than the |
@@ -3539,6 +3764,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3539 | foreach (ControllerData c in cAgent.Controllers) | 3764 | foreach (ControllerData c in cAgent.Controllers) |
3540 | { | 3765 | { |
3541 | ScriptControllers sc = new ScriptControllers(); | 3766 | ScriptControllers sc = new ScriptControllers(); |
3767 | sc.objectID = c.ObjectID; | ||
3542 | sc.itemID = c.ItemID; | 3768 | sc.itemID = c.ItemID; |
3543 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; | 3769 | sc.ignoreControls = (ScriptControlled)c.IgnoreControls; |
3544 | sc.eventControls = (ScriptControlled)c.EventControls; | 3770 | sc.eventControls = (ScriptControlled)c.EventControls; |
@@ -3606,20 +3832,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3606 | } | 3832 | } |
3607 | 3833 | ||
3608 | if (Appearance.AvatarHeight == 0) | 3834 | if (Appearance.AvatarHeight == 0) |
3609 | Appearance.SetHeight(); | 3835 | // Appearance.SetHeight(); |
3836 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3610 | 3837 | ||
3611 | PhysicsScene scene = m_scene.PhysicsScene; | 3838 | PhysicsScene scene = m_scene.PhysicsScene; |
3612 | 3839 | ||
3613 | Vector3 pVec = AbsolutePosition; | 3840 | Vector3 pVec = AbsolutePosition; |
3614 | 3841 | ||
3842 | /* | ||
3615 | PhysicsActor = scene.AddAvatar( | 3843 | PhysicsActor = scene.AddAvatar( |
3616 | LocalId, Firstname + "." + Lastname, pVec, | 3844 | LocalId, Firstname + "." + Lastname, pVec, |
3617 | new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); | 3845 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3846 | */ | ||
3847 | |||
3848 | PhysicsActor = scene.AddAvatar( | ||
3849 | LocalId, Firstname + "." + Lastname, pVec, | ||
3850 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3618 | 3851 | ||
3619 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3852 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3620 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3853 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3621 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3854 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3622 | PhysicsActor.SubscribeEvents(500); | 3855 | PhysicsActor.SubscribeEvents(100); |
3623 | PhysicsActor.LocalID = LocalId; | 3856 | PhysicsActor.LocalID = LocalId; |
3624 | } | 3857 | } |
3625 | 3858 | ||
@@ -3633,6 +3866,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3633 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3866 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3634 | } | 3867 | } |
3635 | 3868 | ||
3869 | |||
3636 | /// <summary> | 3870 | /// <summary> |
3637 | /// Event called by the physics plugin to tell the avatar about a collision. | 3871 | /// Event called by the physics plugin to tell the avatar about a collision. |
3638 | /// </summary> | 3872 | /// </summary> |
@@ -3646,7 +3880,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3646 | /// <param name="e"></param> | 3880 | /// <param name="e"></param> |
3647 | public void PhysicsCollisionUpdate(EventArgs e) | 3881 | public void PhysicsCollisionUpdate(EventArgs e) |
3648 | { | 3882 | { |
3649 | if (IsChildAgent) | 3883 | if (IsChildAgent || Animator == null) |
3650 | return; | 3884 | return; |
3651 | 3885 | ||
3652 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3886 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
@@ -3663,7 +3897,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3663 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3897 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3664 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3898 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3665 | 3899 | ||
3666 | CollisionPlane = Vector4.UnitW; | ||
3667 | 3900 | ||
3668 | // // No collisions at all means we may be flying. Update always | 3901 | // // No collisions at all means we may be flying. Update always |
3669 | // // to make falling work | 3902 | // // to make falling work |
@@ -3675,6 +3908,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3675 | 3908 | ||
3676 | if (coldata.Count != 0) | 3909 | if (coldata.Count != 0) |
3677 | { | 3910 | { |
3911 | /* | ||
3678 | switch (Animator.CurrentMovementAnimation) | 3912 | switch (Animator.CurrentMovementAnimation) |
3679 | { | 3913 | { |
3680 | case "STAND": | 3914 | case "STAND": |
@@ -3683,24 +3917,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
3683 | case "CROUCH": | 3917 | case "CROUCH": |
3684 | case "CROUCHWALK": | 3918 | case "CROUCHWALK": |
3685 | { | 3919 | { |
3920 | */ | ||
3686 | ContactPoint lowest; | 3921 | ContactPoint lowest; |
3687 | lowest.SurfaceNormal = Vector3.Zero; | 3922 | lowest.SurfaceNormal = Vector3.Zero; |
3688 | lowest.Position = Vector3.Zero; | 3923 | lowest.Position = Vector3.Zero; |
3689 | lowest.Position.Z = Single.NaN; | 3924 | lowest.Position.Z = float.MaxValue; |
3690 | 3925 | ||
3691 | foreach (ContactPoint contact in coldata.Values) | 3926 | foreach (ContactPoint contact in coldata.Values) |
3692 | { | 3927 | { |
3693 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3928 | |
3929 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3694 | { | 3930 | { |
3695 | lowest = contact; | 3931 | lowest = contact; |
3696 | } | 3932 | } |
3697 | } | 3933 | } |
3698 | 3934 | ||
3699 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3935 | if (lowest.Position.Z != float.MaxValue) |
3936 | { | ||
3937 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3938 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3939 | } | ||
3940 | else | ||
3941 | CollisionPlane = Vector4.UnitW; | ||
3942 | /* | ||
3700 | } | 3943 | } |
3701 | break; | 3944 | break; |
3702 | } | 3945 | } |
3946 | */ | ||
3703 | } | 3947 | } |
3948 | else | ||
3949 | CollisionPlane = Vector4.UnitW; | ||
3950 | |||
3951 | RaiseCollisionScriptEvents(coldata); | ||
3704 | 3952 | ||
3705 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags | 3953 | // Gods do not take damage and Invulnerable is set depending on parcel/region flags |
3706 | if (Invulnerable || GodLevel > 0) | 3954 | if (Invulnerable || GodLevel > 0) |
@@ -3799,6 +4047,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3799 | // m_reprioritizationTimer.Dispose(); | 4047 | // m_reprioritizationTimer.Dispose(); |
3800 | 4048 | ||
3801 | RemoveFromPhysicalScene(); | 4049 | RemoveFromPhysicalScene(); |
4050 | |||
4051 | m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; | ||
4052 | |||
4053 | // if (Animator != null) | ||
4054 | // Animator.Close(); | ||
4055 | Animator = null; | ||
3802 | 4056 | ||
3803 | LifecycleState = ScenePresenceState.Removed; | 4057 | LifecycleState = ScenePresenceState.Removed; |
3804 | } | 4058 | } |
@@ -4034,10 +4288,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4034 | 4288 | ||
4035 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | 4289 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
4036 | { | 4290 | { |
4291 | SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID); | ||
4292 | if (p == null) | ||
4293 | return; | ||
4294 | |||
4295 | ControllingClient.SendTakeControls(controls, false, false); | ||
4296 | ControllingClient.SendTakeControls(controls, true, false); | ||
4297 | |||
4037 | ScriptControllers obj = new ScriptControllers(); | 4298 | ScriptControllers obj = new ScriptControllers(); |
4038 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 4299 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
4039 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 4300 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
4040 | 4301 | ||
4302 | obj.objectID = p.ParentGroup.UUID; | ||
4041 | obj.itemID = Script_item_UUID; | 4303 | obj.itemID = Script_item_UUID; |
4042 | if (pass_on == 0 && accept == 0) | 4304 | if (pass_on == 0 && accept == 0) |
4043 | { | 4305 | { |
@@ -4086,6 +4348,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4086 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 4348 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
4087 | } | 4349 | } |
4088 | 4350 | ||
4351 | private void UnRegisterSeatControls(UUID obj) | ||
4352 | { | ||
4353 | List<UUID> takers = new List<UUID>(); | ||
4354 | |||
4355 | foreach (ScriptControllers c in scriptedcontrols.Values) | ||
4356 | { | ||
4357 | if (c.objectID == obj) | ||
4358 | takers.Add(c.itemID); | ||
4359 | } | ||
4360 | foreach (UUID t in takers) | ||
4361 | { | ||
4362 | UnRegisterControlEventsToScript(0, t); | ||
4363 | } | ||
4364 | } | ||
4365 | |||
4089 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | 4366 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
4090 | { | 4367 | { |
4091 | ScriptControllers takecontrols; | 4368 | ScriptControllers takecontrols; |
@@ -4415,6 +4692,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4415 | 4692 | ||
4416 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 4693 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
4417 | { | 4694 | { |
4695 | string reason; | ||
4696 | |||
4697 | // Honor bans | ||
4698 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
4699 | return; | ||
4700 | |||
4418 | SceneObjectGroup telehub = null; | 4701 | SceneObjectGroup telehub = null; |
4419 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 4702 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
4420 | { | 4703 | { |
@@ -4454,11 +4737,206 @@ namespace OpenSim.Region.Framework.Scenes | |||
4454 | pos = land.LandData.UserLocation; | 4737 | pos = land.LandData.UserLocation; |
4455 | } | 4738 | } |
4456 | } | 4739 | } |
4457 | 4740 | ||
4458 | land.SendLandUpdateToClient(ControllingClient); | 4741 | land.SendLandUpdateToClient(ControllingClient); |
4459 | } | 4742 | } |
4460 | } | 4743 | } |
4461 | 4744 | ||
4745 | private DetectedObject CreateDetObject(SceneObjectPart obj) | ||
4746 | { | ||
4747 | DetectedObject detobj = new DetectedObject(); | ||
4748 | detobj.keyUUID = obj.UUID; | ||
4749 | detobj.nameStr = obj.Name; | ||
4750 | detobj.ownerUUID = obj.OwnerID; | ||
4751 | detobj.posVector = obj.AbsolutePosition; | ||
4752 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4753 | detobj.velVector = obj.Velocity; | ||
4754 | detobj.colliderType = 0; | ||
4755 | detobj.groupUUID = obj.GroupID; | ||
4756 | |||
4757 | return detobj; | ||
4758 | } | ||
4759 | |||
4760 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4761 | { | ||
4762 | DetectedObject detobj = new DetectedObject(); | ||
4763 | detobj.keyUUID = av.UUID; | ||
4764 | detobj.nameStr = av.ControllingClient.Name; | ||
4765 | detobj.ownerUUID = av.UUID; | ||
4766 | detobj.posVector = av.AbsolutePosition; | ||
4767 | detobj.rotQuat = av.Rotation; | ||
4768 | detobj.velVector = av.Velocity; | ||
4769 | detobj.colliderType = 0; | ||
4770 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4771 | |||
4772 | return detobj; | ||
4773 | } | ||
4774 | |||
4775 | private DetectedObject CreateDetObjectForGround() | ||
4776 | { | ||
4777 | DetectedObject detobj = new DetectedObject(); | ||
4778 | detobj.keyUUID = UUID.Zero; | ||
4779 | detobj.nameStr = ""; | ||
4780 | detobj.ownerUUID = UUID.Zero; | ||
4781 | detobj.posVector = AbsolutePosition; | ||
4782 | detobj.rotQuat = Quaternion.Identity; | ||
4783 | detobj.velVector = Vector3.Zero; | ||
4784 | detobj.colliderType = 0; | ||
4785 | detobj.groupUUID = UUID.Zero; | ||
4786 | |||
4787 | return detobj; | ||
4788 | } | ||
4789 | |||
4790 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4791 | { | ||
4792 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4793 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4794 | foreach (uint localId in colliders) | ||
4795 | { | ||
4796 | if (localId == 0) | ||
4797 | continue; | ||
4798 | |||
4799 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4800 | if (obj != null) | ||
4801 | { | ||
4802 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) | ||
4803 | colliding.Add(CreateDetObject(obj)); | ||
4804 | } | ||
4805 | else | ||
4806 | { | ||
4807 | ScenePresence av = m_scene.GetScenePresence(localId); | ||
4808 | if (av != null && (!av.IsChildAgent)) | ||
4809 | { | ||
4810 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) | ||
4811 | colliding.Add(CreateDetObject(av)); | ||
4812 | } | ||
4813 | } | ||
4814 | } | ||
4815 | |||
4816 | colliderArgs.Colliders = colliding; | ||
4817 | |||
4818 | return colliderArgs; | ||
4819 | } | ||
4820 | |||
4821 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); | ||
4822 | |||
4823 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) | ||
4824 | { | ||
4825 | ColliderArgs CollidingMessage; | ||
4826 | |||
4827 | if (colliders.Count > 0) | ||
4828 | { | ||
4829 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4830 | { | ||
4831 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); | ||
4832 | |||
4833 | if (CollidingMessage.Colliders.Count > 0) | ||
4834 | notify(dest.RootPart.LocalId, CollidingMessage); | ||
4835 | } | ||
4836 | } | ||
4837 | } | ||
4838 | |||
4839 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) | ||
4840 | { | ||
4841 | if ((dest.RootPart.ScriptEvents & ev) != 0) | ||
4842 | { | ||
4843 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
4844 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4845 | |||
4846 | colliding.Add(CreateDetObjectForGround()); | ||
4847 | LandCollidingMessage.Colliders = colliding; | ||
4848 | |||
4849 | notify(dest.RootPart.LocalId, LandCollidingMessage); | ||
4850 | } | ||
4851 | } | ||
4852 | |||
4853 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4854 | { | ||
4855 | try | ||
4856 | { | ||
4857 | List<uint> thisHitColliders = new List<uint>(); | ||
4858 | List<uint> endedColliders = new List<uint>(); | ||
4859 | List<uint> startedColliders = new List<uint>(); | ||
4860 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4861 | CollisionForSoundInfo soundinfo; | ||
4862 | ContactPoint curcontact; | ||
4863 | |||
4864 | if (coldata.Count == 0) | ||
4865 | { | ||
4866 | if (m_lastColliders.Count == 0) | ||
4867 | return; // nothing to do | ||
4868 | |||
4869 | foreach (uint localID in m_lastColliders) | ||
4870 | { | ||
4871 | endedColliders.Add(localID); | ||
4872 | } | ||
4873 | m_lastColliders.Clear(); | ||
4874 | } | ||
4875 | |||
4876 | else | ||
4877 | { | ||
4878 | foreach (uint id in coldata.Keys) | ||
4879 | { | ||
4880 | thisHitColliders.Add(id); | ||
4881 | if (!m_lastColliders.Contains(id)) | ||
4882 | { | ||
4883 | startedColliders.Add(id); | ||
4884 | curcontact = coldata[id]; | ||
4885 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4886 | { | ||
4887 | soundinfo = new CollisionForSoundInfo(); | ||
4888 | soundinfo.colliderID = id; | ||
4889 | soundinfo.position = curcontact.Position; | ||
4890 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4891 | soundinfolist.Add(soundinfo); | ||
4892 | } | ||
4893 | } | ||
4894 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4895 | } | ||
4896 | |||
4897 | // calculate things that ended colliding | ||
4898 | foreach (uint localID in m_lastColliders) | ||
4899 | { | ||
4900 | if (!thisHitColliders.Contains(localID)) | ||
4901 | { | ||
4902 | endedColliders.Add(localID); | ||
4903 | } | ||
4904 | } | ||
4905 | //add the items that started colliding this time to the last colliders list. | ||
4906 | foreach (uint localID in startedColliders) | ||
4907 | { | ||
4908 | m_lastColliders.Add(localID); | ||
4909 | } | ||
4910 | // remove things that ended colliding from the last colliders list | ||
4911 | foreach (uint localID in endedColliders) | ||
4912 | { | ||
4913 | m_lastColliders.Remove(localID); | ||
4914 | } | ||
4915 | |||
4916 | if (soundinfolist.Count > 0) | ||
4917 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4918 | } | ||
4919 | |||
4920 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4921 | { | ||
4922 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); | ||
4923 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4924 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4925 | |||
4926 | if (startedColliders.Contains(0)) | ||
4927 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4928 | if (m_lastColliders.Contains(0)) | ||
4929 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4930 | if (endedColliders.Contains(0)) | ||
4931 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4932 | } | ||
4933 | } | ||
4934 | finally | ||
4935 | { | ||
4936 | m_collisionEventFlag = false; | ||
4937 | } | ||
4938 | } | ||
4939 | |||
4462 | private void TeleportFlagsDebug() { | 4940 | private void TeleportFlagsDebug() { |
4463 | 4941 | ||
4464 | // Some temporary debugging help to show all the TeleportFlags we have... | 4942 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -4483,6 +4961,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
4483 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4961 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
4484 | 4962 | ||
4485 | } | 4963 | } |
4486 | |||
4487 | } | 4964 | } |
4488 | } | 4965 | } |