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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs160
1 files changed, 50 insertions, 110 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 84201cc..715a9b6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -76,6 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
76 public class ScenePresence : EntityBase, IScenePresence 76 public class ScenePresence : EntityBase, IScenePresence
77 { 77 {
78 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 78 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
79 private static readonly String LogHeader = "[SCENE PRESENCE]";
79 80
80// ~ScenePresence() 81// ~ScenePresence()
81// { 82// {
@@ -759,9 +760,8 @@ namespace OpenSim.Region.Framework.Scenes
759 foreach (ulong handle in seeds.Keys) 760 foreach (ulong handle in seeds.Keys)
760 { 761 {
761 uint x, y; 762 uint x, y;
762 Utils.LongToUInts(handle, out x, out y); 763 Util.RegionHandleToRegionLoc(handle, out x, out y);
763 x = x / Constants.RegionSize; 764
764 y = y / Constants.RegionSize;
765 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) 765 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
766 { 766 {
767 old.Add(handle); 767 old.Add(handle);
@@ -783,9 +783,7 @@ namespace OpenSim.Region.Framework.Scenes
783 foreach (KeyValuePair<ulong, string> kvp in KnownRegions) 783 foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
784 { 784 {
785 uint x, y; 785 uint x, y;
786 Utils.LongToUInts(kvp.Key, out x, out y); 786 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
787 x = x / Constants.RegionSize;
788 y = y / Constants.RegionSize;
789 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 787 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
790 } 788 }
791 } 789 }
@@ -1092,6 +1090,10 @@ namespace OpenSim.Region.Framework.Scenes
1092 // before the inventory is processed in MakeRootAgent. This fixes a race condition 1090 // before the inventory is processed in MakeRootAgent. This fixes a race condition
1093 // related to the handling of attachments 1091 // related to the handling of attachments
1094 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); 1092 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
1093
1094 /* RA 20140111: Commented out these TestBorderCross's.
1095 * Not sure why this code is here. It is not checking all the borders
1096 * and 'in region' sanity checking is done in CheckAndAdjustLandingPoint and below.
1095 if (m_scene.TestBorderCross(pos, Cardinals.E)) 1097 if (m_scene.TestBorderCross(pos, Cardinals.E))
1096 { 1098 {
1097 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 1099 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@@ -1103,6 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes
1103 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 1105 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
1104 pos.Y = crossedBorder.BorderLine.Z - 1; 1106 pos.Y = crossedBorder.BorderLine.Z - 1;
1105 } 1107 }
1108 */
1106 1109
1107 CheckAndAdjustLandingPoint(ref pos); 1110 CheckAndAdjustLandingPoint(ref pos);
1108 1111
@@ -1123,7 +1126,7 @@ namespace OpenSim.Region.Framework.Scenes
1123 1126
1124 float posZLimit = 0; 1127 float posZLimit = 0;
1125 1128
1126 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 1129 if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY)
1127 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 1130 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
1128 1131
1129 float newPosZ = posZLimit + localAVHeight / 2; 1132 float newPosZ = posZLimit + localAVHeight / 2;
@@ -2400,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes
2400 if (regionCombinerModule != null) 2403 if (regionCombinerModule != null)
2401 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); 2404 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
2402 else 2405 else
2403 regionSize = new Vector2(Constants.RegionSize); 2406 regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
2404 2407
2405 if (pos.X < 0 || pos.X >= regionSize.X 2408 if (pos.X < 0 || pos.X >= regionSize.X
2406 || pos.Y < 0 || pos.Y >= regionSize.Y 2409 || pos.Y < 0 || pos.Y >= regionSize.Y
@@ -2418,8 +2421,8 @@ namespace OpenSim.Region.Framework.Scenes
2418// } 2421// }
2419 2422
2420 // Get terrain height for sub-region in a megaregion if necessary 2423 // Get terrain height for sub-region in a megaregion if necessary
2421 int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); 2424 int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X);
2422 int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); 2425 int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y);
2423 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); 2426 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
2424 // If X and Y is NaN, target_region will be null 2427 // If X and Y is NaN, target_region will be null
2425 if (target_region == null) 2428 if (target_region == null)
@@ -2430,7 +2433,7 @@ namespace OpenSim.Region.Framework.Scenes
2430 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) 2433 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
2431 targetScene = m_scene; 2434 targetScene = m_scene;
2432 2435
2433 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; 2436 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
2434 pos.Z = Math.Max(terrainHeight, pos.Z); 2437 pos.Z = Math.Max(terrainHeight, pos.Z);
2435 2438
2436 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is 2439 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
@@ -3466,10 +3469,14 @@ namespace OpenSim.Region.Framework.Scenes
3466 if (!IsInTransit) 3469 if (!IsInTransit)
3467 { 3470 {
3468 Vector3 pos2 = AbsolutePosition; 3471 Vector3 pos2 = AbsolutePosition;
3472 Vector3 origPosition = pos2;
3469 Vector3 vel = Velocity; 3473 Vector3 vel = Velocity;
3470 int neighbor = 0; 3474 int neighbor = 0;
3471 int[] fix = new int[2]; 3475 int[] fix = new int[2];
3472 3476
3477 // Compute the avatar position in the next physics tick.
3478 // If the avatar will be crossing, we force the crossing to happen now
3479 // in the hope that this will make the avatar movement smoother when crossing.
3473 float timeStep = 0.1f; 3480 float timeStep = 0.1f;
3474 pos2.X = pos2.X + (vel.X * timeStep); 3481 pos2.X = pos2.X + (vel.X * timeStep);
3475 pos2.Y = pos2.Y + (vel.Y * timeStep); 3482 pos2.Y = pos2.Y + (vel.Y * timeStep);
@@ -3477,111 +3484,44 @@ namespace OpenSim.Region.Framework.Scenes
3477 3484
3478 if (!IsInTransit) 3485 if (!IsInTransit)
3479 { 3486 {
3480// m_log.DebugFormat( 3487 if (!m_scene.PositionIsInCurrentRegion(pos2))
3481// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
3482// pos2, Name, Scene.Name);
3483
3484 // Checks if where it's headed exists a region
3485 bool needsTransit = false;
3486 if (m_scene.TestBorderCross(pos2, Cardinals.W))
3487 {
3488 if (m_scene.TestBorderCross(pos2, Cardinals.S))
3489 {
3490 needsTransit = true;
3491 neighbor = m_scene.HaveNeighbor(Cardinals.SW, ref fix);
3492 }
3493 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
3494 {
3495 needsTransit = true;
3496 neighbor = m_scene.HaveNeighbor(Cardinals.NW, ref fix);
3497 }
3498 else
3499 {
3500 needsTransit = true;
3501 neighbor = m_scene.HaveNeighbor(Cardinals.W, ref fix);
3502 }
3503 }
3504 else if (m_scene.TestBorderCross(pos2, Cardinals.E))
3505 { 3488 {
3506 if (m_scene.TestBorderCross(pos2, Cardinals.S)) 3489 m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}",
3490 LogHeader, Name, Scene.Name, pos2);
3491
3492 // Disconnect from the current region
3493 bool isFlying = Flying;
3494 RemoveFromPhysicalScene();
3495 // pos2 is the forcasted position so make that the 'current' position so the crossing
3496 // code will move us into the newly addressed region.
3497 m_pos = pos2;
3498 if (CrossToNewRegion())
3507 { 3499 {
3508 needsTransit = true; 3500 AddToPhysicalScene(isFlying);
3509 neighbor = m_scene.HaveNeighbor(Cardinals.SE, ref fix);
3510 }
3511 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
3512 {
3513 needsTransit = true;
3514 neighbor = m_scene.HaveNeighbor(Cardinals.NE, ref fix);
3515 } 3501 }
3516 else 3502 else
3517 { 3503 {
3518 needsTransit = true; 3504 // Tried to make crossing happen but it failed.
3519 neighbor = m_scene.HaveNeighbor(Cardinals.E, ref fix);
3520 }
3521 }
3522 else if (m_scene.TestBorderCross(pos2, Cardinals.S))
3523 {
3524 needsTransit = true;
3525 neighbor = m_scene.HaveNeighbor(Cardinals.S, ref fix);
3526 }
3527 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
3528 {
3529 needsTransit = true;
3530 neighbor = m_scene.HaveNeighbor(Cardinals.N, ref fix);
3531 }
3532
3533 // Makes sure avatar does not end up outside region
3534 if (neighbor <= 0)
3535 {
3536 if (needsTransit)
3537 {
3538 if (m_requestedSitTargetUUID == UUID.Zero)
3539 {
3540 bool isFlying = Flying;
3541 RemoveFromPhysicalScene();
3542
3543 Vector3 pos = AbsolutePosition;
3544 if (AbsolutePosition.X < 0)
3545 pos.X += Velocity.X * 2;
3546 else if (AbsolutePosition.X > Constants.RegionSize)
3547 pos.X -= Velocity.X * 2;
3548 if (AbsolutePosition.Y < 0)
3549 pos.Y += Velocity.Y * 2;
3550 else if (AbsolutePosition.Y > Constants.RegionSize)
3551 pos.Y -= Velocity.Y * 2;
3552 Velocity = Vector3.Zero;
3553 AbsolutePosition = pos;
3554
3555// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
3556
3557 AddToPhysicalScene(isFlying);
3558 }
3559 }
3560 }
3561 else if (neighbor > 0)
3562 {
3563 if (!CrossToNewRegion())
3564 {
3565 if (m_requestedSitTargetUUID == UUID.Zero) 3505 if (m_requestedSitTargetUUID == UUID.Zero)
3566 { 3506 {
3567 bool isFlying = Flying; 3507 m_log.DebugFormat("{0} CheckForBorderCrossing: Crossing failed. Restoring old position.", LogHeader);
3568 RemoveFromPhysicalScene(); 3508 const float borderFudge = 0.1f;
3569 3509
3570 Vector3 pos = AbsolutePosition; 3510 if (origPosition.X < 0)
3571 if (AbsolutePosition.X < 0) 3511 origPosition.X = borderFudge;
3572 pos.X += Velocity.X * 2; 3512 else if (origPosition.X > (float)m_scene.RegionInfo.RegionSizeX)
3573 else if (AbsolutePosition.X > Constants.RegionSize) 3513 origPosition.X = (float)m_scene.RegionInfo.RegionSizeX - borderFudge;
3574 pos.X -= Velocity.X * 2; 3514 if (origPosition.Y < 0)
3575 if (AbsolutePosition.Y < 0) 3515 origPosition.Y = borderFudge;
3576 pos.Y += Velocity.Y * 2; 3516 else if (origPosition.Y > (float)m_scene.RegionInfo.RegionSizeY)
3577 else if (AbsolutePosition.Y > Constants.RegionSize) 3517 origPosition.Y = (float)m_scene.RegionInfo.RegionSizeY - borderFudge;
3578 pos.Y -= Velocity.Y * 2;
3579 Velocity = Vector3.Zero; 3518 Velocity = Vector3.Zero;
3580 AbsolutePosition = pos; 3519 AbsolutePosition = origPosition;
3581 3520
3582 AddToPhysicalScene(isFlying); 3521 AddToPhysicalScene(isFlying);
3583 } 3522 }
3584 } 3523 }
3524
3585 } 3525 }
3586 } 3526 }
3587 else 3527 else
@@ -3623,7 +3563,7 @@ namespace OpenSim.Region.Framework.Scenes
3623 3563
3624 // Put the child agent back at the center 3564 // Put the child agent back at the center
3625 AbsolutePosition 3565 AbsolutePosition
3626 = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); 3566 = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
3627 3567
3628 Animator.ResetAnimations(); 3568 Animator.ResetAnimations();
3629 } 3569 }
@@ -3650,9 +3590,7 @@ namespace OpenSim.Region.Framework.Scenes
3650 if (handle != Scene.RegionInfo.RegionHandle) 3590 if (handle != Scene.RegionInfo.RegionHandle)
3651 { 3591 {
3652 uint x, y; 3592 uint x, y;
3653 Utils.LongToUInts(handle, out x, out y); 3593 Util.RegionHandleToRegionLoc(handle, out x, out y);
3654 x = x / Constants.RegionSize;
3655 y = y / Constants.RegionSize;
3656 3594
3657// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3595// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3658// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3596// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
@@ -3733,8 +3671,9 @@ namespace OpenSim.Region.Framework.Scenes
3733 return; 3671 return;
3734 3672
3735 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 3673 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
3736 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 3674 // Find the distance (in meters) between the two regions
3737 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 3675 uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX);
3676 uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY);
3738 3677
3739 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3678 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3740 3679
@@ -4770,6 +4709,7 @@ namespace OpenSim.Region.Framework.Scenes
4770 } 4709 }
4771 } 4710 }
4772 4711
4712 // Modify landing point based on possible banning, telehubs or parcel restrictions.
4773 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 4713 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
4774 { 4714 {
4775 string reason; 4715 string reason;