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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs24
1 files changed, 13 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ea5240e..3996cdc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes.Types; 37using OpenSim.Region.Framework.Scenes.Types;
38using OpenSim.Region.Physics.Manager; 38using OpenSim.Region.Physics.Manager;
39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
39 40
40namespace OpenSim.Region.Framework.Scenes 41namespace OpenSim.Region.Framework.Scenes
41{ 42{
@@ -777,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
777 // Moved this from SendInitialData to ensure that m_appearance is initialized 778 // Moved this from SendInitialData to ensure that m_appearance is initialized
778 // before the inventory is processed in MakeRootAgent. This fixes a race condition 779 // before the inventory is processed in MakeRootAgent. This fixes a race condition
779 // related to the handling of attachments 780 // related to the handling of attachments
780 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 781 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
781 if (m_scene.TestBorderCross(pos, Cardinals.E)) 782 if (m_scene.TestBorderCross(pos, Cardinals.E))
782 { 783 {
783 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 784 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@@ -1236,7 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes
1236 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1237 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1237 { 1238 {
1238 StandUp(); 1239 StandUp();
1239 } 1240 }
1240 1241
1241 // Check if Client has camera in 'follow cam' or 'build' mode. 1242 // Check if Client has camera in 'follow cam' or 'build' mode.
1242 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1243 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
@@ -1490,7 +1491,7 @@ namespace OpenSim.Region.Framework.Scenes
1490 { 1491 {
1491// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1492// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1492// m_log.DebugFormat( 1493// m_log.DebugFormat(
1493// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1494// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1494 1495
1495 AddNewMovement(agent_control_v3, q); 1496 AddNewMovement(agent_control_v3, q);
1496 1497
@@ -2271,7 +2272,7 @@ namespace OpenSim.Region.Framework.Scenes
2271 { 2272 {
2272 //Record the time we enter this state so we know whether to "land" or not 2273 //Record the time we enter this state so we know whether to "land" or not
2273 m_animPersistUntil = DateTime.Now.Ticks; 2274 m_animPersistUntil = DateTime.Now.Ticks;
2274 return "FALLDOWN"; 2275 return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why?
2275 } 2276 }
2276 } 2277 }
2277 } 2278 }
@@ -2307,14 +2308,14 @@ namespace OpenSim.Region.Framework.Scenes
2307 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2308 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2308 /// </summary> 2309 /// </summary>
2309 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> 2310 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
2310 /// <param name="rotation">The direction in which this avatar should now face. 2311 /// <param name="rotation">The direction in which this avatar should now face.
2311 public void AddNewMovement(Vector3 vec, Quaternion rotation) 2312 public void AddNewMovement(Vector3 vec, Quaternion rotation)
2312 { 2313 {
2313 if (m_isChildAgent) 2314 if (m_isChildAgent)
2314 { 2315 {
2315 m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!"); 2316 m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
2316 2317
2317 // we have to reset the user's child agent connections. 2318 // we have to reset the user's child agent connections.
2318 // Likely, here they've lost the eventqueue for other regions so border 2319 // Likely, here they've lost the eventqueue for other regions so border
2319 // crossings will fail at this point unless we reset them. 2320 // crossings will fail at this point unless we reset them.
2320 2321
@@ -2650,7 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes
2650 /// Tell the client for this scene presence what items it should be wearing now 2651 /// Tell the client for this scene presence what items it should be wearing now
2651 /// </summary> 2652 /// </summary>
2652 public void SendWearables() 2653 public void SendWearables()
2653 { 2654 {
2654 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2655 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2655 } 2656 }
2656 2657
@@ -2959,8 +2960,9 @@ namespace OpenSim.Region.Framework.Scenes
2959 else if (dir > 3 && dir < 7) // Heading Sout 2960 else if (dir > 3 && dir < 7) // Heading Sout
2960 neighboury--; 2961 neighboury--;
2961 2962
2962 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 2963 int x = (int)(neighbourx * Constants.RegionSize);
2963 SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); 2964 int y = (int)(neighboury * Constants.RegionSize);
2965 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y);
2964 2966
2965 if (neighbourRegion == null) 2967 if (neighbourRegion == null)
2966 { 2968 {
@@ -3198,7 +3200,7 @@ namespace OpenSim.Region.Framework.Scenes
3198 else 3200 else
3199 { 3201 {
3200 wears[i++] = UUID.Zero; 3202 wears[i++] = UUID.Zero;
3201 wears[i++] = UUID.Zero; 3203 wears[i++] = UUID.Zero;
3202 } 3204 }
3203 } 3205 }
3204 cAgent.Wearables = wears; 3206 cAgent.Wearables = wears;
@@ -3510,7 +3512,7 @@ namespace OpenSim.Region.Framework.Scenes
3510 3512
3511 public bool HasAttachments() 3513 public bool HasAttachments()
3512 { 3514 {
3513 return m_attachments.Count > 0; 3515 return m_attachments.Count > 0;
3514 } 3516 }
3515 3517
3516 public bool HasScriptedAttachments() 3518 public bool HasScriptedAttachments()