diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 878 |
1 files changed, 703 insertions, 175 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6c119c2..654e9ce 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
@@ -73,7 +74,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 74 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 75 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 76 | // } |
76 | 77 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 78 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 79 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 80 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +90,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 90 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 91 | /// issue #1716 |
91 | /// </summary> | 92 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 93 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
94 | // Value revised by KF 091121 by comparison with SL. | ||
95 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 96 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 97 | public UUID currentParcelUUID = UUID.Zero; |
95 | 98 | ||
@@ -123,8 +126,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public Vector3 lastKnownAllowedPosition; | 126 | public Vector3 lastKnownAllowedPosition; |
124 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 127 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
125 | public Vector4 CollisionPlane = Vector4.UnitW; | 128 | public Vector4 CollisionPlane = Vector4.UnitW; |
126 | 129 | ||
130 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
131 | private Vector3 m_avUnscriptedSitPos; // for non-scripted prims | ||
127 | private Vector3 m_lastPosition; | 132 | private Vector3 m_lastPosition; |
133 | private Vector3 m_lastWorldPosition; | ||
128 | private Quaternion m_lastRotation; | 134 | private Quaternion m_lastRotation; |
129 | private Vector3 m_lastVelocity; | 135 | private Vector3 m_lastVelocity; |
130 | //private int m_lastTerseSent; | 136 | //private int m_lastTerseSent; |
@@ -157,7 +163,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | private int m_perfMonMS; | 163 | private int m_perfMonMS; |
158 | 164 | ||
159 | private bool m_setAlwaysRun; | 165 | private bool m_setAlwaysRun; |
160 | |||
161 | private bool m_forceFly; | 166 | private bool m_forceFly; |
162 | private bool m_flyDisabled; | 167 | private bool m_flyDisabled; |
163 | 168 | ||
@@ -181,7 +186,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | protected RegionInfo m_regionInfo; | 186 | protected RegionInfo m_regionInfo; |
182 | protected ulong crossingFromRegion; | 187 | protected ulong crossingFromRegion; |
183 | 188 | ||
184 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; | 189 | private readonly Vector3[] Dir_Vectors = new Vector3[11]; |
190 | private bool m_isNudging = false; | ||
185 | 191 | ||
186 | // Position of agent's camera in world (region cordinates) | 192 | // Position of agent's camera in world (region cordinates) |
187 | protected Vector3 m_CameraCenter; | 193 | protected Vector3 m_CameraCenter; |
@@ -206,17 +212,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private bool m_autopilotMoving; | 212 | private bool m_autopilotMoving; |
207 | private Vector3 m_autoPilotTarget; | 213 | private Vector3 m_autoPilotTarget; |
208 | private bool m_sitAtAutoTarget; | 214 | private bool m_sitAtAutoTarget; |
215 | private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit | ||
209 | 216 | ||
210 | private string m_nextSitAnimation = String.Empty; | 217 | private string m_nextSitAnimation = String.Empty; |
211 | 218 | ||
212 | //PauPaw:Proper PID Controler for autopilot************ | 219 | //PauPaw:Proper PID Controler for autopilot************ |
213 | private bool m_moveToPositionInProgress; | 220 | private bool m_moveToPositionInProgress; |
214 | private Vector3 m_moveToPositionTarget; | 221 | private Vector3 m_moveToPositionTarget; |
222 | private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
215 | 223 | ||
216 | private bool m_followCamAuto; | 224 | private bool m_followCamAuto; |
217 | 225 | ||
218 | private int m_movementUpdateCount; | 226 | private int m_movementUpdateCount; |
227 | private int m_lastColCount = -1; //KF: Look for Collision chnages | ||
228 | private int m_updateCount = 0; //KF: Update Anims for a while | ||
229 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | ||
219 | private const int NumMovementsBetweenRayCast = 5; | 230 | private const int NumMovementsBetweenRayCast = 5; |
231 | private List<uint> m_lastColliders = new List<uint>(); | ||
220 | 232 | ||
221 | private bool CameraConstraintActive; | 233 | private bool CameraConstraintActive; |
222 | //private int m_moveToPositionStateStatus; | 234 | //private int m_moveToPositionStateStatus; |
@@ -243,7 +255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 255 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
244 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 256 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
245 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | 257 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, |
246 | DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | 258 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, |
259 | DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, | ||
260 | DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, | ||
247 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 261 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
248 | } | 262 | } |
249 | 263 | ||
@@ -450,9 +464,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
450 | get | 464 | get |
451 | { | 465 | { |
452 | PhysicsActor actor = m_physicsActor; | 466 | PhysicsActor actor = m_physicsActor; |
453 | if (actor != null) | 467 | // if (actor != null) |
468 | if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! | ||
454 | m_pos = actor.Position; | 469 | m_pos = actor.Position; |
455 | 470 | ||
471 | // If we're sitting, we need to update our position | ||
472 | if (m_parentID != 0) | ||
473 | { | ||
474 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
475 | if (part != null) | ||
476 | m_parentPosition = part.AbsolutePosition; | ||
477 | } | ||
478 | |||
456 | return m_parentPosition + m_pos; | 479 | return m_parentPosition + m_pos; |
457 | } | 480 | } |
458 | set | 481 | set |
@@ -471,7 +494,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | } | 494 | } |
472 | } | 495 | } |
473 | 496 | ||
474 | m_pos = value; | 497 | if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! |
498 | m_pos = value; | ||
475 | m_parentPosition = Vector3.Zero; | 499 | m_parentPosition = Vector3.Zero; |
476 | } | 500 | } |
477 | } | 501 | } |
@@ -515,10 +539,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
515 | } | 539 | } |
516 | } | 540 | } |
517 | 541 | ||
542 | public Quaternion OffsetRotation | ||
543 | { | ||
544 | get { return m_offsetRotation; } | ||
545 | set { m_offsetRotation = value; } | ||
546 | } | ||
547 | |||
518 | public Quaternion Rotation | 548 | public Quaternion Rotation |
519 | { | 549 | { |
520 | get { return m_bodyRot; } | 550 | get { |
521 | set { m_bodyRot = value; } | 551 | if (m_parentID != 0) |
552 | { | ||
553 | if (m_offsetRotation != null) | ||
554 | { | ||
555 | return m_offsetRotation; | ||
556 | } | ||
557 | else | ||
558 | { | ||
559 | return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
560 | } | ||
561 | |||
562 | } | ||
563 | else | ||
564 | { | ||
565 | return m_bodyRot; | ||
566 | } | ||
567 | } | ||
568 | set { | ||
569 | m_bodyRot = value; | ||
570 | if (m_parentID != 0) | ||
571 | { | ||
572 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
573 | } | ||
574 | } | ||
522 | } | 575 | } |
523 | 576 | ||
524 | public Quaternion PreviousRotation | 577 | public Quaternion PreviousRotation |
@@ -669,7 +722,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | CreateSceneViewer(); | 722 | CreateSceneViewer(); |
670 | m_animator = new ScenePresenceAnimator(this); | 723 | m_animator = new ScenePresenceAnimator(this); |
671 | } | 724 | } |
672 | 725 | ||
673 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 726 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
674 | { | 727 | { |
675 | m_rootRegionHandle = reginfo.RegionHandle; | 728 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -701,16 +754,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
701 | m_reprioritization_timer.AutoReset = false; | 754 | m_reprioritization_timer.AutoReset = false; |
702 | 755 | ||
703 | AdjustKnownSeeds(); | 756 | AdjustKnownSeeds(); |
704 | |||
705 | // TODO: I think, this won't send anything, as we are still a child here... | ||
706 | Animator.TrySetMovementAnimation("STAND"); | 757 | Animator.TrySetMovementAnimation("STAND"); |
707 | |||
708 | // we created a new ScenePresence (a new child agent) in a fresh region. | 758 | // we created a new ScenePresence (a new child agent) in a fresh region. |
709 | // Request info about all the (root) agents in this region | 759 | // Request info about all the (root) agents in this region |
710 | // Note: This won't send data *to* other clients in that region (children don't send) | 760 | // Note: This won't send data *to* other clients in that region (children don't send) |
711 | SendInitialFullUpdateToAllClients(); | 761 | SendInitialFullUpdateToAllClients(); |
712 | |||
713 | RegisterToEvents(); | 762 | RegisterToEvents(); |
763 | if (m_controllingClient != null) | ||
764 | { | ||
765 | m_controllingClient.ProcessPendingPackets(); | ||
766 | } | ||
714 | SetDirectionVectors(); | 767 | SetDirectionVectors(); |
715 | } | 768 | } |
716 | 769 | ||
@@ -760,25 +813,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
760 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 813 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
761 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 814 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
762 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 815 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
763 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 816 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
764 | Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD | 817 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE |
765 | Dir_Vectors[7] = -Vector3.UnitX; //BACK | 818 | Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE |
819 | Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE | ||
820 | Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
766 | } | 821 | } |
767 | 822 | ||
768 | private Vector3[] GetWalkDirectionVectors() | 823 | private Vector3[] GetWalkDirectionVectors() |
769 | { | 824 | { |
770 | Vector3[] vector = new Vector3[9]; | 825 | Vector3[] vector = new Vector3[11]; |
771 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 826 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
772 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 827 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
773 | vector[2] = Vector3.UnitY; //LEFT | 828 | vector[2] = Vector3.UnitY; //LEFT |
774 | vector[3] = -Vector3.UnitY; //RIGHT | 829 | vector[3] = -Vector3.UnitY; //RIGHT |
775 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 830 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
776 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 831 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
777 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 832 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
778 | vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge | 833 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE |
779 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge | 834 | vector[8] = Vector3.UnitY; //LEFT_NUDGE |
835 | vector[9] = -Vector3.UnitY; //RIGHT_NUDGE | ||
836 | vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE | ||
780 | return vector; | 837 | return vector; |
781 | } | 838 | } |
839 | |||
840 | private bool[] GetDirectionIsNudge() | ||
841 | { | ||
842 | bool[] isNudge = new bool[11]; | ||
843 | isNudge[0] = false; //FORWARD | ||
844 | isNudge[1] = false; //BACK | ||
845 | isNudge[2] = false; //LEFT | ||
846 | isNudge[3] = false; //RIGHT | ||
847 | isNudge[4] = false; //UP | ||
848 | isNudge[5] = false; //DOWN | ||
849 | isNudge[6] = true; //FORWARD_NUDGE | ||
850 | isNudge[7] = true; //BACK_NUDGE | ||
851 | isNudge[8] = true; //LEFT_NUDGE | ||
852 | isNudge[9] = true; //RIGHT_NUDGE | ||
853 | isNudge[10] = true; //DOWN_Nudge | ||
854 | return isNudge; | ||
855 | } | ||
856 | |||
782 | 857 | ||
783 | #endregion | 858 | #endregion |
784 | 859 | ||
@@ -821,7 +896,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
821 | m_grouptitle = gm.GetGroupTitle(m_uuid); | 896 | m_grouptitle = gm.GetGroupTitle(m_uuid); |
822 | 897 | ||
823 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; | 898 | m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; |
824 | |||
825 | m_scene.SetRootAgentScene(m_uuid); | 899 | m_scene.SetRootAgentScene(m_uuid); |
826 | 900 | ||
827 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 901 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
@@ -840,6 +914,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | pos.Y = crossedBorder.BorderLine.Z - 1; | 914 | pos.Y = crossedBorder.BorderLine.Z - 1; |
841 | } | 915 | } |
842 | 916 | ||
917 | //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. | ||
918 | //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, | ||
919 | //they'll bypass the landing point. But I can't think of any decent way of fixing this. | ||
920 | if (KnownChildRegionHandles.Count == 0) | ||
921 | { | ||
922 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
923 | if (land != null) | ||
924 | { | ||
925 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
926 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) | ||
927 | { | ||
928 | pos = land.LandData.UserLocation; | ||
929 | } | ||
930 | } | ||
931 | } | ||
932 | |||
933 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | ||
934 | { | ||
935 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
936 | |||
937 | if (pos.X < 0) | ||
938 | { | ||
939 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
940 | if (!(pos.Y < 0)) | ||
941 | emergencyPos.Y = pos.Y; | ||
942 | if (!(pos.Z < 0)) | ||
943 | emergencyPos.Z = pos.Z; | ||
944 | } | ||
945 | if (pos.Y < 0) | ||
946 | { | ||
947 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
948 | if (!(pos.X < 0)) | ||
949 | emergencyPos.X = pos.X; | ||
950 | if (!(pos.Z < 0)) | ||
951 | emergencyPos.Z = pos.Z; | ||
952 | } | ||
953 | if (pos.Z < 0) | ||
954 | { | ||
955 | emergencyPos.Z = 128; | ||
956 | if (!(pos.Y < 0)) | ||
957 | emergencyPos.Y = pos.Y; | ||
958 | if (!(pos.X < 0)) | ||
959 | emergencyPos.X = pos.X; | ||
960 | } | ||
961 | } | ||
962 | |||
843 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 963 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
844 | { | 964 | { |
845 | m_log.WarnFormat( | 965 | m_log.WarnFormat( |
@@ -972,9 +1092,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
972 | public void Teleport(Vector3 pos) | 1092 | public void Teleport(Vector3 pos) |
973 | { | 1093 | { |
974 | bool isFlying = false; | 1094 | bool isFlying = false; |
1095 | |||
975 | if (m_physicsActor != null) | 1096 | if (m_physicsActor != null) |
976 | isFlying = m_physicsActor.Flying; | 1097 | isFlying = m_physicsActor.Flying; |
977 | 1098 | ||
978 | RemoveFromPhysicalScene(); | 1099 | RemoveFromPhysicalScene(); |
979 | Velocity = Vector3.Zero; | 1100 | Velocity = Vector3.Zero; |
980 | AbsolutePosition = pos; | 1101 | AbsolutePosition = pos; |
@@ -986,6 +1107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
986 | } | 1107 | } |
987 | 1108 | ||
988 | SendTerseUpdateToAllClients(); | 1109 | SendTerseUpdateToAllClients(); |
1110 | |||
989 | } | 1111 | } |
990 | 1112 | ||
991 | public void TeleportWithMomentum(Vector3 pos) | 1113 | public void TeleportWithMomentum(Vector3 pos) |
@@ -1099,7 +1221,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | pos.Z = ground + 1.5f; | 1221 | pos.Z = ground + 1.5f; |
1100 | AbsolutePosition = pos; | 1222 | AbsolutePosition = pos; |
1101 | } | 1223 | } |
1102 | |||
1103 | m_isChildAgent = false; | 1224 | m_isChildAgent = false; |
1104 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1225 | bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1105 | MakeRootAgent(AbsolutePosition, m_flying); | 1226 | MakeRootAgent(AbsolutePosition, m_flying); |
@@ -1198,6 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); | 1319 | m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); |
1199 | 1320 | ||
1200 | m_pos = m_LastFinitePos; | 1321 | m_pos = m_LastFinitePos; |
1322 | |||
1201 | if (!m_pos.IsFinite()) | 1323 | if (!m_pos.IsFinite()) |
1202 | { | 1324 | { |
1203 | m_pos.X = 127f; | 1325 | m_pos.X = 127f; |
@@ -1264,7 +1386,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1264 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1386 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1265 | } | 1387 | } |
1266 | } | 1388 | } |
1267 | |||
1268 | lock (scriptedcontrols) | 1389 | lock (scriptedcontrols) |
1269 | { | 1390 | { |
1270 | if (scriptedcontrols.Count > 0) | 1391 | if (scriptedcontrols.Count > 0) |
@@ -1279,6 +1400,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1279 | 1400 | ||
1280 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1401 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1281 | { | 1402 | { |
1403 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1404 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1405 | |||
1282 | // TODO: This doesn't prevent the user from walking yet. | 1406 | // TODO: This doesn't prevent the user from walking yet. |
1283 | // Setting parent ID would fix this, if we knew what value | 1407 | // Setting parent ID would fix this, if we knew what value |
1284 | // to use. Or we could add a m_isSitting variable. | 1408 | // to use. Or we could add a m_isSitting variable. |
@@ -1333,6 +1457,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1333 | update_rotation = true; | 1457 | update_rotation = true; |
1334 | } | 1458 | } |
1335 | 1459 | ||
1460 | //guilty until proven innocent.. | ||
1461 | bool Nudging = true; | ||
1462 | //Basically, if there is at least one non-nudge control then we don't need | ||
1463 | //to worry about stopping the avatar | ||
1464 | |||
1336 | if (m_parentID == 0) | 1465 | if (m_parentID == 0) |
1337 | { | 1466 | { |
1338 | bool bAllowUpdateMoveToPosition = false; | 1467 | bool bAllowUpdateMoveToPosition = false; |
@@ -1347,9 +1476,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1347 | else | 1476 | else |
1348 | dirVectors = Dir_Vectors; | 1477 | dirVectors = Dir_Vectors; |
1349 | 1478 | ||
1350 | // The fact that m_movementflag is a byte needs to be fixed | 1479 | bool[] isNudge = GetDirectionIsNudge(); |
1351 | // it really should be a uint | 1480 | |
1352 | uint nudgehack = 250; | 1481 | |
1482 | |||
1483 | |||
1484 | |||
1353 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1485 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1354 | { | 1486 | { |
1355 | if (((uint)flags & (uint)DCF) != 0) | 1487 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1359,40 +1491,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | try | 1491 | try |
1360 | { | 1492 | { |
1361 | agent_control_v3 += dirVectors[i]; | 1493 | agent_control_v3 += dirVectors[i]; |
1362 | //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); | 1494 | if (isNudge[i] == false) |
1495 | { | ||
1496 | Nudging = false; | ||
1497 | } | ||
1363 | } | 1498 | } |
1364 | catch (IndexOutOfRangeException) | 1499 | catch (IndexOutOfRangeException) |
1365 | { | 1500 | { |
1366 | // Why did I get this? | 1501 | // Why did I get this? |
1367 | } | 1502 | } |
1368 | 1503 | ||
1369 | if ((m_movementflag & (byte)(uint)DCF) == 0) | 1504 | if ((m_movementflag & (uint)DCF) == 0) |
1370 | { | 1505 | { |
1371 | if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1372 | { | ||
1373 | m_movementflag |= (byte)nudgehack; | ||
1374 | } | ||
1375 | m_movementflag += (byte)(uint)DCF; | 1506 | m_movementflag += (byte)(uint)DCF; |
1376 | update_movementflag = true; | 1507 | update_movementflag = true; |
1377 | } | 1508 | } |
1378 | } | 1509 | } |
1379 | else | 1510 | else |
1380 | { | 1511 | { |
1381 | if ((m_movementflag & (byte)(uint)DCF) != 0 || | 1512 | if ((m_movementflag & (uint)DCF) != 0) |
1382 | ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1383 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1384 | ) // This or is for Nudge forward | ||
1385 | { | 1513 | { |
1386 | m_movementflag -= ((byte)(uint)DCF); | 1514 | m_movementflag -= (byte)(uint)DCF; |
1387 | |||
1388 | update_movementflag = true; | 1515 | update_movementflag = true; |
1389 | /* | ||
1390 | if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE) | ||
1391 | && ((m_movementflag & (byte)nudgehack) == nudgehack)) | ||
1392 | { | ||
1393 | m_log.Debug("Removed Hack flag"); | ||
1394 | } | ||
1395 | */ | ||
1396 | } | 1516 | } |
1397 | else | 1517 | else |
1398 | { | 1518 | { |
@@ -1401,7 +1521,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1401 | } | 1521 | } |
1402 | i++; | 1522 | i++; |
1403 | } | 1523 | } |
1404 | |||
1405 | //Paupaw:Do Proper PID for Autopilot here | 1524 | //Paupaw:Do Proper PID for Autopilot here |
1406 | if (bResetMoveToPosition) | 1525 | if (bResetMoveToPosition) |
1407 | { | 1526 | { |
@@ -1436,6 +1555,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1436 | // Ignore z component of vector | 1555 | // Ignore z component of vector |
1437 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1556 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1438 | LocalVectorToTarget2D.Normalize(); | 1557 | LocalVectorToTarget2D.Normalize(); |
1558 | |||
1559 | //We're not nudging | ||
1560 | Nudging = false; | ||
1439 | agent_control_v3 += LocalVectorToTarget2D; | 1561 | agent_control_v3 += LocalVectorToTarget2D; |
1440 | 1562 | ||
1441 | // update avatar movement flags. the avatar coordinate system is as follows: | 1563 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1524,13 +1646,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1524 | // m_log.DebugFormat( | 1646 | // m_log.DebugFormat( |
1525 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1647 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1526 | 1648 | ||
1527 | AddNewMovement(agent_control_v3, q); | 1649 | AddNewMovement(agent_control_v3, q, Nudging); |
1528 | 1650 | ||
1529 | 1651 | ||
1530 | } | 1652 | } |
1531 | } | 1653 | } |
1532 | 1654 | ||
1533 | if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround) | 1655 | if (update_movementflag && !SitGround) |
1534 | Animator.UpdateMovementAnimations(); | 1656 | Animator.UpdateMovementAnimations(); |
1535 | 1657 | ||
1536 | m_scene.EventManager.TriggerOnClientMovement(this); | 1658 | m_scene.EventManager.TriggerOnClientMovement(this); |
@@ -1545,7 +1667,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1545 | m_sitAtAutoTarget = false; | 1667 | m_sitAtAutoTarget = false; |
1546 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; | 1668 | PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; |
1547 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1669 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1548 | |||
1549 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); | 1670 | proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); |
1550 | proxyObjectGroup.AttachToScene(m_scene); | 1671 | proxyObjectGroup.AttachToScene(m_scene); |
1551 | 1672 | ||
@@ -1587,7 +1708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | } | 1708 | } |
1588 | m_moveToPositionInProgress = true; | 1709 | m_moveToPositionInProgress = true; |
1589 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | 1710 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1590 | } | 1711 | } |
1591 | catch (Exception ex) | 1712 | catch (Exception ex) |
1592 | { | 1713 | { |
1593 | //Why did I get this error? | 1714 | //Why did I get this error? |
@@ -1609,7 +1730,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1609 | Velocity = Vector3.Zero; | 1730 | Velocity = Vector3.Zero; |
1610 | SendFullUpdateToAllClients(); | 1731 | SendFullUpdateToAllClients(); |
1611 | 1732 | ||
1612 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1733 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1613 | } | 1734 | } |
1614 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1735 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1615 | m_requestedSitTargetUUID = UUID.Zero; | 1736 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1646,50 +1767,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1646 | 1767 | ||
1647 | if (m_parentID != 0) | 1768 | if (m_parentID != 0) |
1648 | { | 1769 | { |
1649 | m_log.Debug("StandupCode Executed"); | 1770 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1650 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); | ||
1651 | if (part != null) | 1771 | if (part != null) |
1652 | { | 1772 | { |
1773 | part.TaskInventory.LockItemsForRead(true); | ||
1653 | TaskInventoryDictionary taskIDict = part.TaskInventory; | 1774 | TaskInventoryDictionary taskIDict = part.TaskInventory; |
1654 | if (taskIDict != null) | 1775 | if (taskIDict != null) |
1655 | { | 1776 | { |
1656 | lock (taskIDict) | 1777 | foreach (UUID taskID in taskIDict.Keys) |
1657 | { | 1778 | { |
1658 | foreach (UUID taskID in taskIDict.Keys) | 1779 | UnRegisterControlEventsToScript(LocalId, taskID); |
1659 | { | 1780 | taskIDict[taskID].PermsMask &= ~( |
1660 | UnRegisterControlEventsToScript(LocalId, taskID); | 1781 | 2048 | //PERMISSION_CONTROL_CAMERA |
1661 | taskIDict[taskID].PermsMask &= ~( | 1782 | 4); // PERMISSION_TAKE_CONTROLS |
1662 | 2048 | //PERMISSION_CONTROL_CAMERA | ||
1663 | 4); // PERMISSION_TAKE_CONTROLS | ||
1664 | } | ||
1665 | } | 1783 | } |
1666 | |||
1667 | } | 1784 | } |
1785 | part.TaskInventory.LockItemsForRead(false); | ||
1668 | // Reset sit target. | 1786 | // Reset sit target. |
1669 | if (part.GetAvatarOnSitTarget() == UUID) | 1787 | if (part.GetAvatarOnSitTarget() == UUID) |
1670 | part.SetAvatarOnSitTarget(UUID.Zero); | 1788 | part.SetAvatarOnSitTarget(UUID.Zero); |
1671 | |||
1672 | m_parentPosition = part.GetWorldPosition(); | 1789 | m_parentPosition = part.GetWorldPosition(); |
1673 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1790 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1674 | } | 1791 | } |
1792 | // part.GetWorldRotation() is the rotation of the object being sat on | ||
1793 | // Rotation is the sittiing Av's rotation | ||
1794 | |||
1795 | Quaternion partRot; | ||
1796 | // if (part.LinkNum == 1) | ||
1797 | // { // Root prim of linkset | ||
1798 | // partRot = part.ParentGroup.RootPart.RotationOffset; | ||
1799 | // } | ||
1800 | // else | ||
1801 | // { // single or child prim | ||
1802 | |||
1803 | // } | ||
1804 | if (part == null) //CW: Part may be gone. llDie() for example. | ||
1805 | { | ||
1806 | partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1807 | } | ||
1808 | else | ||
1809 | { | ||
1810 | partRot = part.GetWorldRotation(); | ||
1811 | } | ||
1812 | |||
1813 | Quaternion partIRot = Quaternion.Inverse(partRot); | ||
1814 | |||
1815 | Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av | ||
1816 | Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av | ||
1675 | 1817 | ||
1818 | |||
1676 | if (m_physicsActor == null) | 1819 | if (m_physicsActor == null) |
1677 | { | 1820 | { |
1678 | AddToPhysicalScene(false); | 1821 | AddToPhysicalScene(false); |
1679 | } | 1822 | } |
1680 | 1823 | //CW: If the part isn't null then we can set the current position | |
1681 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1824 | if (part != null) |
1682 | m_parentPosition = Vector3.Zero; | 1825 | { |
1683 | 1826 | Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! | |
1684 | m_parentID = 0; | 1827 | AbsolutePosition = avWorldStandUp; //KF: Fix stand up. |
1828 | part.IsOccupied = false; | ||
1829 | part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); | ||
1830 | } | ||
1831 | else | ||
1832 | { | ||
1833 | //CW: Since the part doesn't exist, a coarse standup position isn't an issue | ||
1834 | AbsolutePosition = m_lastWorldPosition; | ||
1835 | } | ||
1836 | |||
1837 | m_parentPosition = Vector3.Zero; | ||
1838 | m_parentID = 0; | ||
1839 | m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | ||
1685 | SendFullUpdateToAllClients(); | 1840 | SendFullUpdateToAllClients(); |
1686 | m_requestedSitTargetID = 0; | 1841 | m_requestedSitTargetID = 0; |
1842 | |||
1687 | if ((m_physicsActor != null) && (m_avHeight > 0)) | 1843 | if ((m_physicsActor != null) && (m_avHeight > 0)) |
1688 | { | 1844 | { |
1689 | SetHeight(m_avHeight); | 1845 | SetHeight(m_avHeight); |
1690 | } | 1846 | } |
1691 | } | 1847 | } |
1692 | |||
1693 | Animator.TrySetMovementAnimation("STAND"); | 1848 | Animator.TrySetMovementAnimation("STAND"); |
1694 | } | 1849 | } |
1695 | 1850 | ||
@@ -1720,13 +1875,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1720 | Vector3 avSitOffSet = part.SitTargetPosition; | 1875 | Vector3 avSitOffSet = part.SitTargetPosition; |
1721 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1876 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1722 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1877 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1723 | 1878 | bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); | |
1724 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1879 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1725 | bool SitTargetisSet = | 1880 | if (SitTargetisSet && !SitTargetOccupied) |
1726 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1727 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1728 | |||
1729 | if (SitTargetisSet && SitTargetUnOccupied) | ||
1730 | { | 1881 | { |
1731 | //switch the target to this prim | 1882 | //switch the target to this prim |
1732 | return part; | 1883 | return part; |
@@ -1740,84 +1891,156 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) | 1891 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1741 | { | 1892 | { |
1742 | bool autopilot = true; | 1893 | bool autopilot = true; |
1894 | Vector3 autopilotTarget = new Vector3(); | ||
1895 | Quaternion sitOrientation = Quaternion.Identity; | ||
1743 | Vector3 pos = new Vector3(); | 1896 | Vector3 pos = new Vector3(); |
1744 | Quaternion sitOrientation = pSitOrientation; | ||
1745 | Vector3 cameraEyeOffset = Vector3.Zero; | 1897 | Vector3 cameraEyeOffset = Vector3.Zero; |
1746 | Vector3 cameraAtOffset = Vector3.Zero; | 1898 | Vector3 cameraAtOffset = Vector3.Zero; |
1747 | bool forceMouselook = false; | 1899 | bool forceMouselook = false; |
1748 | 1900 | ||
1749 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1901 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1750 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1902 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1751 | if (part != null) | 1903 | if (part == null) return; |
1752 | { | 1904 | |
1753 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1905 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1754 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1906 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1755 | 1907 | ||
1756 | // Is a sit target available? | 1908 | // part is the prim to sit on |
1757 | Vector3 avSitOffSet = part.SitTargetPosition; | 1909 | // offset is the world-ref vector distance from that prim center to the click-spot |
1758 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1910 | // UUID is the UUID of the Avatar doing the clicking |
1759 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1911 | |
1760 | 1912 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | |
1761 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1913 | |
1762 | bool SitTargetisSet = | 1914 | // Is a sit target available? |
1763 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1915 | Vector3 avSitOffSet = part.SitTargetPosition; |
1764 | ( | 1916 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1765 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1917 | |
1766 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1918 | bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. |
1767 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1919 | // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); |
1768 | ) | 1920 | Quaternion partRot; |
1769 | )); | 1921 | // if (part.LinkNum == 1) |
1770 | 1922 | // { // Root prim of linkset | |
1771 | if (SitTargetisSet && SitTargetUnOccupied) | 1923 | // partRot = part.ParentGroup.RootPart.RotationOffset; |
1772 | { | 1924 | // } |
1773 | part.SetAvatarOnSitTarget(UUID); | 1925 | // else |
1774 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1926 | // { // single or child prim |
1775 | sitOrientation = avSitOrientation; | 1927 | partRot = part.GetWorldRotation(); |
1776 | autopilot = false; | 1928 | // } |
1777 | } | 1929 | Quaternion partIRot = Quaternion.Inverse(partRot); |
1778 | 1930 | //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); | |
1779 | pos = part.AbsolutePosition + offset; | 1931 | // Sit analysis rewritten by KF 091125 |
1780 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1932 | if (SitTargetisSet) // scipted sit |
1781 | //{ | 1933 | { |
1782 | // offset = pos; | 1934 | if (!part.IsOccupied) |
1783 | //autopilot = false; | 1935 | { |
1784 | //} | 1936 | //Console.WriteLine("Scripted, unoccupied"); |
1785 | if (m_physicsActor != null) | 1937 | part.SetAvatarOnSitTarget(UUID); // set that Av will be on it |
1786 | { | 1938 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one |
1787 | // If we're not using the client autopilot, we're immediately warping the avatar to the location | 1939 | sitOrientation = avSitOrientation; // Change rotatione to the scripted one |
1788 | // We can remove the physicsActor until they stand up. | 1940 | OffsetRotation = avSitOrientation; |
1789 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1941 | autopilot = false; // Jump direct to scripted llSitPos() |
1790 | 1942 | } | |
1791 | if (autopilot) | 1943 | else |
1792 | { | 1944 | { |
1793 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1945 | //Console.WriteLine("Scripted, occupied"); |
1794 | { | 1946 | return; |
1795 | autopilot = false; | 1947 | } |
1948 | } | ||
1949 | else // Not Scripted | ||
1950 | { | ||
1951 | if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) | ||
1952 | { | ||
1953 | // large prim & offset, ignore if other Avs sitting | ||
1954 | // offset.Z -= 0.05f; | ||
1955 | m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked | ||
1956 | autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point | ||
1957 | |||
1958 | //Console.WriteLine(" offset ={0}", offset); | ||
1959 | //Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); | ||
1960 | //Console.WriteLine(" autopilotTarget={0}", autopilotTarget); | ||
1961 | |||
1962 | } | ||
1963 | else // small offset | ||
1964 | { | ||
1965 | //Console.WriteLine("Small offset"); | ||
1966 | if (!part.IsOccupied) | ||
1967 | { | ||
1968 | m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center | ||
1969 | autopilotTarget = part.AbsolutePosition; | ||
1970 | //Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); | ||
1971 | } | ||
1972 | else return; // occupied small | ||
1973 | } // end large/small | ||
1974 | } // end Scripted/not | ||
1975 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1976 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1977 | forceMouselook = part.GetForceMouselook(); | ||
1978 | if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // | ||
1979 | if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // | ||
1796 | 1980 | ||
1797 | RemoveFromPhysicalScene(); | 1981 | if (m_physicsActor != null) |
1798 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1982 | { |
1799 | } | 1983 | // If we're not using the client autopilot, we're immediately warping the avatar to the location |
1800 | } | 1984 | // We can remove the physicsActor until they stand up. |
1801 | else | 1985 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1986 | if (autopilot) | ||
1987 | { // its not a scripted sit | ||
1988 | // if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) | ||
1989 | if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) | ||
1802 | { | 1990 | { |
1991 | autopilot = false; // close enough | ||
1992 | m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
1993 | Not using the part's position because returning the AV to the last known standing | ||
1994 | position is likely to be more friendly, isn't it? */ | ||
1803 | RemoveFromPhysicalScene(); | 1995 | RemoveFromPhysicalScene(); |
1804 | } | 1996 | AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target |
1997 | } // else the autopilot will get us close | ||
1998 | } | ||
1999 | else | ||
2000 | { // its a scripted sit | ||
2001 | m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. | ||
2002 | I *am* using the part's position this time because we have no real idea how far away | ||
2003 | the avatar is from the sit target. */ | ||
2004 | RemoveFromPhysicalScene(); | ||
1805 | } | 2005 | } |
1806 | |||
1807 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1808 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1809 | forceMouselook = part.GetForceMouselook(); | ||
1810 | } | 2006 | } |
1811 | 2007 | else return; // physactor is null! | |
1812 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2008 | |
1813 | m_requestedSitTargetUUID = targetID; | 2009 | Vector3 offsetr; // = offset * partIRot; |
2010 | // KF: In a linkset, offsetr needs to be relative to the group root! 091208 | ||
2011 | // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); | ||
2012 | // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. | ||
2013 | // { // Single, or Root prim of linkset, target is ClickOffset * RootRot | ||
2014 | offsetr = offset * partIRot; | ||
2015 | // | ||
2016 | // else | ||
2017 | // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) | ||
2018 | // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + | ||
2019 | // (offset * partRot); | ||
2020 | // } | ||
2021 | |||
2022 | //Console.WriteLine(" "); | ||
2023 | //Console.WriteLine("link number ={0}", part.LinkNum); | ||
2024 | //Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); | ||
2025 | //Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); | ||
2026 | //Console.WriteLine("Click offst ={0}", offset); | ||
2027 | //Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); | ||
2028 | //Console.WriteLine("offsetr ={0}", offsetr); | ||
2029 | //Console.WriteLine("Camera At ={0}", cameraAtOffset); | ||
2030 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | ||
2031 | |||
2032 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | ||
2033 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, offsetr + part.OffsetPosition, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2034 | |||
2035 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
1814 | // This calls HandleAgentSit twice, once from here, and the client calls | 2036 | // This calls HandleAgentSit twice, once from here, and the client calls |
1815 | // HandleAgentSit itself after it gets to the location | 2037 | // HandleAgentSit itself after it gets to the location |
1816 | // It doesn't get to the location until we've moved them there though | 2038 | // It doesn't get to the location until we've moved them there though |
1817 | // which happens in HandleAgentSit :P | 2039 | // which happens in HandleAgentSit :P |
1818 | m_autopilotMoving = autopilot; | 2040 | m_autopilotMoving = autopilot; |
1819 | m_autoPilotTarget = pos; | 2041 | m_autoPilotTarget = autopilotTarget; |
1820 | m_sitAtAutoTarget = autopilot; | 2042 | m_sitAtAutoTarget = autopilot; |
2043 | m_initialSitTarget = autopilotTarget; | ||
1821 | if (!autopilot) | 2044 | if (!autopilot) |
1822 | HandleAgentSit(remoteClient, UUID); | 2045 | HandleAgentSit(remoteClient, UUID); |
1823 | } | 2046 | } |
@@ -2112,47 +2335,122 @@ namespace OpenSim.Region.Framework.Scenes | |||
2112 | { | 2335 | { |
2113 | if (part != null) | 2336 | if (part != null) |
2114 | { | 2337 | { |
2338 | //Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); | ||
2115 | if (part.GetAvatarOnSitTarget() == UUID) | 2339 | if (part.GetAvatarOnSitTarget() == UUID) |
2116 | { | 2340 | { |
2341 | //Console.WriteLine("Scripted Sit"); | ||
2342 | // Scripted sit | ||
2117 | Vector3 sitTargetPos = part.SitTargetPosition; | 2343 | Vector3 sitTargetPos = part.SitTargetPosition; |
2118 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 2344 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
2119 | |||
2120 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
2121 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
2122 | |||
2123 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
2124 | |||
2125 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2345 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
2126 | m_pos += SIT_TARGET_ADJUSTMENT; | 2346 | m_pos += SIT_TARGET_ADJUSTMENT; |
2127 | m_bodyRot = sitTargetOrient; | 2347 | m_bodyRot = sitTargetOrient; |
2128 | //Rotation = sitTargetOrient; | ||
2129 | m_parentPosition = part.AbsolutePosition; | 2348 | m_parentPosition = part.AbsolutePosition; |
2130 | 2349 | part.IsOccupied = true; | |
2131 | //SendTerseUpdateToAllClients(); | 2350 | part.ParentGroup.AddAvatar(agentID); |
2351 | Console.WriteLine("Scripted Sit ofset {0}", m_pos); | ||
2132 | } | 2352 | } |
2133 | else | 2353 | else |
2134 | { | 2354 | { |
2135 | m_pos -= part.AbsolutePosition; | 2355 | // if m_avUnscriptedSitPos is zero then Av sits above center |
2356 | // Else Av sits at m_avUnscriptedSitPos | ||
2357 | |||
2358 | // Non-scripted sit by Kitto Flora 21Nov09 | ||
2359 | // Calculate angle of line from prim to Av | ||
2360 | Quaternion partIRot; | ||
2361 | // if (part.LinkNum == 1) | ||
2362 | // { // Root prim of linkset | ||
2363 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2364 | // } | ||
2365 | // else | ||
2366 | // { // single or child prim | ||
2367 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2368 | // } | ||
2369 | Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; | ||
2370 | float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); | ||
2371 | float x_diff = ( m_avInitialPos.X - sitTargetPos.X); | ||
2372 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
2373 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
2374 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
2375 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
2376 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
2377 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
2378 | |||
2136 | m_parentPosition = part.AbsolutePosition; | 2379 | m_parentPosition = part.AbsolutePosition; |
2137 | } | 2380 | part.IsOccupied = true; |
2381 | part.ParentGroup.AddAvatar(agentID); | ||
2382 | m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation | ||
2383 | (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center | ||
2384 | (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + | ||
2385 | m_avUnscriptedSitPos; // adds click offset, if any | ||
2386 | //Set up raytrace to find top surface of prim | ||
2387 | Vector3 size = part.Scale; | ||
2388 | float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
2389 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
2390 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
2391 | //Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); | ||
2392 | m_scene.PhysicsScene.RaycastWorld( | ||
2393 | start, // Vector3 position, | ||
2394 | down, // Vector3 direction, | ||
2395 | mag, // float length, | ||
2396 | SitAltitudeCallback); // retMethod | ||
2397 | } // end scripted/not | ||
2138 | } | 2398 | } |
2139 | else | 2399 | else // no Av |
2140 | { | 2400 | { |
2141 | return; | 2401 | return; |
2142 | } | 2402 | } |
2143 | } | 2403 | } |
2144 | m_parentID = m_requestedSitTargetID; | 2404 | |
2405 | //We want our offsets to reference the root prim, not the child we may have sat on | ||
2406 | if (!part.IsRoot) | ||
2407 | { | ||
2408 | m_parentID = part.ParentGroup.RootPart.LocalId; | ||
2409 | m_pos += part.OffsetPosition; | ||
2410 | } | ||
2411 | else | ||
2412 | { | ||
2413 | m_parentID = m_requestedSitTargetID; | ||
2414 | } | ||
2145 | 2415 | ||
2146 | Velocity = Vector3.Zero; | 2416 | Velocity = Vector3.Zero; |
2147 | RemoveFromPhysicalScene(); | 2417 | RemoveFromPhysicalScene(); |
2148 | 2418 | ||
2149 | Animator.TrySetMovementAnimation(sitAnimation); | 2419 | Animator.TrySetMovementAnimation(sitAnimation); |
2150 | SendFullUpdateToAllClients(); | 2420 | SendFullUpdateToAllClients(); |
2151 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
2152 | // So we're also sending a terse update (which has avatar rotation) | ||
2153 | // [Update] We do now. | ||
2154 | //SendTerseUpdateToAllClients(); | ||
2155 | } | 2421 | } |
2422 | |||
2423 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) | ||
2424 | { | ||
2425 | // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer | ||
2426 | // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. | ||
2427 | if(hitYN) | ||
2428 | { | ||
2429 | // m_pos = Av offset from prim center to make look like on center | ||
2430 | // m_parentPosition = Actual center pos of prim | ||
2431 | // collisionPoint = spot on prim where we want to sit | ||
2432 | // collisionPoint.Z = global sit surface height | ||
2433 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
2434 | Quaternion partIRot; | ||
2435 | // if (part.LinkNum == 1) | ||
2436 | /// { // Root prim of linkset | ||
2437 | // partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); | ||
2438 | // } | ||
2439 | // else | ||
2440 | // { // single or child prim | ||
2441 | partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
2442 | // } | ||
2443 | if (m_initialSitTarget != null) | ||
2444 | { | ||
2445 | float offZ = collisionPoint.Z - m_initialSitTarget.Z; | ||
2446 | Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction | ||
2447 | //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); | ||
2448 | m_pos += offset; | ||
2449 | // ControllingClient.SendClearFollowCamProperties(part.UUID); | ||
2450 | } | ||
2451 | |||
2452 | } | ||
2453 | } // End SitAltitudeCallback KF. | ||
2156 | 2454 | ||
2157 | /// <summary> | 2455 | /// <summary> |
2158 | /// Event handler for the 'Always run' setting on the client | 2456 | /// Event handler for the 'Always run' setting on the client |
@@ -2182,7 +2480,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2182 | /// </summary> | 2480 | /// </summary> |
2183 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2481 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2184 | /// <param name="rotation">The direction in which this avatar should now face. | 2482 | /// <param name="rotation">The direction in which this avatar should now face. |
2185 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2483 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
2186 | { | 2484 | { |
2187 | if (m_isChildAgent) | 2485 | if (m_isChildAgent) |
2188 | { | 2486 | { |
@@ -2223,10 +2521,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2223 | Rotation = rotation; | 2521 | Rotation = rotation; |
2224 | Vector3 direc = vec * rotation; | 2522 | Vector3 direc = vec * rotation; |
2225 | direc.Normalize(); | 2523 | direc.Normalize(); |
2524 | PhysicsActor actor = m_physicsActor; | ||
2525 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2226 | 2526 | ||
2227 | direc *= 0.03f * 128f * m_speedModifier; | 2527 | direc *= 0.03f * 128f * m_speedModifier; |
2228 | 2528 | ||
2229 | PhysicsActor actor = m_physicsActor; | ||
2230 | if (actor != null) | 2529 | if (actor != null) |
2231 | { | 2530 | { |
2232 | if (actor.Flying) | 2531 | if (actor.Flying) |
@@ -2248,18 +2547,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2248 | { | 2547 | { |
2249 | if (direc.Z > 2.0f) | 2548 | if (direc.Z > 2.0f) |
2250 | { | 2549 | { |
2251 | direc.Z *= 3.0f; | 2550 | if(m_animator.m_animTickJump == -1) |
2252 | 2551 | { | |
2253 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2552 | direc.Z *= 3.0f; // jump |
2254 | Animator.TrySetMovementAnimation("PREJUMP"); | 2553 | } |
2255 | Animator.TrySetMovementAnimation("JUMP"); | 2554 | else |
2555 | { | ||
2556 | direc.Z *= 0.1f; // prejump | ||
2557 | } | ||
2558 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2559 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2560 | Animator.TrySetMovementAnimation("JUMP"); | ||
2561 | */ | ||
2256 | } | 2562 | } |
2257 | } | 2563 | } |
2258 | } | 2564 | } |
2259 | 2565 | ||
2260 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2566 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2261 | m_forceToApply = direc; | 2567 | m_forceToApply = direc; |
2262 | 2568 | m_isNudging = Nudging; | |
2263 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2569 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2264 | } | 2570 | } |
2265 | 2571 | ||
@@ -2274,7 +2580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2274 | const float POSITION_TOLERANCE = 0.05f; | 2580 | const float POSITION_TOLERANCE = 0.05f; |
2275 | //const int TIME_MS_TOLERANCE = 3000; | 2581 | //const int TIME_MS_TOLERANCE = 3000; |
2276 | 2582 | ||
2277 | SendPrimUpdates(); | 2583 | |
2278 | 2584 | ||
2279 | if (m_isChildAgent == false) | 2585 | if (m_isChildAgent == false) |
2280 | { | 2586 | { |
@@ -2304,6 +2610,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2304 | CheckForBorderCrossing(); | 2610 | CheckForBorderCrossing(); |
2305 | CheckForSignificantMovement(); // sends update to the modules. | 2611 | CheckForSignificantMovement(); // sends update to the modules. |
2306 | } | 2612 | } |
2613 | |||
2614 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2615 | SendPrimUpdates(); | ||
2307 | } | 2616 | } |
2308 | 2617 | ||
2309 | #endregion | 2618 | #endregion |
@@ -3076,6 +3385,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3076 | m_callbackURI = cAgent.CallbackURI; | 3385 | m_callbackURI = cAgent.CallbackURI; |
3077 | 3386 | ||
3078 | m_pos = cAgent.Position; | 3387 | m_pos = cAgent.Position; |
3388 | |||
3079 | m_velocity = cAgent.Velocity; | 3389 | m_velocity = cAgent.Velocity; |
3080 | m_CameraCenter = cAgent.Center; | 3390 | m_CameraCenter = cAgent.Center; |
3081 | //m_avHeight = cAgent.Size.Z; | 3391 | //m_avHeight = cAgent.Size.Z; |
@@ -3165,14 +3475,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3165 | { | 3475 | { |
3166 | if (m_forceToApply.HasValue) | 3476 | if (m_forceToApply.HasValue) |
3167 | { | 3477 | { |
3168 | Vector3 force = m_forceToApply.Value; | ||
3169 | 3478 | ||
3479 | Vector3 force = m_forceToApply.Value; | ||
3170 | m_updateflag = true; | 3480 | m_updateflag = true; |
3171 | // movementvector = force; | ||
3172 | Velocity = force; | 3481 | Velocity = force; |
3173 | 3482 | ||
3174 | m_forceToApply = null; | 3483 | m_forceToApply = null; |
3175 | } | 3484 | } |
3485 | else | ||
3486 | { | ||
3487 | if (m_isNudging) | ||
3488 | { | ||
3489 | Vector3 force = Vector3.Zero; | ||
3490 | |||
3491 | m_updateflag = true; | ||
3492 | Velocity = force; | ||
3493 | m_isNudging = false; | ||
3494 | m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" | ||
3495 | } | ||
3496 | } | ||
3176 | } | 3497 | } |
3177 | 3498 | ||
3178 | public override void SetText(string text, Vector3 color, double alpha) | 3499 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3223,18 +3544,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3223 | { | 3544 | { |
3224 | if (e == null) | 3545 | if (e == null) |
3225 | return; | 3546 | return; |
3226 | 3547 | ||
3227 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3548 | // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( |
3228 | // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( | ||
3229 | // as of this comment the interval is set in AddToPhysicalScene | 3549 | // as of this comment the interval is set in AddToPhysicalScene |
3230 | if (Animator!=null) | 3550 | if (Animator!=null) |
3231 | Animator.UpdateMovementAnimations(); | 3551 | { |
3552 | if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, | ||
3553 | { // else its will lock out other animation changes, like ground sit. | ||
3554 | Animator.UpdateMovementAnimations(); | ||
3555 | m_updateCount--; | ||
3556 | } | ||
3557 | } | ||
3232 | 3558 | ||
3233 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3559 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3234 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3560 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3235 | 3561 | ||
3236 | CollisionPlane = Vector4.UnitW; | 3562 | CollisionPlane = Vector4.UnitW; |
3237 | 3563 | ||
3564 | if (m_lastColCount != coldata.Count) | ||
3565 | { | ||
3566 | m_updateCount = UPDATE_COUNT; | ||
3567 | m_lastColCount = coldata.Count; | ||
3568 | } | ||
3569 | |||
3238 | if (coldata.Count != 0 && Animator != null) | 3570 | if (coldata.Count != 0 && Animator != null) |
3239 | { | 3571 | { |
3240 | switch (Animator.CurrentMovementAnimation) | 3572 | switch (Animator.CurrentMovementAnimation) |
@@ -3264,6 +3596,145 @@ namespace OpenSim.Region.Framework.Scenes | |||
3264 | } | 3596 | } |
3265 | } | 3597 | } |
3266 | 3598 | ||
3599 | List<uint> thisHitColliders = new List<uint>(); | ||
3600 | List<uint> endedColliders = new List<uint>(); | ||
3601 | List<uint> startedColliders = new List<uint>(); | ||
3602 | |||
3603 | foreach (uint localid in coldata.Keys) | ||
3604 | { | ||
3605 | thisHitColliders.Add(localid); | ||
3606 | if (!m_lastColliders.Contains(localid)) | ||
3607 | { | ||
3608 | startedColliders.Add(localid); | ||
3609 | } | ||
3610 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3611 | } | ||
3612 | |||
3613 | // calculate things that ended colliding | ||
3614 | foreach (uint localID in m_lastColliders) | ||
3615 | { | ||
3616 | if (!thisHitColliders.Contains(localID)) | ||
3617 | { | ||
3618 | endedColliders.Add(localID); | ||
3619 | } | ||
3620 | } | ||
3621 | //add the items that started colliding this time to the last colliders list. | ||
3622 | foreach (uint localID in startedColliders) | ||
3623 | { | ||
3624 | m_lastColliders.Add(localID); | ||
3625 | } | ||
3626 | // remove things that ended colliding from the last colliders list | ||
3627 | foreach (uint localID in endedColliders) | ||
3628 | { | ||
3629 | m_lastColliders.Remove(localID); | ||
3630 | } | ||
3631 | |||
3632 | // do event notification | ||
3633 | if (startedColliders.Count > 0) | ||
3634 | { | ||
3635 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3636 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3637 | foreach (uint localId in startedColliders) | ||
3638 | { | ||
3639 | if (localId == 0) | ||
3640 | continue; | ||
3641 | |||
3642 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3643 | string data = ""; | ||
3644 | if (obj != null) | ||
3645 | { | ||
3646 | DetectedObject detobj = new DetectedObject(); | ||
3647 | detobj.keyUUID = obj.UUID; | ||
3648 | detobj.nameStr = obj.Name; | ||
3649 | detobj.ownerUUID = obj.OwnerID; | ||
3650 | detobj.posVector = obj.AbsolutePosition; | ||
3651 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3652 | detobj.velVector = obj.Velocity; | ||
3653 | detobj.colliderType = 0; | ||
3654 | detobj.groupUUID = obj.GroupID; | ||
3655 | colliding.Add(detobj); | ||
3656 | } | ||
3657 | } | ||
3658 | |||
3659 | if (colliding.Count > 0) | ||
3660 | { | ||
3661 | StartCollidingMessage.Colliders = colliding; | ||
3662 | |||
3663 | foreach (SceneObjectGroup att in Attachments) | ||
3664 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3665 | } | ||
3666 | } | ||
3667 | |||
3668 | if (endedColliders.Count > 0) | ||
3669 | { | ||
3670 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3671 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3672 | foreach (uint localId in endedColliders) | ||
3673 | { | ||
3674 | if (localId == 0) | ||
3675 | continue; | ||
3676 | |||
3677 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3678 | string data = ""; | ||
3679 | if (obj != null) | ||
3680 | { | ||
3681 | DetectedObject detobj = new DetectedObject(); | ||
3682 | detobj.keyUUID = obj.UUID; | ||
3683 | detobj.nameStr = obj.Name; | ||
3684 | detobj.ownerUUID = obj.OwnerID; | ||
3685 | detobj.posVector = obj.AbsolutePosition; | ||
3686 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3687 | detobj.velVector = obj.Velocity; | ||
3688 | detobj.colliderType = 0; | ||
3689 | detobj.groupUUID = obj.GroupID; | ||
3690 | colliding.Add(detobj); | ||
3691 | } | ||
3692 | } | ||
3693 | |||
3694 | if (colliding.Count > 0) | ||
3695 | { | ||
3696 | EndCollidingMessage.Colliders = colliding; | ||
3697 | |||
3698 | foreach (SceneObjectGroup att in Attachments) | ||
3699 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3700 | } | ||
3701 | } | ||
3702 | |||
3703 | if (thisHitColliders.Count > 0) | ||
3704 | { | ||
3705 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3706 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3707 | foreach (uint localId in thisHitColliders) | ||
3708 | { | ||
3709 | if (localId == 0) | ||
3710 | continue; | ||
3711 | |||
3712 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3713 | string data = ""; | ||
3714 | if (obj != null) | ||
3715 | { | ||
3716 | DetectedObject detobj = new DetectedObject(); | ||
3717 | detobj.keyUUID = obj.UUID; | ||
3718 | detobj.nameStr = obj.Name; | ||
3719 | detobj.ownerUUID = obj.OwnerID; | ||
3720 | detobj.posVector = obj.AbsolutePosition; | ||
3721 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3722 | detobj.velVector = obj.Velocity; | ||
3723 | detobj.colliderType = 0; | ||
3724 | detobj.groupUUID = obj.GroupID; | ||
3725 | colliding.Add(detobj); | ||
3726 | } | ||
3727 | } | ||
3728 | |||
3729 | if (colliding.Count > 0) | ||
3730 | { | ||
3731 | CollidingMessage.Colliders = colliding; | ||
3732 | |||
3733 | foreach (SceneObjectGroup att in Attachments) | ||
3734 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3735 | } | ||
3736 | } | ||
3737 | |||
3267 | if (m_invulnerable) | 3738 | if (m_invulnerable) |
3268 | return; | 3739 | return; |
3269 | 3740 | ||
@@ -3438,7 +3909,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | m_scene = scene; | 3909 | m_scene = scene; |
3439 | 3910 | ||
3440 | RegisterToEvents(); | 3911 | RegisterToEvents(); |
3441 | 3912 | if (m_controllingClient != null) | |
3913 | { | ||
3914 | m_controllingClient.ProcessPendingPackets(); | ||
3915 | } | ||
3442 | /* | 3916 | /* |
3443 | AbsolutePosition = client.StartPos; | 3917 | AbsolutePosition = client.StartPos; |
3444 | 3918 | ||
@@ -3669,6 +4143,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3669 | return; | 4143 | return; |
3670 | } | 4144 | } |
3671 | 4145 | ||
4146 | XmlDocument doc = new XmlDocument(); | ||
4147 | string stateData = String.Empty; | ||
4148 | |||
4149 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
4150 | if (attServ != null) | ||
4151 | { | ||
4152 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
4153 | stateData = attServ.Get(ControllingClient.AgentId.ToString()); | ||
4154 | doc.LoadXml(stateData); | ||
4155 | } | ||
4156 | |||
4157 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
4158 | |||
4159 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
4160 | if (nodes.Count > 0) | ||
4161 | { | ||
4162 | foreach (XmlNode n in nodes) | ||
4163 | { | ||
4164 | XmlElement elem = (XmlElement)n; | ||
4165 | string itemID = elem.GetAttribute("ItemID"); | ||
4166 | string xml = elem.InnerXml; | ||
4167 | |||
4168 | itemData[new UUID(itemID)] = xml; | ||
4169 | } | ||
4170 | } | ||
4171 | |||
3672 | List<int> attPoints = m_appearance.GetAttachedPoints(); | 4172 | List<int> attPoints = m_appearance.GetAttachedPoints(); |
3673 | foreach (int p in attPoints) | 4173 | foreach (int p in attPoints) |
3674 | { | 4174 | { |
@@ -3688,9 +4188,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3688 | 4188 | ||
3689 | try | 4189 | try |
3690 | { | 4190 | { |
3691 | // Rez from inventory | 4191 | string xmlData; |
3692 | UUID asset | 4192 | XmlDocument d = new XmlDocument(); |
3693 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); | 4193 | UUID asset; |
4194 | if (itemData.TryGetValue(itemID, out xmlData)) | ||
4195 | { | ||
4196 | d.LoadXml(xmlData); | ||
4197 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); | ||
4198 | |||
4199 | // Rez from inventory | ||
4200 | asset | ||
4201 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); | ||
4202 | |||
4203 | } | ||
4204 | else | ||
4205 | { | ||
4206 | // Rez from inventory (with a null doc to let | ||
4207 | // CHANGED_OWNER happen) | ||
4208 | asset | ||
4209 | = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); | ||
4210 | } | ||
3694 | 4211 | ||
3695 | m_log.InfoFormat( | 4212 | m_log.InfoFormat( |
3696 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4213 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", |
@@ -3727,5 +4244,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3727 | m_reprioritization_called = false; | 4244 | m_reprioritization_called = false; |
3728 | } | 4245 | } |
3729 | } | 4246 | } |
4247 | |||
4248 | private Vector3 Quat2Euler(Quaternion rot){ | ||
4249 | float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , | ||
4250 | (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); | ||
4251 | float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); | ||
4252 | float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , | ||
4253 | (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); | ||
4254 | return(new Vector3(x,y,z)); | ||
4255 | } | ||
4256 | |||
4257 | |||
3730 | } | 4258 | } |
3731 | } | 4259 | } |