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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b281e5f..e4c9de1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3571,6 +3571,9 @@ namespace OpenSim.Region.Framework.Scenes
3571 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) 3571 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
3572 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) 3572 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
3573 || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE) 3573 || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE)
3574 // if velocity is zero and it wasn't zero last time, send the update
3575 || (Velocity == Vector3.Zero && m_lastVelocity != Vector3.Zero)
3576 // if position has moved just a little and velocity is very low, send the update
3574 || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ ) 3577 || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ )
3575 ) ) 3578 ) )
3576 { 3579 {