diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b281e5f..e4c9de1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3571,6 +3571,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3571 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | 3571 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) |
3572 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | 3572 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) |
3573 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE) | 3573 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE) |
3574 | // if velocity is zero and it wasn't zero last time, send the update | ||
3575 | || (Velocity == Vector3.Zero && m_lastVelocity != Vector3.Zero) | ||
3576 | // if position has moved just a little and velocity is very low, send the update | ||
3574 | || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ ) | 3577 | || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ ) |
3575 | ) ) | 3578 | ) ) |
3576 | { | 3579 | { |