diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 47 |
1 files changed, 44 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b54d1b8..b87275c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1605,8 +1605,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1605 | 1605 | ||
1606 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) | 1606 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) |
1607 | { | 1607 | { |
1608 | /* | ||
1609 | bool twoD = false; | ||
1610 | bool there = false; | ||
1611 | if (Animator != null) | ||
1612 | { | ||
1613 | switch (Animator.CurrentMovementAnimation) | ||
1614 | { | ||
1615 | case "STAND": | ||
1616 | case "WALK": | ||
1617 | case "RUN": | ||
1618 | case "CROUCH": | ||
1619 | case "CROUCHWALK": | ||
1620 | { | ||
1621 | twoD = true; | ||
1622 | } | ||
1623 | break; | ||
1624 | } | ||
1625 | } | ||
1626 | |||
1627 | if (twoD) | ||
1628 | { | ||
1629 | */ | ||
1630 | Vector3 abspos = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, 0.0f); | ||
1631 | Vector3 tgt = new Vector3(m_moveToPositionTarget.X, m_moveToPositionTarget.Y, 0.0f); | ||
1632 | /* if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) there = true; | ||
1633 | } | ||
1634 | else | ||
1635 | { | ||
1636 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) there = true; | ||
1637 | } | ||
1638 | */ | ||
1608 | //Check the error term of the current position in relation to the target position | 1639 | //Check the error term of the current position in relation to the target position |
1609 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) | 1640 | // if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) |
1641 | // if (there) | ||
1642 | if (Util.GetDistanceTo(abspos, tgt) <= 0.5f) | ||
1610 | { | 1643 | { |
1611 | // we are close enough to the target | 1644 | // we are close enough to the target |
1612 | m_moveToPositionTarget = Vector3.Zero; | 1645 | m_moveToPositionTarget = Vector3.Zero; |
@@ -1623,7 +1656,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1623 | // unknown forces are acting on the avatar and we need to adaptively respond | 1656 | // unknown forces are acting on the avatar and we need to adaptively respond |
1624 | // to such forces, but the following simple approach seems to works fine. | 1657 | // to such forces, but the following simple approach seems to works fine. |
1625 | Vector3 LocalVectorToTarget3D = | 1658 | Vector3 LocalVectorToTarget3D = |
1626 | (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1659 | // (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1660 | (tgt - abspos) | ||
1627 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords | 1661 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords |
1628 | // Ignore z component of vector | 1662 | // Ignore z component of vector |
1629 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1663 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
@@ -1760,8 +1794,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1760 | // } | 1794 | // } |
1761 | } | 1795 | } |
1762 | 1796 | ||
1797 | public void StopMoveToPosition() | ||
1798 | { | ||
1799 | m_moveToPositionTarget = Vector3.Zero; | ||
1800 | m_moveToPositionInProgress = false; | ||
1801 | } | ||
1802 | |||
1763 | public void DoMoveToPosition(Object sender, string method, List<String> args) | 1803 | public void DoMoveToPosition(Object sender, string method, List<String> args) |
1764 | { | 1804 | { |
1805 | //Console.WriteLine("SP:DoMoveToPosition"); | ||
1765 | try | 1806 | try |
1766 | { | 1807 | { |
1767 | float locx = 0f; | 1808 | float locx = 0f; |
@@ -1782,7 +1823,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1782 | return; | 1823 | return; |
1783 | } | 1824 | } |
1784 | m_moveToPositionInProgress = true; | 1825 | m_moveToPositionInProgress = true; |
1785 | m_moveToPositionTarget = new Vector3(locx, locy, locz + (m_appearance.AvatarHeight / 2.0f)); | 1826 | m_moveToPositionTarget = new Vector3(locx, locy, locz); |
1786 | } | 1827 | } |
1787 | catch (Exception ex) | 1828 | catch (Exception ex) |
1788 | { | 1829 | { |