diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9402f8b..52e7462 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1075,9 +1075,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1075 | /// </summary> | 1075 | /// </summary> |
1076 | public void CompleteMovement(IClientAPI client) | 1076 | public void CompleteMovement(IClientAPI client) |
1077 | { | 1077 | { |
1078 | // DEBUG ON | 1078 | DateTime startTime = DateTime.Now; |
1079 | m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID); | 1079 | |
1080 | // DEBUG OFF | 1080 | m_log.DebugFormat( |
1081 | "[SCENE PRESENCE]: Completing movement of {0} into region {1}", | ||
1082 | client.Name, Scene.RegionInfo.RegionName); | ||
1081 | 1083 | ||
1082 | Vector3 look = Velocity; | 1084 | Vector3 look = Velocity; |
1083 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1085 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
@@ -1125,6 +1127,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1125 | if (friendsModule != null) | 1127 | if (friendsModule != null) |
1126 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1128 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1127 | } | 1129 | } |
1130 | |||
1131 | m_log.DebugFormat( | ||
1132 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | ||
1133 | client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | ||
1128 | } | 1134 | } |
1129 | 1135 | ||
1130 | /// <summary> | 1136 | /// <summary> |
@@ -2378,7 +2384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2378 | if (remoteAvatar == null) | 2384 | if (remoteAvatar == null) |
2379 | return; | 2385 | return; |
2380 | 2386 | ||
2381 | IClientAPI cl=remoteAvatar.ControllingClient; | 2387 | IClientAPI cl = remoteAvatar.ControllingClient; |
2382 | if (cl == null) | 2388 | if (cl == null) |
2383 | return; | 2389 | return; |
2384 | 2390 | ||
@@ -2387,13 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2387 | 2393 | ||
2388 | if (LocalId == remoteAvatar.LocalId) | 2394 | if (LocalId == remoteAvatar.LocalId) |
2389 | { | 2395 | { |
2390 | m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); | 2396 | m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); |
2391 | return; | 2397 | return; |
2392 | } | 2398 | } |
2393 | 2399 | ||
2394 | if (IsChildAgent) | 2400 | if (IsChildAgent) |
2395 | { | 2401 | { |
2396 | m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); | 2402 | m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); |
2397 | return; | 2403 | return; |
2398 | } | 2404 | } |
2399 | 2405 | ||
@@ -2476,14 +2482,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2476 | { | 2482 | { |
2477 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) | 2483 | if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) |
2478 | { | 2484 | { |
2479 | m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name); | 2485 | // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2480 | m_controllingClient.SendAppearance( | 2486 | m_controllingClient.SendAppearance( |
2481 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); | 2487 | m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); |
2482 | } | 2488 | } |
2483 | } | 2489 | } |
2484 | else | 2490 | else |
2485 | { | 2491 | { |
2486 | m_log.WarnFormat("[SP] AvatarFactory not set"); | 2492 | m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); |
2487 | } | 2493 | } |
2488 | 2494 | ||
2489 | SendInitialFullUpdateToAllClients(); | 2495 | SendInitialFullUpdateToAllClients(); |
@@ -2495,7 +2501,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2495 | public void SendAppearanceToAllOtherAgents() | 2501 | public void SendAppearanceToAllOtherAgents() |
2496 | { | 2502 | { |
2497 | // DEBUG ON | 2503 | // DEBUG ON |
2498 | m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); | 2504 | // m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); |
2499 | // DEBUG OFF | 2505 | // DEBUG OFF |
2500 | m_perfMonMS = Util.EnvironmentTickCount(); | 2506 | m_perfMonMS = Util.EnvironmentTickCount(); |
2501 | 2507 | ||
@@ -2518,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2518 | { | 2524 | { |
2519 | if (LocalId == avatar.LocalId) | 2525 | if (LocalId == avatar.LocalId) |
2520 | { | 2526 | { |
2521 | m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); | 2527 | m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID); |
2522 | return; | 2528 | return; |
2523 | } | 2529 | } |
2524 | 2530 | ||