diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index af28dd9..2db83eb 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1146,12 +1146,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1146 | /// Complete Avatar's movement into the region. | 1146 | /// Complete Avatar's movement into the region. |
1147 | /// </summary> | 1147 | /// </summary> |
1148 | /// <param name="client"></param> | 1148 | /// <param name="client"></param> |
1149 | /// <param name="enableNeighbourChildAgents"> | 1149 | /// <param name="openChildAgents"> |
1150 | /// If true, send notification to neighbour regions to expect | 1150 | /// If true, send notification to neighbour regions to expect |
1151 | /// a child agent from the client. These neighbours can be some distance away, depending right now on the | 1151 | /// a child agent from the client. These neighbours can be some distance away, depending right now on the |
1152 | /// configuration of DefaultDrawDistance in the [Startup] section of config | 1152 | /// configuration of DefaultDrawDistance in the [Startup] section of config |
1153 | /// </param> | 1153 | /// </param> |
1154 | public void CompleteMovement(IClientAPI client, bool enableNeighbourChildAgents) | 1154 | public void CompleteMovement(IClientAPI client, bool openChildAgents) |
1155 | { | 1155 | { |
1156 | // DateTime startTime = DateTime.Now; | 1156 | // DateTime startTime = DateTime.Now; |
1157 | 1157 | ||
@@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1192 | SendInitialData(); | 1192 | SendInitialData(); |
1193 | 1193 | ||
1194 | // Create child agents in neighbouring regions | 1194 | // Create child agents in neighbouring regions |
1195 | if (enableNeighbourChildAgents && !m_isChildAgent) | 1195 | if (openChildAgents && !m_isChildAgent) |
1196 | { | 1196 | { |
1197 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1197 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1198 | if (m_agentTransfer != null) | 1198 | if (m_agentTransfer != null) |