diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a301ccb..1232d0c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1282,8 +1282,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1282 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1282 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1283 | { | 1283 | { |
1284 | // m_log.DebugFormat( | 1284 | // m_log.DebugFormat( |
1285 | // "[SCENE PRESENCE]: In {0} received agent update from {1}", | 1285 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", |
1286 | // Scene.RegionInfo.RegionName, remoteClient.Name); | 1286 | // Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); |
1287 | 1287 | ||
1288 | if (IsChildAgent) | 1288 | if (IsChildAgent) |
1289 | { | 1289 | { |
@@ -2323,6 +2323,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2323 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2324 | public void AddNewMovement(Vector3 vec) | 2324 | public void AddNewMovement(Vector3 vec) |
2325 | { | 2325 | { |
2326 | // m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name); | ||
2327 | |||
2326 | Vector3 direc = vec * Rotation; | 2328 | Vector3 direc = vec * Rotation; |
2327 | direc.Normalize(); | 2329 | direc.Normalize(); |
2328 | 2330 | ||