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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index af9afa6..f83a4d2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1114,7 +1114,7 @@ namespace OpenSim.Region.Framework.Scenes
1114 /// This is called upon a very important packet sent from the client, 1114 /// This is called upon a very important packet sent from the client,
1115 /// so it's client-controlled. Never call this method directly. 1115 /// so it's client-controlled. Never call this method directly.
1116 /// </summary> 1116 /// </summary>
1117 public void CompleteMovement() 1117 public void CompleteMovement(IClientAPI client)
1118 { 1118 {
1119 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); 1119 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
1120 1120
@@ -1159,6 +1159,10 @@ namespace OpenSim.Region.Framework.Scenes
1159 m_agentTransfer.EnableChildAgents(this); 1159 m_agentTransfer.EnableChildAgents(this);
1160 else 1160 else
1161 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); 1161 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
1162
1163 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1164 if (friendsModule != null)
1165 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1162 } 1166 }
1163 1167
1164 } 1168 }