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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs51
1 files changed, 22 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index be56fe1..b84660a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Framework.Scenes
432 { 432 {
433 get 433 get
434 { 434 {
435 if (PhysicsActor != null && m_parentID == 0) 435 if (PhysicsActor != null)
436 { 436 {
437 m_pos = PhysicsActor.Position; 437 m_pos = PhysicsActor.Position;
438 438
@@ -477,7 +477,7 @@ namespace OpenSim.Region.Framework.Scenes
477 } 477 }
478 } 478 }
479 479
480 // Don't update while sitting 480 // Don't update while sitting. The PhysicsActor above is null whilst sitting.
481 if (ParentID == 0) 481 if (ParentID == 0)
482 { 482 {
483 m_pos = value; 483 m_pos = value;
@@ -504,6 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
504 // There is no offset position when not seated 504 // There is no offset position when not seated
505 if (ParentID == 0) 505 if (ParentID == 0)
506 return; 506 return;
507
507 m_pos = value; 508 m_pos = value;
508 } 509 }
509 } 510 }
@@ -562,19 +563,18 @@ namespace OpenSim.Region.Framework.Scenes
562 563
563 public bool IsChildAgent { get; set; } 564 public bool IsChildAgent { get; set; }
564 565
565 public uint ParentID 566 /// <summary>
566 { 567 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
567 get { return m_parentID; } 568 /// </summary>
568 set { m_parentID = value; } 569 public uint ParentID { get; set; }
569 }
570 private uint m_parentID;
571 570
572 public SceneObjectPart ParentPart 571 /// <summary>
573 { 572 /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null.
574 get { return m_parentPart; } 573 /// </summary>
575 set { m_parentPart = value; } 574 /// <remarks>
576 } 575 /// If you use this property then you must take a reference since another thread could set it to null.
577 private SceneObjectPart m_parentPart = null; 576 /// </remarks>
577 public SceneObjectPart ParentPart { get; set; }
578 578
579 public float Health 579 public float Health
580 { 580 {
@@ -2204,23 +2204,16 @@ namespace OpenSim.Region.Framework.Scenes
2204// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2204// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
2205// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); 2205// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
2206 } 2206 }
2207 }
2208 else
2209 {
2210 return;
2211 }
2212 2207
2213 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2208 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2214 if (ParentPart == null) 2209 ParentID = m_requestedSitTargetID;
2215 return;
2216 2210
2217 ParentID = m_requestedSitTargetID; 2211 Velocity = Vector3.Zero;
2218 2212 RemoveFromPhysicalScene();
2219 Velocity = Vector3.Zero; 2213
2220 RemoveFromPhysicalScene(); 2214 Animator.TrySetMovementAnimation(sitAnimation);
2221 2215 SendAvatarDataToAllAgents();
2222 Animator.TrySetMovementAnimation(sitAnimation); 2216 }
2223 SendAvatarDataToAllAgents();
2224 } 2217 }
2225 2218
2226 public void HandleAgentSitOnGround() 2219 public void HandleAgentSitOnGround()