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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1ea4585..91044be 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2367,9 +2367,11 @@ namespace OpenSim.Region.Framework.Scenes
2367 2367
2368 if (m_isChildAgent == false) 2368 if (m_isChildAgent == false)
2369 { 2369 {
2370 Vector3 velocity = m_physicsActor.Velocity;
2371
2370 // Throw away duplicate or insignificant updates 2372 // Throw away duplicate or insignificant updates
2371 if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || 2373 if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2372 !m_velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 2374 !velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2373 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 2375 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
2374 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 2376 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
2375 { 2377 {
@@ -2378,7 +2380,7 @@ namespace OpenSim.Region.Framework.Scenes
2378 // Update the "last" values 2380 // Update the "last" values
2379 m_lastPosition = m_pos; 2381 m_lastPosition = m_pos;
2380 m_lastRotation = m_bodyRot; 2382 m_lastRotation = m_bodyRot;
2381 m_lastVelocity = m_velocity; 2383 m_lastVelocity = velocity;
2382 m_lastTerseSent = Environment.TickCount; 2384 m_lastTerseSent = Environment.TickCount;
2383 } 2385 }
2384 2386
@@ -2411,7 +2413,7 @@ namespace OpenSim.Region.Framework.Scenes
2411 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2413 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2412 2414
2413 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2415 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2414 pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient))); 2416 pos, m_physicsActor.Velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient)));
2415 2417
2416 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2418 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2417 m_scene.StatsReporter.AddAgentUpdates(1); 2419 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -3355,15 +3357,17 @@ namespace OpenSim.Region.Framework.Scenes
3355 // as of this comment the interval is set in AddToPhysicalScene 3357 // as of this comment the interval is set in AddToPhysicalScene
3356 UpdateMovementAnimations(); 3358 UpdateMovementAnimations();
3357 3359
3360 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3361 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3362
3358 if (m_invulnerable) 3363 if (m_invulnerable)
3359 return; 3364 return;
3360 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3365
3361 Dictionary<uint, float> coldata = collisionData.m_objCollisionList;
3362 float starthealth = Health; 3366 float starthealth = Health;
3363 uint killerObj = 0; 3367 uint killerObj = 0;
3364 foreach (uint localid in coldata.Keys) 3368 foreach (uint localid in coldata.Keys)
3365 { 3369 {
3366 if (coldata[localid] <= 0.10f || m_invulnerable) 3370 if (coldata[localid].PenetrationDepth <= 0.10f || m_invulnerable)
3367 continue; 3371 continue;
3368 //if (localid == 0) 3372 //if (localid == 0)
3369 //continue; 3373 //continue;
@@ -3373,9 +3377,9 @@ namespace OpenSim.Region.Framework.Scenes
3373 if (part != null && part.ParentGroup.Damage != -1.0f) 3377 if (part != null && part.ParentGroup.Damage != -1.0f)
3374 Health -= part.ParentGroup.Damage; 3378 Health -= part.ParentGroup.Damage;
3375 else 3379 else
3376 Health -= coldata[localid] * 5; 3380 Health -= coldata[localid].PenetrationDepth * 5.0f;
3377 3381
3378 if (Health <= 0) 3382 if (Health <= 0.0f)
3379 { 3383 {
3380 if (localid != 0) 3384 if (localid != 0)
3381 killerObj = localid; 3385 killerObj = localid;