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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs39
1 files changed, 25 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5b9438b..8e55996 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -782,15 +782,6 @@ namespace OpenSim.Region.Framework.Scenes
782 782
783 AdjustKnownSeeds(); 783 AdjustKnownSeeds();
784 784
785 // we created a new ScenePresence (a new child agent) in a fresh region.
786 // Request info about all the (root) agents in this region
787 // Note: This won't send data *to* other clients in that region (children don't send)
788
789// MIC: This gets called again in CompleteMovement
790 // SendInitialFullUpdateToAllClients();
791 SendOtherAgentsAvatarDataToMe();
792 SendOtherAgentsAppearanceToMe();
793
794 RegisterToEvents(); 785 RegisterToEvents();
795 SetDirectionVectors(); 786 SetDirectionVectors();
796 787
@@ -1191,9 +1182,9 @@ namespace OpenSim.Region.Framework.Scenes
1191 { 1182 {
1192// DateTime startTime = DateTime.Now; 1183// DateTime startTime = DateTime.Now;
1193 1184
1194 m_log.DebugFormat( 1185// m_log.DebugFormat(
1195 "[SCENE PRESENCE]: Completing movement of {0} into region {1}", 1186// "[SCENE PRESENCE]: Completing movement of {0} into region {1}",
1196 client.Name, Scene.RegionInfo.RegionName); 1187// client.Name, Scene.RegionInfo.RegionName);
1197 1188
1198 Vector3 look = Velocity; 1189 Vector3 look = Velocity;
1199 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1190 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@@ -1225,7 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes
1225 //m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); 1216 //m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1226 1217
1227 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1218 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1228 SendInitialData(); 1219 ValidateAndSendAppearanceAndAgentData();
1229 1220
1230 // Create child agents in neighbouring regions 1221 // Create child agents in neighbouring regions
1231 if (openChildAgents && !IsChildAgent) 1222 if (openChildAgents && !IsChildAgent)
@@ -2512,11 +2503,31 @@ namespace OpenSim.Region.Framework.Scenes
2512 ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); 2503 ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
2513 } 2504 }
2514 2505
2506 public void SendInitialDataToMe()
2507 {
2508 // we created a new ScenePresence (a new child agent) in a fresh region.
2509 // Request info about all the (root) agents in this region
2510 // Note: This won't send data *to* other clients in that region (children don't send)
2511 SendOtherAgentsAvatarDataToMe();
2512 SendOtherAgentsAppearanceToMe();
2513
2514 // Send all scene object to the new client
2515 Util.FireAndForget(delegate
2516 {
2517 EntityBase[] entities = Scene.Entities.GetEntities();
2518 foreach(EntityBase e in entities)
2519 {
2520 if (e != null && e is SceneObjectGroup)
2521 ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
2522 }
2523 });
2524 }
2525
2515 /// <summary> 2526 /// <summary>
2516 /// Do everything required once a client completes its movement into a region and becomes 2527 /// Do everything required once a client completes its movement into a region and becomes
2517 /// a root agent. 2528 /// a root agent.
2518 /// </summary> 2529 /// </summary>
2519 private void SendInitialData() 2530 private void ValidateAndSendAppearanceAndAgentData()
2520 { 2531 {
2521 //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); 2532 //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
2522 // Moved this into CompleteMovement to ensure that Appearance is initialized before 2533 // Moved this into CompleteMovement to ensure that Appearance is initialized before