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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1c7102b..93a25b5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -159,8 +159,6 @@ namespace OpenSim.Region.Framework.Scenes
159 private Vector3 m_lastChildAgentUpdatePosition; 159 private Vector3 m_lastChildAgentUpdatePosition;
160 private Vector3 m_lastChildAgentUpdateCamPosition; 160 private Vector3 m_lastChildAgentUpdateCamPosition;
161 161
162 private int m_perfMonMS;
163
164 private const int LAND_VELOCITYMAG_MAX = 12; 162 private const int LAND_VELOCITYMAG_MAX = 12;
165 163
166 public bool IsRestrictedToRegion; 164 public bool IsRestrictedToRegion;
@@ -1285,8 +1283,6 @@ namespace OpenSim.Region.Framework.Scenes
1285 // return; 1283 // return;
1286 //} 1284 //}
1287 1285
1288// m_perfMonMS = Util.EnvironmentTickCount();
1289
1290 ++m_movementUpdateCount; 1286 ++m_movementUpdateCount;
1291 if (m_movementUpdateCount < 1) 1287 if (m_movementUpdateCount < 1)
1292 m_movementUpdateCount = 1; 1288 m_movementUpdateCount = 1;
@@ -1573,9 +1569,6 @@ namespace OpenSim.Region.Framework.Scenes
1573 } 1569 }
1574 1570
1575 m_scene.EventManager.TriggerOnClientMovement(this); 1571 m_scene.EventManager.TriggerOnClientMovement(this);
1576
1577 // It doesn't make sense to add this to frame stats as this update is processed indepedently of the scene loop
1578// m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
1579 } 1572 }
1580 1573
1581 /// <summary> 1574 /// <summary>