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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0eecf77..f5b37d3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2554,7 +2554,10 @@ namespace OpenSim.Region.Framework.Scenes
2554 // again here... this comes after the cached appearance check because the avatars 2554 // again here... this comes after the cached appearance check because the avatars
2555 // appearance goes into the avatar update packet 2555 // appearance goes into the avatar update packet
2556 SendAvatarDataToAllAgents(); 2556 SendAvatarDataToAllAgents();
2557 SendAppearanceToAgent(this); 2557
2558 // Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
2559 // this.
2560// SendAppearanceToAgent(this);
2558 2561
2559 // If we are using the the cached appearance then send it out to everyone 2562 // If we are using the the cached appearance then send it out to everyone
2560 if (cachedappearance) 2563 if (cachedappearance)
@@ -2689,7 +2692,7 @@ namespace OpenSim.Region.Framework.Scenes
2689 public void SendAppearanceToAgent(ScenePresence avatar) 2692 public void SendAppearanceToAgent(ScenePresence avatar)
2690 { 2693 {
2691// m_log.DebugFormat( 2694// m_log.DebugFormat(
2692// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); 2695// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
2693 2696
2694 avatar.ControllingClient.SendAppearance( 2697 avatar.ControllingClient.SendAppearance(
2695 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); 2698 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());