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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
1 files changed, 6 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0e7f2e5..548dfd3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -109,15 +109,10 @@ namespace OpenSim.Region.Framework.Scenes
109 109
110 public UUID currentParcelUUID = UUID.Zero; 110 public UUID currentParcelUUID = UUID.Zero;
111 111
112 protected ScenePresenceAnimator m_animator;
113 /// <value> 112 /// <value>
114 /// The animator for this avatar 113 /// The animator for this avatar
115 /// </value> 114 /// </value>
116 public ScenePresenceAnimator Animator 115 public ScenePresenceAnimator Animator { get; private set; }
117 {
118 get { return m_animator; }
119 private set { m_animator = value; }
120 }
121 116
122 /// <summary> 117 /// <summary>
123 /// Attachments recorded on this avatar. 118 /// Attachments recorded on this avatar.
@@ -2569,8 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes
2569 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 2564 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
2570 2565
2571 avatar.ControllingClient.SendAvatarDataImmediate(this); 2566 avatar.ControllingClient.SendAvatarDataImmediate(this);
2572 if (Animator != null) 2567 Animator.SendAnimPackToClient(avatar.ControllingClient);
2573 Animator.SendAnimPackToClient(avatar.ControllingClient);
2574 } 2568 }
2575 2569
2576 /// <summary> 2570 /// <summary>
@@ -3239,14 +3233,12 @@ namespace OpenSim.Region.Framework.Scenes
3239 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3233 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
3240 // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( 3234 // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
3241 // as of this comment the interval is set in AddToPhysicalScene 3235 // as of this comment the interval is set in AddToPhysicalScene
3242 if (Animator != null) 3236
3243 {
3244// if (m_updateCount > 0) 3237// if (m_updateCount > 0)
3245// { 3238// {
3246 Animator.UpdateMovementAnimations(); 3239 Animator.UpdateMovementAnimations();
3247// m_updateCount--; 3240// m_updateCount--;
3248// } 3241// }
3249 }
3250 3242
3251 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3243 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3252 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; 3244 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
@@ -3261,7 +3253,7 @@ namespace OpenSim.Region.Framework.Scenes
3261// m_lastColCount = coldata.Count; 3253// m_lastColCount = coldata.Count;
3262// } 3254// }
3263 3255
3264 if (coldata.Count != 0 && Animator != null) 3256 if (coldata.Count != 0)
3265 { 3257 {
3266 switch (Animator.CurrentMovementAnimation) 3258 switch (Animator.CurrentMovementAnimation)
3267 { 3259 {
@@ -3371,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes
3371 ControllingClient.SendHealth(Health); 3363 ControllingClient.SendHealth(Health);
3372 } 3364 }
3373 3365
3374 public void Close() 3366 protected internal void Close()
3375 { 3367 {
3376 // Clear known regions 3368 // Clear known regions
3377 KnownRegions = new Dictionary<ulong, string>(); 3369 KnownRegions = new Dictionary<ulong, string>();
@@ -3387,8 +3379,6 @@ namespace OpenSim.Region.Framework.Scenes
3387 // m_reprioritizationTimer.Dispose(); 3379 // m_reprioritizationTimer.Dispose();
3388 3380
3389 RemoveFromPhysicalScene(); 3381 RemoveFromPhysicalScene();
3390 Animator.Close();
3391 Animator = null;
3392 } 3382 }
3393 3383
3394 public void AddAttachment(SceneObjectGroup gobj) 3384 public void AddAttachment(SceneObjectGroup gobj)