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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 557fc42..208c2a6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1758,7 +1758,7 @@ namespace OpenSim.Region.Framework.Scenes
1758 return; 1758 return;
1759 } 1759 }
1760 m_moveToPositionInProgress = true; 1760 m_moveToPositionInProgress = true;
1761 m_moveToPositionTarget = new Vector3(locx, locy, locz); 1761 m_moveToPositionTarget = new Vector3(locx, locy, locz + (m_appearance.AvatarHeight / 2.0f));
1762 } 1762 }
1763 catch (Exception ex) 1763 catch (Exception ex)
1764 { 1764 {
@@ -2008,7 +2008,7 @@ namespace OpenSim.Region.Framework.Scenes
2008 } 2008 }
2009 else // Not Scripted 2009 else // Not Scripted
2010 { 2010 {
2011 if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) 2011 if ( (Math.Abs(offset.X) > 0.1f) || (Math.Abs(offset.Y) > 0.1f) ) // Changed 0.5M to 0.1M as they want to be able to sit close together
2012 { 2012 {
2013 // large prim & offset, ignore if other Avs sitting 2013 // large prim & offset, ignore if other Avs sitting
2014// offset.Z -= 0.05f; 2014// offset.Z -= 0.05f;