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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8a6a6b4..913942f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3432,7 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes
3432 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3432 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3433 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3433 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3434 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3434 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3435 PhysicsActor.SubscribeEvents(500); 3435 PhysicsActor.SubscribeEvents(100);
3436 PhysicsActor.LocalID = LocalId; 3436 PhysicsActor.LocalID = LocalId;
3437 } 3437 }
3438 3438
@@ -4325,6 +4325,8 @@ namespace OpenSim.Region.Framework.Scenes
4325 // do event notification 4325 // do event notification
4326 if (startedColliders.Count > 0) 4326 if (startedColliders.Count > 0)
4327 { 4327 {
4328 CollisionSounds.AvatarCollisionSound(this, startedColliders);
4329
4328 ColliderArgs StartCollidingMessage = new ColliderArgs(); 4330 ColliderArgs StartCollidingMessage = new ColliderArgs();
4329 List<DetectedObject> colliding = new List<DetectedObject>(); 4331 List<DetectedObject> colliding = new List<DetectedObject>();
4330 foreach (uint localId in startedColliders) 4332 foreach (uint localId in startedColliders)