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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9dbe332..93e66e0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2872,6 +2872,9 @@ namespace OpenSim.Region.Framework.Scenes
2872 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || 2872 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
2873 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) 2873 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
2874 { 2874 {
2875 m_lastChildAgentUpdatePosition = AbsolutePosition;
2876 m_lastChildAgentUpdateCamPosition = CameraPosition;
2877
2875 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2878 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2876 cadu.ActiveGroupID = UUID.Zero.Guid; 2879 cadu.ActiveGroupID = UUID.Zero.Guid;
2877 cadu.AgentID = UUID.Guid; 2880 cadu.AgentID = UUID.Guid;
@@ -2880,8 +2883,6 @@ namespace OpenSim.Region.Framework.Scenes
2880 Vector3 tempCameraCenter = m_CameraCenter; 2883 Vector3 tempCameraCenter = m_CameraCenter;
2881 cadu.cameraPosition = tempCameraCenter; 2884 cadu.cameraPosition = tempCameraCenter;
2882 cadu.drawdistance = m_DrawDistance; 2885 cadu.drawdistance = m_DrawDistance;
2883 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
2884 cadu.godlevel = m_godlevel;
2885 cadu.GroupAccess = 0; 2886 cadu.GroupAccess = 0;
2886 cadu.Position = AbsolutePosition; 2887 cadu.Position = AbsolutePosition;
2887 cadu.regionHandle = m_rootRegionHandle; 2888 cadu.regionHandle = m_rootRegionHandle;
@@ -2904,9 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes
2904 agentpos.CopyFrom(cadu); 2905 agentpos.CopyFrom(cadu);
2905 2906
2906 m_scene.SendOutChildAgentUpdates(agentpos, this); 2907 m_scene.SendOutChildAgentUpdates(agentpos, this);
2907
2908 m_lastChildAgentUpdatePosition = AbsolutePosition;
2909 m_lastChildAgentUpdateCamPosition = CameraPosition;
2910 } 2908 }
2911 } 2909 }
2912 2910