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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ee8a236..ed3a7f1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1237,22 +1237,6 @@ namespace OpenSim.Region.Framework.Scenes
1237 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1237 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1238 } 1238 }
1239 1239
1240 // HACK HACK -- just seeing how the viewer responds
1241 // Let's send the Suitcase or the real root folder folder for incoming HG agents
1242 // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
1243 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
1244 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
1245 {
1246 // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
1247 IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
1248 if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
1249 {
1250 m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
1251 InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
1252 //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
1253 client.SendBulkUpdateInventory(root);
1254 }
1255 }
1256 1240
1257// m_log.DebugFormat( 1241// m_log.DebugFormat(
1258// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1242// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",