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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs56
1 files changed, 5 insertions, 51 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 45375b0..15b9446 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes
65 public ScriptControlled eventControls; 65 public ScriptControlled eventControls;
66 } 66 }
67 67
68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence); 68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
69 69
70 public class ScenePresence : EntityBase, ISceneEntity 70 public class ScenePresence : EntityBase, ISceneEntity
71 { 71 {
@@ -173,8 +173,6 @@ namespace OpenSim.Region.Framework.Scenes
173 173
174 public string JID = String.Empty; 174 public string JID = String.Empty;
175 175
176 // Agent moves with a PID controller causing a force to be exerted.
177 private bool m_newCoarseLocations = true;
178 private float m_health = 100f; 176 private float m_health = 100f;
179 177
180 // Default AV Height 178 // Default AV Height
@@ -2296,12 +2294,6 @@ namespace OpenSim.Region.Framework.Scenes
2296 2294
2297 SendPrimUpdates(); 2295 SendPrimUpdates();
2298 2296
2299 if (m_newCoarseLocations)
2300 {
2301 SendCoarseLocations();
2302 m_newCoarseLocations = false;
2303 }
2304
2305 if (m_isChildAgent == false) 2297 if (m_isChildAgent == false)
2306 { 2298 {
2307// PhysicsActor actor = m_physicsActor; 2299// PhysicsActor actor = m_physicsActor;
@@ -2375,12 +2367,12 @@ namespace OpenSim.Region.Framework.Scenes
2375 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2367 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2376 } 2368 }
2377 2369
2378 public void SendCoarseLocations() 2370 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2379 { 2371 {
2380 SendCourseLocationsMethod d = m_sendCourseLocationsMethod; 2372 SendCourseLocationsMethod d = m_sendCourseLocationsMethod;
2381 if (d != null) 2373 if (d != null)
2382 { 2374 {
2383 d.Invoke(m_scene.RegionInfo.originRegionID, this); 2375 d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
2384 } 2376 }
2385 } 2377 }
2386 2378
@@ -2390,50 +2382,13 @@ namespace OpenSim.Region.Framework.Scenes
2390 m_sendCourseLocationsMethod = d; 2382 m_sendCourseLocationsMethod = d;
2391 } 2383 }
2392 2384
2393 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) 2385 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2394 { 2386 {
2395 m_perfMonMS = Util.EnvironmentTickCount(); 2387 m_perfMonMS = Util.EnvironmentTickCount();
2396 2388 m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
2397 List<Vector3> CoarseLocations = new List<Vector3>();
2398 List<UUID> AvatarUUIDs = new List<UUID>();
2399 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
2400 {
2401 if (sp.IsChildAgent)
2402 return;
2403
2404 if (sp.ParentID != 0)
2405 {
2406 // sitting avatar
2407 SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID);
2408 if (sop != null)
2409 {
2410 CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos);
2411 AvatarUUIDs.Add(sp.UUID);
2412 }
2413 else
2414 {
2415 // we can't find the parent.. ! arg!
2416 CoarseLocations.Add(sp.m_pos);
2417 AvatarUUIDs.Add(sp.UUID);
2418 }
2419 }
2420 else
2421 {
2422 CoarseLocations.Add(sp.m_pos);
2423 AvatarUUIDs.Add(sp.UUID);
2424 }
2425 });
2426
2427 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
2428
2429 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2389 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2430 } 2390 }
2431 2391
2432 public void CoarseLocationChange()
2433 {
2434 m_newCoarseLocations = true;
2435 }
2436
2437 /// <summary> 2392 /// <summary>
2438 /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) 2393 /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar)
2439 /// </summary> 2394 /// </summary>
@@ -2668,7 +2623,6 @@ namespace OpenSim.Region.Framework.Scenes
2668 { 2623 {
2669 posLastSignificantMove = AbsolutePosition; 2624 posLastSignificantMove = AbsolutePosition;
2670 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); 2625 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
2671 m_scene.NotifyMyCoarseLocationChange();
2672 } 2626 }
2673 2627
2674 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 2628 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m