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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs98
1 files changed, 48 insertions, 50 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index beff239..b8ae553 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -285,16 +285,10 @@ namespace OpenSim.Region.Framework.Scenes
285 285
286 #region Properties 286 #region Properties
287 287
288 protected PhysicsActor m_physicsActor;
289
290 /// <summary> 288 /// <summary>
291 /// Physical scene representation of this Avatar. 289 /// Physical scene representation of this Avatar.
292 /// </summary> 290 /// </summary>
293 public PhysicsActor PhysicsActor 291 public PhysicsActor PhysicsActor { get; private set; }
294 {
295 set { m_physicsActor = value; }
296 get { return m_physicsActor; }
297 }
298 292
299 private byte m_movementflag; 293 private byte m_movementflag;
300 294
@@ -508,9 +502,9 @@ namespace OpenSim.Region.Framework.Scenes
508 { 502 {
509 m_pos = PhysicsActor.Position; 503 m_pos = PhysicsActor.Position;
510 504
511// m_log.DebugFormat( 505 //m_log.DebugFormat(
512// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", 506 // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
513// m_pos, Name, Scene.RegionInfo.RegionName); 507 // m_pos, Name, Scene.RegionInfo.RegionName);
514 } 508 }
515 else 509 else
516 { 510 {
@@ -540,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes
540 } 534 }
541 } 535 }
542 } 536 }
543
544 return m_pos; 537 return m_pos;
545 } 538 }
546 set 539 set
@@ -560,9 +553,9 @@ namespace OpenSim.Region.Framework.Scenes
560 m_pos = value; 553 m_pos = value;
561 ParentPosition = Vector3.Zero; 554 ParentPosition = Vector3.Zero;
562 555
563// m_log.DebugFormat( 556 //m_log.DebugFormat(
564// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}", 557 // "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
565// Scene.RegionInfo.RegionName, Name, m_pos); 558 // Scene.RegionInfo.RegionName, Name, m_pos);
566 } 559 }
567 } 560 }
568 561
@@ -791,7 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
791 public void RegisterToEvents() 784 public void RegisterToEvents()
792 { 785 {
793 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 786 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
794 //ControllingClient.OnCompleteMovementToRegion += SendInitialData;
795 ControllingClient.OnAgentUpdate += HandleAgentUpdate; 787 ControllingClient.OnAgentUpdate += HandleAgentUpdate;
796 ControllingClient.OnAgentRequestSit += HandleAgentRequestSit; 788 ControllingClient.OnAgentRequestSit += HandleAgentRequestSit;
797 ControllingClient.OnAgentSit += HandleAgentSit; 789 ControllingClient.OnAgentSit += HandleAgentSit;
@@ -839,11 +831,6 @@ namespace OpenSim.Region.Framework.Scenes
839 831
840 #endregion 832 #endregion
841 833
842 public uint GenerateClientFlags(UUID ObjectID)
843 {
844 return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
845 }
846
847 #region Status Methods 834 #region Status Methods
848 835
849 /// <summary> 836 /// <summary>
@@ -1032,18 +1019,19 @@ namespace OpenSim.Region.Framework.Scenes
1032 { 1019 {
1033 if (PhysicsActor != null) 1020 if (PhysicsActor != null)
1034 { 1021 {
1035 try 1022// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
1036 { 1023 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
1037 PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1024 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1038 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1025 PhysicsActor.UnSubscribeEvents();
1039 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); 1026 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1040 PhysicsActor.UnSubscribeEvents(); 1027 PhysicsActor = null;
1041 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1042 PhysicsActor = null;
1043 }
1044 catch
1045 { }
1046 } 1028 }
1029// else
1030// {
1031// m_log.ErrorFormat(
1032// "[SCENE PRESENCE]: Attempt to remove physics actor for {0} on {1} but this scene presence has no physics actor",
1033// Name, Scene.RegionInfo.RegionName);
1034// }
1047 } 1035 }
1048 1036
1049 /// <summary> 1037 /// <summary>
@@ -1154,13 +1142,11 @@ namespace OpenSim.Region.Framework.Scenes
1154 /// <summary> 1142 /// <summary>
1155 /// Sets avatar height in the physics plugin 1143 /// Sets avatar height in the physics plugin
1156 /// </summary> 1144 /// </summary>
1145 /// <param name="height">New height of avatar</param>
1157 public void SetHeight(float height) 1146 public void SetHeight(float height)
1158 { 1147 {
1159 if (PhysicsActor != null && !IsChildAgent) 1148 if (PhysicsActor != null && !IsChildAgent)
1160 { 1149 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
1161 Vector3 SetSize = new Vector3(0.45f, 0.6f, height);
1162 PhysicsActor.Size = SetSize;
1163 }
1164 } 1150 }
1165 1151
1166 /// <summary> 1152 /// <summary>
@@ -1925,7 +1911,7 @@ namespace OpenSim.Region.Framework.Scenes
1925// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); 1911// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
1926 1912
1927 if (PhysicsActor != null) 1913 if (PhysicsActor != null)
1928 m_sitAvatarHeight = m_physicsActor.Size.Z; 1914 m_sitAvatarHeight = PhysicsActor.Size.Z;
1929 1915
1930 bool canSit = false; 1916 bool canSit = false;
1931 pos = part.AbsolutePosition + offset; 1917 pos = part.AbsolutePosition + offset;
@@ -2570,7 +2556,10 @@ namespace OpenSim.Region.Framework.Scenes
2570 // only send update from root agents to other clients; children are only "listening posts" 2556 // only send update from root agents to other clients; children are only "listening posts"
2571 if (IsChildAgent) 2557 if (IsChildAgent)
2572 { 2558 {
2573 m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); 2559 m_log.WarnFormat(
2560 "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}",
2561 Name, Scene.RegionInfo.RegionName);
2562
2574 return; 2563 return;
2575 } 2564 }
2576 2565
@@ -2628,7 +2617,10 @@ namespace OpenSim.Region.Framework.Scenes
2628 // only send update from root agents to other clients; children are only "listening posts" 2617 // only send update from root agents to other clients; children are only "listening posts"
2629 if (IsChildAgent) 2618 if (IsChildAgent)
2630 { 2619 {
2631 m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent"); 2620 m_log.WarnFormat(
2621 "[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}",
2622 Name, Scene.RegionInfo.RegionName);
2623
2632 return; 2624 return;
2633 } 2625 }
2634 2626
@@ -2675,7 +2667,7 @@ namespace OpenSim.Region.Framework.Scenes
2675 public void SendAppearanceToAgent(ScenePresence avatar) 2667 public void SendAppearanceToAgent(ScenePresence avatar)
2676 { 2668 {
2677// m_log.DebugFormat( 2669// m_log.DebugFormat(
2678// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); 2670// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
2679 2671
2680 avatar.ControllingClient.SendAppearance( 2672 avatar.ControllingClient.SendAppearance(
2681 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); 2673 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
@@ -2957,7 +2949,10 @@ namespace OpenSim.Region.Framework.Scenes
2957 if (byebyeRegions.Count > 0) 2949 if (byebyeRegions.Count > 0)
2958 { 2950 {
2959 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 2951 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
2960 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); 2952 Util.FireAndForget(delegate
2953 {
2954 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
2955 });
2961 } 2956 }
2962 2957
2963 foreach (ulong handle in byebyeRegions) 2958 foreach (ulong handle in byebyeRegions)
@@ -3007,6 +3002,7 @@ namespace OpenSim.Region.Framework.Scenes
3007 CopyFrom(cAgentData); 3002 CopyFrom(cAgentData);
3008 } 3003 }
3009 3004
3005 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3010 /// <summary> 3006 /// <summary>
3011 /// This updates important decision making data about a child agent 3007 /// This updates important decision making data about a child agent
3012 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3008 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
@@ -3027,8 +3023,8 @@ namespace OpenSim.Region.Framework.Scenes
3027 // region's draw distance. 3023 // region's draw distance.
3028 // DrawDistance = cAgentData.Far; 3024 // DrawDistance = cAgentData.Far;
3029 DrawDistance = Scene.DefaultDrawDistance; 3025 DrawDistance = Scene.DefaultDrawDistance;
3030 3026
3031 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! 3027 if (cAgentData.Position != marker) // UGH!!
3032 m_pos = cAgentData.Position + offset; 3028 m_pos = cAgentData.Position + offset;
3033 3029
3034 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) 3030 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance)
@@ -3039,8 +3035,6 @@ namespace OpenSim.Region.Framework.Scenes
3039 3035
3040 CameraPosition = cAgentData.Center + offset; 3036 CameraPosition = cAgentData.Center + offset;
3041 3037
3042 //SetHeight(cAgentData.AVHeight);
3043
3044 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 3038 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
3045 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); 3039 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
3046 3040
@@ -3251,6 +3245,13 @@ namespace OpenSim.Region.Framework.Scenes
3251// "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", 3245// "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}",
3252// Name, isFlying, Scene.RegionInfo.RegionName); 3246// Name, isFlying, Scene.RegionInfo.RegionName);
3253 3247
3248 if (PhysicsActor != null)
3249 {
3250 m_log.ErrorFormat(
3251 "[SCENE PRESENCE]: Adding physics actor for {0} to {1} but this scene presence already has a physics actor",
3252 Name, Scene.RegionInfo.RegionName);
3253 }
3254
3254 if (Appearance.AvatarHeight == 0) 3255 if (Appearance.AvatarHeight == 0)
3255 Appearance.SetHeight(); 3256 Appearance.SetHeight();
3256 3257
@@ -3258,18 +3259,15 @@ namespace OpenSim.Region.Framework.Scenes
3258 3259
3259 Vector3 pVec = AbsolutePosition; 3260 Vector3 pVec = AbsolutePosition;
3260 3261
3261 // Old bug where the height was in centimeters instead of meters 3262 PhysicsActor = scene.AddAvatar(
3262 PhysicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, 3263 LocalId, Firstname + "." + Lastname, pVec,
3263 new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); 3264 new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying);
3264 3265
3265 scene.AddPhysicsActorTaint(PhysicsActor);
3266 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3266 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3267 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3267 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3268 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3268 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3269 PhysicsActor.SubscribeEvents(500); 3269 PhysicsActor.SubscribeEvents(500);
3270 PhysicsActor.LocalID = LocalId; 3270 PhysicsActor.LocalID = LocalId;
3271
3272 SetHeight(Appearance.AvatarHeight);
3273 } 3271 }
3274 3272
3275 private void OutOfBoundsCall(Vector3 pos) 3273 private void OutOfBoundsCall(Vector3 pos)