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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs58
1 files changed, 44 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 387db44..a5b88c6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -403,12 +403,6 @@ namespace OpenSim.Region.Framework.Scenes
403 set { m_parentPosition = value; } 403 set { m_parentPosition = value; }
404 } 404 }
405 405
406 public int MaxPrimsPerFrame
407 {
408 get { return m_sceneViewer.MaxPrimsPerFrame; }
409 set { m_sceneViewer.MaxPrimsPerFrame = value; }
410 }
411
412 /// <summary> 406 /// <summary>
413 /// Absolute position of this avatar in 'region cordinates' 407 /// Absolute position of this avatar in 'region cordinates'
414 /// </summary> 408 /// </summary>
@@ -2457,8 +2451,8 @@ namespace OpenSim.Region.Framework.Scenes
2457 Vector3 pos = m_pos; 2451 Vector3 pos = m_pos;
2458 pos.Z -= m_appearance.HipOffset; 2452 pos.Z -= m_appearance.HipOffset;
2459 2453
2460 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), 2454 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2461 LocalId, pos, Velocity, m_bodyRot, m_uuid); 2455 pos, m_velocity, m_rotation, m_uuid, GetUpdatePriority(remoteClient)));
2462 2456
2463 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2457 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2464 m_scene.StatsReporter.AddAgentUpdates(1); 2458 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2563,9 +2557,9 @@ namespace OpenSim.Region.Framework.Scenes
2563 Vector3 pos = m_pos; 2557 Vector3 pos = m_pos;
2564 pos.Z -= m_appearance.HipOffset; 2558 pos.Z -= m_appearance.HipOffset;
2565 2559
2566 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2560 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2567 LocalId, m_pos, m_appearance.Texture.GetBytes(), 2561 LocalId, m_pos, m_appearance.Texture.GetBytes(),
2568 m_parentID, rot); 2562 m_parentID, rot));
2569 m_scene.StatsReporter.AddAgentUpdates(1); 2563 m_scene.StatsReporter.AddAgentUpdates(1);
2570 } 2564 }
2571 2565
@@ -2634,8 +2628,8 @@ namespace OpenSim.Region.Framework.Scenes
2634 Vector3 pos = m_pos; 2628 Vector3 pos = m_pos;
2635 pos.Z -= m_appearance.HipOffset; 2629 pos.Z -= m_appearance.HipOffset;
2636 2630
2637 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2631 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2638 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot); 2632 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
2639 2633
2640 if (!m_isChildAgent) 2634 if (!m_isChildAgent)
2641 { 2635 {
@@ -2741,8 +2735,8 @@ namespace OpenSim.Region.Framework.Scenes
2741 } 2735 }
2742 2736
2743 Quaternion rot = m_bodyRot; 2737 Quaternion rot = m_bodyRot;
2744 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2738 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2745 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot); 2739 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
2746 2740
2747 } 2741 }
2748 2742
@@ -3870,5 +3864,41 @@ namespace OpenSim.Region.Framework.Scenes
3870 } 3864 }
3871 } 3865 }
3872 } 3866 }
3867
3868 public double GetUpdatePriority(IClientAPI client)
3869 {
3870 switch (Scene.UpdatePrioritizationScheme)
3871 {
3872 case Scene.UpdatePrioritizationSchemes.Time:
3873 return GetPriorityByTime();
3874 case Scene.UpdatePrioritizationSchemes.Distance:
3875 return GetPriorityByDistance(client);
3876 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3877 return GetPriorityByDistance(client);
3878 default:
3879 throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
3880 }
3881 }
3882
3883 private double GetPriorityByTime()
3884 {
3885 return DateTime.Now.ToOADate();
3886 }
3887
3888 private double GetPriorityByDistance(IClientAPI client)
3889 {
3890 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3891 if (presence != null)
3892 {
3893 return GetPriorityByDistance((presence.IsChildAgent) ?
3894 presence.AbsolutePosition : presence.CameraPosition);
3895 }
3896 return double.NaN;
3897 }
3898
3899 private double GetPriorityByDistance(Vector3 position)
3900 {
3901 return Vector3.Distance(AbsolutePosition, position);
3902 }
3873 } 3903 }
3874} 3904}