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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs37
1 files changed, 19 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e3a7f3b..8a49f2c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3836,23 +3836,23 @@ namespace OpenSim.Region.Framework.Scenes
3836 3836
3837 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 3837 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3838 { 3838 {
3839 // Some debugging help to show all the TeleportFlags we have... 3839// // Some temporary debugging help to show all the TeleportFlags we have...
3840 bool HG = false; 3840// bool HG = false;
3841 if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) 3841// if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)
3842 HG = true; 3842// HG = true;
3843 3843//
3844 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 3844// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
3845 3845//
3846 for (uint i = 0; i <= 30 ; i++) 3846// for (uint i = 0; i <= 30 ; i++)
3847 { 3847// {
3848 if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) 3848// if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i)
3849 if (HG == false) 3849// if (HG == false)
3850 m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); 3850// m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString());
3851 else 3851// else
3852 m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString()); 3852// m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString());
3853 } 3853// }
3854 3854//
3855 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 3855// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
3856 3856
3857 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); 3857 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
3858 if (land != null) 3858 if (land != null)
@@ -3873,7 +3873,8 @@ namespace OpenSim.Region.Framework.Scenes
3873 GodLevel < 200 && 3873 GodLevel < 200 &&
3874 ((land.LandData.OwnerID != m_uuid && 3874 ((land.LandData.OwnerID != m_uuid &&
3875 (!m_scene.Permissions.IsGod(m_uuid)) && 3875 (!m_scene.Permissions.IsGod(m_uuid)) &&
3876 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0)) 3876 (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) ||
3877 ((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
3877 { 3878 {
3878 pos = land.LandData.UserLocation; 3879 pos = land.LandData.UserLocation;
3879 } 3880 }