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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 8893cc0..257e01e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -904,11 +904,11 @@ namespace OpenSim.Region.Framework.Scenes
904 for (int i = 0; i < objlist.Count; i++) 904 for (int i = 0; i < objlist.Count; i++)
905 { 905 {
906 SceneObjectGroup group = objlist[i]; 906 SceneObjectGroup group = objlist[i];
907 907/*
908 group.RootPart.AttachPoint = group.RootPart.Shape.State; 908 group.RootPart.AttachPoint = group.RootPart.Shape.State;
909 group.RootPart.AttachOffset = group.AbsolutePosition; 909 group.RootPart.AttachedPos = group.AbsolutePosition;
910 group.RootPart.AttachRotation = group.GroupRotation; 910 group.RootPart.AttachRotation = group.GroupRotation;
911 911*/
912 group.ResetIDs(); 912 group.ResetIDs();
913 913
914 SceneObjectPart rootPart = group.GetPart(group.UUID); 914 SceneObjectPart rootPart = group.GetPart(group.UUID);