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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 891 |
1 files changed, 891 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs new file mode 100644 index 0000000..efd486d --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -0,0 +1,891 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using log4net; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications.Cache; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes.Scripting; | ||
37 | |||
38 | namespace OpenSim.Region.Framework.Scenes | ||
39 | { | ||
40 | public class SceneObjectPartInventory : IEntityInventory | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private string m_inventoryFileName = String.Empty; | ||
45 | private int m_inventoryFileNameSerial = 0; | ||
46 | |||
47 | /// <value> | ||
48 | /// The part to which the inventory belongs. | ||
49 | /// </value> | ||
50 | private SceneObjectPart m_part; | ||
51 | |||
52 | /// <summary> | ||
53 | /// Serial count for inventory file , used to tell if inventory has changed | ||
54 | /// no need for this to be part of Database backup | ||
55 | /// </summary> | ||
56 | protected uint m_inventorySerial = 0; | ||
57 | |||
58 | /// <summary> | ||
59 | /// Holds in memory prim inventory | ||
60 | /// </summary> | ||
61 | protected TaskInventoryDictionary m_items = new TaskInventoryDictionary(); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Tracks whether inventory has changed since the last persistent backup | ||
65 | /// </summary> | ||
66 | internal bool HasInventoryChanged; | ||
67 | |||
68 | /// <value> | ||
69 | /// Inventory serial number | ||
70 | /// </value> | ||
71 | protected internal uint Serial | ||
72 | { | ||
73 | get { return m_inventorySerial; } | ||
74 | set { m_inventorySerial = value; } | ||
75 | } | ||
76 | |||
77 | /// <value> | ||
78 | /// Raw inventory data | ||
79 | /// </value> | ||
80 | protected internal TaskInventoryDictionary Items | ||
81 | { | ||
82 | get { return m_items; } | ||
83 | set | ||
84 | { | ||
85 | m_items = value; | ||
86 | m_inventorySerial++; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Constructor | ||
92 | /// </summary> | ||
93 | /// <param name="part"> | ||
94 | /// A <see cref="SceneObjectPart"/> | ||
95 | /// </param> | ||
96 | public SceneObjectPartInventory(SceneObjectPart part) | ||
97 | { | ||
98 | m_part = part; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// Force the task inventory of this prim to persist at the next update sweep | ||
103 | /// </summary> | ||
104 | public void ForceInventoryPersistence() | ||
105 | { | ||
106 | HasInventoryChanged = true; | ||
107 | } | ||
108 | |||
109 | /// <summary> | ||
110 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | ||
111 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | ||
112 | /// | ||
113 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | ||
114 | /// </summary> | ||
115 | /// <param name="linkNum">Link number for the part</param> | ||
116 | public void ResetInventoryIDs() | ||
117 | { | ||
118 | lock (Items) | ||
119 | { | ||
120 | if (0 == Items.Count) | ||
121 | return; | ||
122 | |||
123 | HasInventoryChanged = true; | ||
124 | m_part.ParentGroup.HasGroupChanged = true; | ||
125 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
126 | Items.Clear(); | ||
127 | |||
128 | foreach (TaskInventoryItem item in items) | ||
129 | { | ||
130 | item.ResetIDs(m_part.UUID); | ||
131 | Items.Add(item.ItemID, item); | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// Change every item in this inventory to a new owner. | ||
138 | /// </summary> | ||
139 | /// <param name="ownerId"></param> | ||
140 | public void ChangeInventoryOwner(UUID ownerId) | ||
141 | { | ||
142 | lock (Items) | ||
143 | { | ||
144 | if (0 == Items.Count) | ||
145 | { | ||
146 | return; | ||
147 | } | ||
148 | |||
149 | HasInventoryChanged = true; | ||
150 | m_part.ParentGroup.HasGroupChanged = true; | ||
151 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
152 | foreach (TaskInventoryItem item in items) | ||
153 | { | ||
154 | if (ownerId != item.OwnerID) | ||
155 | { | ||
156 | item.LastOwnerID = item.OwnerID; | ||
157 | item.OwnerID = ownerId; | ||
158 | } | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | |||
163 | /// <summary> | ||
164 | /// Change every item in this inventory to a new group. | ||
165 | /// </summary> | ||
166 | /// <param name="groupID"></param> | ||
167 | public void ChangeInventoryGroup(UUID groupID) | ||
168 | { | ||
169 | lock (Items) | ||
170 | { | ||
171 | if (0 == Items.Count) | ||
172 | { | ||
173 | return; | ||
174 | } | ||
175 | |||
176 | HasInventoryChanged = true; | ||
177 | m_part.ParentGroup.HasGroupChanged = true; | ||
178 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
179 | foreach (TaskInventoryItem item in items) | ||
180 | { | ||
181 | if (groupID != item.GroupID) | ||
182 | { | ||
183 | item.GroupID = groupID; | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// Start all the scripts contained in this prim's inventory | ||
191 | /// </summary> | ||
192 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | ||
193 | { | ||
194 | lock (m_items) | ||
195 | { | ||
196 | foreach (TaskInventoryItem item in Items.Values) | ||
197 | { | ||
198 | if ((int)InventoryType.LSL == item.InvType) | ||
199 | { | ||
200 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | |||
206 | /// <summary> | ||
207 | /// Stop all the scripts in this prim. | ||
208 | /// </summary> | ||
209 | public void RemoveScriptInstances() | ||
210 | { | ||
211 | lock (Items) | ||
212 | { | ||
213 | foreach (TaskInventoryItem item in Items.Values) | ||
214 | { | ||
215 | if ((int)InventoryType.LSL == item.InvType) | ||
216 | { | ||
217 | RemoveScriptInstance(item.ItemID); | ||
218 | m_part.RemoveScriptEvents(item.ItemID); | ||
219 | } | ||
220 | } | ||
221 | } | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// Start a script which is in this prim's inventory. | ||
226 | /// </summary> | ||
227 | /// <param name="item"></param> | ||
228 | /// <returns></returns> | ||
229 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) | ||
230 | { | ||
231 | // m_log.InfoFormat( | ||
232 | // "[PRIM INVENTORY]: " + | ||
233 | // "Starting script {0}, {1} in prim {2}, {3}", | ||
234 | // item.Name, item.ItemID, Name, UUID); | ||
235 | |||
236 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | ||
237 | return; | ||
238 | |||
239 | m_part.AddFlag(PrimFlags.Scripted); | ||
240 | |||
241 | if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) | ||
242 | { | ||
243 | if (stateSource == 1 && // Prim crossing | ||
244 | m_part.ParentGroup.Scene.m_trustBinaries) | ||
245 | { | ||
246 | m_items[item.ItemID].PermsMask = 0; | ||
247 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
248 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | ||
249 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | ||
250 | m_part.ParentGroup.AddActiveScriptCount(1); | ||
251 | m_part.ScheduleFullUpdate(); | ||
252 | return; | ||
253 | } | ||
254 | AssetCache cache = m_part.ParentGroup.Scene.AssetCache; | ||
255 | |||
256 | cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) | ||
257 | { | ||
258 | if (null == asset) | ||
259 | { | ||
260 | m_log.ErrorFormat( | ||
261 | "[PRIM INVENTORY]: " + | ||
262 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | ||
263 | item.Name, item.ItemID, item.AssetID); | ||
264 | } | ||
265 | else | ||
266 | { | ||
267 | m_items[item.ItemID].PermsMask = 0; | ||
268 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
269 | string script = Utils.BytesToString(asset.Data); | ||
270 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | ||
271 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | ||
272 | m_part.ParentGroup.AddActiveScriptCount(1); | ||
273 | m_part.ScheduleFullUpdate(); | ||
274 | } | ||
275 | }, false); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | /// <summary> | ||
280 | /// Start a script which is in this prim's inventory. | ||
281 | /// </summary> | ||
282 | /// <param name="itemId"> | ||
283 | /// A <see cref="UUID"/> | ||
284 | /// </param> | ||
285 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
286 | { | ||
287 | lock (m_items) | ||
288 | { | ||
289 | if (m_items.ContainsKey(itemId)) | ||
290 | { | ||
291 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
292 | } | ||
293 | else | ||
294 | { | ||
295 | m_log.ErrorFormat( | ||
296 | "[PRIM INVENTORY]: " + | ||
297 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
298 | itemId, m_part.Name, m_part.UUID); | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | |||
303 | /// <summary> | ||
304 | /// Stop a script which is in this prim's inventory. | ||
305 | /// </summary> | ||
306 | /// <param name="itemId"></param> | ||
307 | public void RemoveScriptInstance(UUID itemId) | ||
308 | { | ||
309 | if (m_items.ContainsKey(itemId)) | ||
310 | { | ||
311 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId); | ||
312 | m_part.ParentGroup.AddActiveScriptCount(-1); | ||
313 | } | ||
314 | else | ||
315 | { | ||
316 | m_log.ErrorFormat( | ||
317 | "[PRIM INVENTORY]: " + | ||
318 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
319 | itemId, m_part.Name, m_part.UUID); | ||
320 | } | ||
321 | } | ||
322 | |||
323 | /// <summary> | ||
324 | /// Check if the inventory holds an item with a given name. | ||
325 | /// This method assumes that the task inventory is already locked. | ||
326 | /// </summary> | ||
327 | /// <param name="name"></param> | ||
328 | /// <returns></returns> | ||
329 | private bool InventoryContainsName(string name) | ||
330 | { | ||
331 | foreach (TaskInventoryItem item in Items.Values) | ||
332 | { | ||
333 | if (item.Name == name) | ||
334 | return true; | ||
335 | } | ||
336 | return false; | ||
337 | } | ||
338 | |||
339 | /// <summary> | ||
340 | /// For a given item name, return that name if it is available. Otherwise, return the next available | ||
341 | /// similar name (which is currently the original name with the next available numeric suffix). | ||
342 | /// </summary> | ||
343 | /// <param name="name"></param> | ||
344 | /// <returns></returns> | ||
345 | private string FindAvailableInventoryName(string name) | ||
346 | { | ||
347 | if (!InventoryContainsName(name)) | ||
348 | return name; | ||
349 | |||
350 | int suffix=1; | ||
351 | while (suffix < 256) | ||
352 | { | ||
353 | string tryName=String.Format("{0} {1}", name, suffix); | ||
354 | if (!InventoryContainsName(tryName)) | ||
355 | return tryName; | ||
356 | suffix++; | ||
357 | } | ||
358 | return String.Empty; | ||
359 | } | ||
360 | |||
361 | /// <summary> | ||
362 | /// Add an item to this prim's inventory. If an item with the same name already exists, then an alternative | ||
363 | /// name is chosen. | ||
364 | /// </summary> | ||
365 | /// <param name="item"></param> | ||
366 | public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop) | ||
367 | { | ||
368 | AddInventoryItem(item.Name, item, allowedDrop); | ||
369 | } | ||
370 | |||
371 | /// <summary> | ||
372 | /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. | ||
373 | /// </summary> | ||
374 | /// <param name="item"></param> | ||
375 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | ||
376 | { | ||
377 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | ||
378 | foreach (TaskInventoryItem i in il) | ||
379 | { | ||
380 | if (i.Name == item.Name) | ||
381 | { | ||
382 | if (i.InvType == (int)InventoryType.LSL) | ||
383 | RemoveScriptInstance(i.ItemID); | ||
384 | |||
385 | RemoveInventoryItem(i.ItemID); | ||
386 | break; | ||
387 | } | ||
388 | } | ||
389 | |||
390 | AddInventoryItem(item.Name, item, allowedDrop); | ||
391 | } | ||
392 | |||
393 | /// <summary> | ||
394 | /// Add an item to this prim's inventory. | ||
395 | /// </summary> | ||
396 | /// <param name="name">The name that the new item should have.</param> | ||
397 | /// <param name="item"> | ||
398 | /// The item itself. The name within this structure is ignored in favour of the name | ||
399 | /// given in this method's arguments | ||
400 | /// </param> | ||
401 | /// <param name="allowedDrop"> | ||
402 | /// Item was only added to inventory because AllowedDrop is set | ||
403 | /// </param> | ||
404 | protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop) | ||
405 | { | ||
406 | name = FindAvailableInventoryName(name); | ||
407 | if (name == String.Empty) | ||
408 | return; | ||
409 | |||
410 | item.ParentID = m_part.UUID; | ||
411 | item.ParentPartID = m_part.UUID; | ||
412 | item.Name = name; | ||
413 | |||
414 | lock (m_items) | ||
415 | { | ||
416 | m_items.Add(item.ItemID, item); | ||
417 | |||
418 | if (allowedDrop) | ||
419 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | ||
420 | else | ||
421 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
422 | } | ||
423 | |||
424 | m_inventorySerial++; | ||
425 | //m_inventorySerial += 2; | ||
426 | HasInventoryChanged = true; | ||
427 | m_part.ParentGroup.HasGroupChanged = true; | ||
428 | } | ||
429 | |||
430 | /// <summary> | ||
431 | /// Restore a whole collection of items to the prim's inventory at once. | ||
432 | /// We assume that the items already have all their fields correctly filled out. | ||
433 | /// The items are not flagged for persistence to the database, since they are being restored | ||
434 | /// from persistence rather than being newly added. | ||
435 | /// </summary> | ||
436 | /// <param name="items"></param> | ||
437 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | ||
438 | { | ||
439 | lock (m_items) | ||
440 | { | ||
441 | foreach (TaskInventoryItem item in items) | ||
442 | { | ||
443 | m_items.Add(item.ItemID, item); | ||
444 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
445 | } | ||
446 | } | ||
447 | |||
448 | m_inventorySerial++; | ||
449 | } | ||
450 | |||
451 | /// <summary> | ||
452 | /// Returns an existing inventory item. Returns the original, so any changes will be live. | ||
453 | /// </summary> | ||
454 | /// <param name="itemID"></param> | ||
455 | /// <returns>null if the item does not exist</returns> | ||
456 | public TaskInventoryItem GetInventoryItem(UUID itemId) | ||
457 | { | ||
458 | TaskInventoryItem item; | ||
459 | m_items.TryGetValue(itemId, out item); | ||
460 | |||
461 | return item; | ||
462 | } | ||
463 | |||
464 | /// <summary> | ||
465 | /// Update an existing inventory item. | ||
466 | /// </summary> | ||
467 | /// <param name="item">The updated item. An item with the same id must already exist | ||
468 | /// in this prim's inventory.</param> | ||
469 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | ||
470 | public bool UpdateInventoryItem(TaskInventoryItem item) | ||
471 | { | ||
472 | lock (m_items) | ||
473 | { | ||
474 | if (m_items.ContainsKey(item.ItemID)) | ||
475 | { | ||
476 | item.ParentID = m_part.UUID; | ||
477 | item.ParentPartID = m_part.UUID; | ||
478 | item.Flags = m_items[item.ItemID].Flags; | ||
479 | if (item.AssetID == UUID.Zero) | ||
480 | { | ||
481 | item.AssetID = m_items[item.ItemID].AssetID; | ||
482 | } | ||
483 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
484 | { | ||
485 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
486 | |||
487 | if (presence != null) | ||
488 | { | ||
489 | presence.ControllingClient.SendAgentAlertMessage( | ||
490 | "Notecard saved", false); | ||
491 | } | ||
492 | } | ||
493 | |||
494 | m_items[item.ItemID] = item; | ||
495 | m_inventorySerial++; | ||
496 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
497 | |||
498 | HasInventoryChanged = true; | ||
499 | m_part.ParentGroup.HasGroupChanged = true; | ||
500 | |||
501 | return true; | ||
502 | } | ||
503 | else | ||
504 | { | ||
505 | m_log.ErrorFormat( | ||
506 | "[PRIM INVENTORY]: " + | ||
507 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
508 | item.ItemID, m_part.Name, m_part.UUID); | ||
509 | } | ||
510 | } | ||
511 | |||
512 | return false; | ||
513 | } | ||
514 | |||
515 | /// <summary> | ||
516 | /// Remove an item from this prim's inventory | ||
517 | /// </summary> | ||
518 | /// <param name="itemID"></param> | ||
519 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist | ||
520 | /// in this prim's inventory.</returns> | ||
521 | public int RemoveInventoryItem(UUID itemID) | ||
522 | { | ||
523 | lock (m_items) | ||
524 | { | ||
525 | if (m_items.ContainsKey(itemID)) | ||
526 | { | ||
527 | int type = m_items[itemID].InvType; | ||
528 | if (type == 10) // Script | ||
529 | { | ||
530 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | ||
531 | } | ||
532 | m_items.Remove(itemID); | ||
533 | m_inventorySerial++; | ||
534 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
535 | |||
536 | HasInventoryChanged = true; | ||
537 | m_part.ParentGroup.HasGroupChanged = true; | ||
538 | |||
539 | int scriptcount = 0; | ||
540 | lock (m_items) | ||
541 | { | ||
542 | foreach (TaskInventoryItem item in m_items.Values) | ||
543 | { | ||
544 | if (item.Type == 10) | ||
545 | { | ||
546 | scriptcount++; | ||
547 | } | ||
548 | } | ||
549 | } | ||
550 | |||
551 | if (scriptcount <= 0) | ||
552 | { | ||
553 | m_part.RemFlag(PrimFlags.Scripted); | ||
554 | } | ||
555 | |||
556 | m_part.ScheduleFullUpdate(); | ||
557 | |||
558 | return type; | ||
559 | } | ||
560 | else | ||
561 | { | ||
562 | m_log.ErrorFormat( | ||
563 | "[PRIM INVENTORY]: " + | ||
564 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
565 | itemID, m_part.Name, m_part.UUID); | ||
566 | } | ||
567 | } | ||
568 | |||
569 | return -1; | ||
570 | } | ||
571 | |||
572 | public string GetInventoryFileName() | ||
573 | { | ||
574 | if (m_inventoryFileName == String.Empty) | ||
575 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | ||
576 | if (m_inventoryFileNameSerial < m_inventorySerial) | ||
577 | { | ||
578 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | ||
579 | } | ||
580 | return m_inventoryFileName; | ||
581 | } | ||
582 | |||
583 | /// <summary> | ||
584 | /// Return the name with which a client can request a xfer of this prim's inventory metadata | ||
585 | /// </summary> | ||
586 | /// <param name="client"></param> | ||
587 | /// <param name="localID"></param> | ||
588 | public bool GetInventoryFileName(IClientAPI client, uint localID) | ||
589 | { | ||
590 | // m_log.DebugFormat( | ||
591 | // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", | ||
592 | // client.AgentId, Name, UUID); | ||
593 | |||
594 | if (m_inventorySerial > 0) | ||
595 | { | ||
596 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
597 | Utils.StringToBytes(GetInventoryFileName())); | ||
598 | return true; | ||
599 | } | ||
600 | else | ||
601 | { | ||
602 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
603 | return false; | ||
604 | } | ||
605 | } | ||
606 | |||
607 | /// <summary> | ||
608 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
609 | /// </summary> | ||
610 | /// <param name="xferManager"></param> | ||
611 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
612 | { | ||
613 | byte[] fileData = new byte[0]; | ||
614 | |||
615 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | ||
616 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | ||
617 | // isn't available (such as drag from prim inventory to agent inventory) | ||
618 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
619 | |||
620 | lock (m_items) | ||
621 | { | ||
622 | foreach (TaskInventoryItem item in m_items.Values) | ||
623 | { | ||
624 | UUID ownerID = item.OwnerID; | ||
625 | uint everyoneMask = 0; | ||
626 | uint baseMask = item.BasePermissions; | ||
627 | uint ownerMask = item.CurrentPermissions; | ||
628 | |||
629 | invString.AddItemStart(); | ||
630 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
631 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
632 | |||
633 | invString.AddPermissionsStart(); | ||
634 | |||
635 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
636 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
637 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | ||
638 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
639 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
640 | |||
641 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
642 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
643 | |||
644 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
645 | |||
646 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
647 | invString.AddSectionEnd(); | ||
648 | |||
649 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
650 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
651 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
652 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
653 | |||
654 | invString.AddSaleStart(); | ||
655 | invString.AddNameValueLine("sale_type", "not"); | ||
656 | invString.AddNameValueLine("sale_price", "0"); | ||
657 | invString.AddSectionEnd(); | ||
658 | |||
659 | invString.AddNameValueLine("name", item.Name + "|"); | ||
660 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
661 | |||
662 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
663 | invString.AddSectionEnd(); | ||
664 | } | ||
665 | } | ||
666 | |||
667 | fileData = Utils.StringToBytes(invString.BuildString); | ||
668 | |||
669 | //Console.WriteLine(Utils.BytesToString(fileData)); | ||
670 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); | ||
671 | |||
672 | if (fileData.Length > 2) | ||
673 | { | ||
674 | xferManager.AddNewFile(m_inventoryFileName, fileData); | ||
675 | } | ||
676 | } | ||
677 | |||
678 | /// <summary> | ||
679 | /// Process inventory backup | ||
680 | /// </summary> | ||
681 | /// <param name="datastore"></param> | ||
682 | public void ProcessInventoryBackup(IRegionDataStore datastore) | ||
683 | { | ||
684 | if (HasInventoryChanged) | ||
685 | { | ||
686 | lock (Items) | ||
687 | { | ||
688 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
689 | } | ||
690 | |||
691 | HasInventoryChanged = false; | ||
692 | } | ||
693 | } | ||
694 | |||
695 | public class InventoryStringBuilder | ||
696 | { | ||
697 | public string BuildString = String.Empty; | ||
698 | |||
699 | public InventoryStringBuilder(UUID folderID, UUID parentID) | ||
700 | { | ||
701 | BuildString += "\tinv_object\t0\n\t{\n"; | ||
702 | AddNameValueLine("obj_id", folderID.ToString()); | ||
703 | AddNameValueLine("parent_id", parentID.ToString()); | ||
704 | AddNameValueLine("type", "category"); | ||
705 | AddNameValueLine("name", "Contents|"); | ||
706 | AddSectionEnd(); | ||
707 | } | ||
708 | |||
709 | public void AddItemStart() | ||
710 | { | ||
711 | BuildString += "\tinv_item\t0\n"; | ||
712 | AddSectionStart(); | ||
713 | } | ||
714 | |||
715 | public void AddPermissionsStart() | ||
716 | { | ||
717 | BuildString += "\tpermissions 0\n"; | ||
718 | AddSectionStart(); | ||
719 | } | ||
720 | |||
721 | public void AddSaleStart() | ||
722 | { | ||
723 | BuildString += "\tsale_info\t0\n"; | ||
724 | AddSectionStart(); | ||
725 | } | ||
726 | |||
727 | protected void AddSectionStart() | ||
728 | { | ||
729 | BuildString += "\t{\n"; | ||
730 | } | ||
731 | |||
732 | public void AddSectionEnd() | ||
733 | { | ||
734 | BuildString += "\t}\n"; | ||
735 | } | ||
736 | |||
737 | public void AddLine(string addLine) | ||
738 | { | ||
739 | BuildString += addLine; | ||
740 | } | ||
741 | |||
742 | public void AddNameValueLine(string name, string value) | ||
743 | { | ||
744 | BuildString += "\t\t"; | ||
745 | BuildString += name + "\t"; | ||
746 | BuildString += value + "\n"; | ||
747 | } | ||
748 | |||
749 | public void Close() | ||
750 | { | ||
751 | } | ||
752 | } | ||
753 | |||
754 | public uint MaskEffectivePermissions() | ||
755 | { | ||
756 | uint mask=0x7fffffff; | ||
757 | |||
758 | foreach (TaskInventoryItem item in m_items.Values) | ||
759 | { | ||
760 | if (item.InvType != 6) | ||
761 | { | ||
762 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
763 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
764 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
765 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
766 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
767 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
768 | } | ||
769 | else | ||
770 | { | ||
771 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
772 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
773 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
774 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
775 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
776 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
777 | } | ||
778 | |||
779 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
780 | mask &= ~(uint)PermissionMask.Copy; | ||
781 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
782 | mask &= ~(uint)PermissionMask.Transfer; | ||
783 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
784 | mask &= ~(uint)PermissionMask.Modify; | ||
785 | } | ||
786 | return mask; | ||
787 | } | ||
788 | |||
789 | public void ApplyNextOwnerPermissions() | ||
790 | { | ||
791 | foreach (TaskInventoryItem item in m_items.Values) | ||
792 | { | ||
793 | if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0) | ||
794 | { | ||
795 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
796 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
797 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
798 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
799 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
800 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
801 | item.CurrentPermissions |= 8; | ||
802 | } | ||
803 | item.CurrentPermissions &= item.NextPermissions; | ||
804 | item.BasePermissions &= item.NextPermissions; | ||
805 | item.EveryonePermissions &= item.NextPermissions; | ||
806 | } | ||
807 | |||
808 | m_part.TriggerScriptChangedEvent(Changed.OWNER); | ||
809 | } | ||
810 | |||
811 | public void ApplyGodPermissions(uint perms) | ||
812 | { | ||
813 | foreach (TaskInventoryItem item in m_items.Values) | ||
814 | { | ||
815 | item.CurrentPermissions = perms; | ||
816 | item.BasePermissions = perms; | ||
817 | } | ||
818 | } | ||
819 | |||
820 | public bool ContainsScripts() | ||
821 | { | ||
822 | foreach (TaskInventoryItem item in m_items.Values) | ||
823 | { | ||
824 | if (item.InvType == 10) | ||
825 | { | ||
826 | return true; | ||
827 | } | ||
828 | } | ||
829 | return false; | ||
830 | } | ||
831 | |||
832 | public List<UUID> GetInventoryList() | ||
833 | { | ||
834 | List<UUID> ret = new List<UUID>(); | ||
835 | |||
836 | foreach (TaskInventoryItem item in m_items.Values) | ||
837 | ret.Add(item.ItemID); | ||
838 | |||
839 | return ret; | ||
840 | } | ||
841 | |||
842 | public string[] GetScriptAssemblies() | ||
843 | { | ||
844 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
845 | |||
846 | List<string> ret = new List<string>(); | ||
847 | |||
848 | foreach (TaskInventoryItem item in m_items.Values) | ||
849 | { | ||
850 | if (item.InvType == 10) | ||
851 | { | ||
852 | foreach (IScriptModule e in engines) | ||
853 | { | ||
854 | string n = e.GetAssemblyName(item.ItemID); | ||
855 | if (n != "") | ||
856 | { | ||
857 | if (!ret.Contains(n)) | ||
858 | ret.Add(n); | ||
859 | break; | ||
860 | } | ||
861 | } | ||
862 | } | ||
863 | } | ||
864 | return ret.ToArray(); | ||
865 | } | ||
866 | |||
867 | public Dictionary<UUID, string> GetScriptStates() | ||
868 | { | ||
869 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
870 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | ||
871 | |||
872 | foreach (TaskInventoryItem item in m_items.Values) | ||
873 | { | ||
874 | if (item.InvType == 10) | ||
875 | { | ||
876 | foreach (IScriptModule e in engines) | ||
877 | { | ||
878 | string n = e.GetXMLState(item.ItemID); | ||
879 | if (n != "") | ||
880 | { | ||
881 | if (!ret.ContainsKey(item.ItemID)) | ||
882 | ret[item.ItemID] = n; | ||
883 | break; | ||
884 | } | ||
885 | } | ||
886 | } | ||
887 | } | ||
888 | return ret; | ||
889 | } | ||
890 | } | ||
891 | } | ||