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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 76bcd7e..098e010 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
105 public void ForceInventoryPersistence() 105 public void ForceInventoryPersistence()
106 { 106 {
107 HasInventoryChanged = true; 107 HasInventoryChanged = true;
108 } 108 }
109 109
110 /// <summary> 110 /// <summary>
111 /// Reset UUIDs for all the items in the prim's inventory. This involves either generating 111 /// Reset UUIDs for all the items in the prim's inventory. This involves either generating
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <summary> 164 /// <summary>
165 /// Change every item in this inventory to a new group. 165 /// Change every item in this inventory to a new group.
166 /// </summary> 166 /// </summary>
167 /// <param name="groupID"></param> 167 /// <param name="groupID"></param>
168 public void ChangeInventoryGroup(UUID groupID) 168 public void ChangeInventoryGroup(UUID groupID)
169 { 169 {
170 lock (Items) 170 lock (Items)