diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 210 |
1 files changed, 114 insertions, 96 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0698411..b552cdc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | 148 | // TODO: This needs to be persisted in next XML version update! |
149 | [XmlIgnore] | 149 | [XmlIgnore] |
150 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | [XmlIgnore] | 151 | [XmlIgnore] |
152 | public PhysicsActor PhysActor; | 152 | public PhysicsActor PhysActor; |
153 | 153 | ||
@@ -277,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
277 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 277 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
278 | private Vector3 m_sitTargetPosition; | 278 | private Vector3 m_sitTargetPosition; |
279 | private string m_sitAnimation = "SIT"; | 279 | private string m_sitAnimation = "SIT"; |
280 | private bool m_occupied; // KF if any av is sitting on this prim | ||
280 | private string m_text = String.Empty; | 281 | private string m_text = String.Empty; |
281 | private string m_touchName = String.Empty; | 282 | private string m_touchName = String.Empty; |
282 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 283 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
@@ -360,7 +361,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
360 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 361 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
361 | Quaternion rotationOffset, Vector3 offsetPosition) | 362 | Quaternion rotationOffset, Vector3 offsetPosition) |
362 | { | 363 | { |
363 | m_name = "Primitive"; | 364 | m_name = "Object"; |
364 | 365 | ||
365 | Rezzed = DateTime.UtcNow; | 366 | Rezzed = DateTime.UtcNow; |
366 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 367 | _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
@@ -456,12 +457,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
456 | } | 457 | } |
457 | 458 | ||
458 | /// <value> | 459 | /// <value> |
459 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 460 | /// Get the inventory list |
460 | /// </value> | 461 | /// </value> |
461 | public TaskInventoryDictionary TaskInventory | 462 | public TaskInventoryDictionary TaskInventory |
462 | { | 463 | { |
463 | get { return m_inventory.Items; } | 464 | get { |
464 | set { m_inventory.Items = value; } | 465 | return m_inventory.Items; |
466 | } | ||
467 | set { | ||
468 | m_inventory.Items = value; | ||
469 | } | ||
465 | } | 470 | } |
466 | 471 | ||
467 | public uint ObjectFlags | 472 | public uint ObjectFlags |
@@ -590,14 +595,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | set { m_LoopSoundSlavePrims = value; } | 595 | set { m_LoopSoundSlavePrims = value; } |
591 | } | 596 | } |
592 | 597 | ||
593 | [XmlIgnore] | ||
594 | public Byte[] TextureAnimation | 598 | public Byte[] TextureAnimation |
595 | { | 599 | { |
596 | get { return m_TextureAnimation; } | 600 | get { return m_TextureAnimation; } |
597 | set { m_TextureAnimation = value; } | 601 | set { m_TextureAnimation = value; } |
598 | } | 602 | } |
599 | 603 | ||
600 | [XmlIgnore] | ||
601 | public Byte[] ParticleSystem | 604 | public Byte[] ParticleSystem |
602 | { | 605 | { |
603 | get { return m_particleSystem; } | 606 | get { return m_particleSystem; } |
@@ -651,7 +654,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | set | 654 | set |
652 | { | 655 | { |
653 | m_groupPosition = value; | 656 | m_groupPosition = value; |
654 | |||
655 | PhysicsActor actor = PhysActor; | 657 | PhysicsActor actor = PhysActor; |
656 | if (actor != null) | 658 | if (actor != null) |
657 | { | 659 | { |
@@ -698,7 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
698 | get { return m_offsetPosition; } | 700 | get { return m_offsetPosition; } |
699 | set | 701 | set |
700 | { | 702 | { |
701 | StoreUndoState(); | 703 | StoreUndoState(UndoType.STATE_PRIM_POSITION); |
702 | m_offsetPosition = value; | 704 | m_offsetPosition = value; |
703 | 705 | ||
704 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 706 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -712,6 +714,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | // Tell the physics engines that this prim changed. | 714 | // Tell the physics engines that this prim changed. |
713 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 715 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
714 | } | 716 | } |
717 | |||
718 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
719 | foreach (ScenePresence av in avs) | ||
720 | { | ||
721 | av.SendFullUpdateToAllClients(); | ||
722 | } | ||
715 | } | 723 | } |
716 | } | 724 | } |
717 | } | 725 | } |
@@ -754,7 +762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | 762 | ||
755 | set | 763 | set |
756 | { | 764 | { |
757 | StoreUndoState(); | 765 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
758 | m_rotationOffset = value; | 766 | m_rotationOffset = value; |
759 | 767 | ||
760 | PhysicsActor actor = PhysActor; | 768 | PhysicsActor actor = PhysActor; |
@@ -838,7 +846,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
838 | /// <summary></summary> | 846 | /// <summary></summary> |
839 | public Vector3 Acceleration | 847 | public Vector3 Acceleration |
840 | { | 848 | { |
841 | get { return m_acceleration; } | 849 | get |
850 | { | ||
851 | PhysicsActor actor = PhysActor; | ||
852 | if (actor != null) | ||
853 | { | ||
854 | m_acceleration = actor.Acceleration; | ||
855 | } | ||
856 | return m_acceleration; | ||
857 | } | ||
858 | |||
842 | set { m_acceleration = value; } | 859 | set { m_acceleration = value; } |
843 | } | 860 | } |
844 | 861 | ||
@@ -944,7 +961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | get { return m_shape.Scale; } | 961 | get { return m_shape.Scale; } |
945 | set | 962 | set |
946 | { | 963 | { |
947 | StoreUndoState(); | 964 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
948 | if (m_shape != null) | 965 | if (m_shape != null) |
949 | { | 966 | { |
950 | m_shape.Scale = value; | 967 | m_shape.Scale = value; |
@@ -989,7 +1006,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
989 | if (IsAttachment) | 1006 | if (IsAttachment) |
990 | return GroupPosition; | 1007 | return GroupPosition; |
991 | 1008 | ||
992 | return m_offsetPosition + m_groupPosition; } | 1009 | // return m_offsetPosition + m_groupPosition; } |
1010 | return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored! | ||
993 | } | 1011 | } |
994 | 1012 | ||
995 | public SceneObjectGroup ParentGroup | 1013 | public SceneObjectGroup ParentGroup |
@@ -1140,6 +1158,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | get { return _flags; } | 1158 | get { return _flags; } |
1141 | set { _flags = value; } | 1159 | set { _flags = value; } |
1142 | } | 1160 | } |
1161 | |||
1162 | [XmlIgnore] | ||
1163 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1164 | { | ||
1165 | get { return m_occupied; } | ||
1166 | set { m_occupied = value; } | ||
1167 | } | ||
1143 | 1168 | ||
1144 | [XmlIgnore] | 1169 | [XmlIgnore] |
1145 | public UUID SitTargetAvatar | 1170 | public UUID SitTargetAvatar |
@@ -1215,14 +1240,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1215 | } | 1240 | } |
1216 | } | 1241 | } |
1217 | 1242 | ||
1218 | /// <summary> | ||
1219 | /// Clear all pending updates of parts to clients | ||
1220 | /// </summary> | ||
1221 | private void ClearUpdateSchedule() | ||
1222 | { | ||
1223 | m_updateFlag = 0; | ||
1224 | } | ||
1225 | |||
1226 | private void SendObjectPropertiesToClient(UUID AgentID) | 1243 | private void SendObjectPropertiesToClient(UUID AgentID) |
1227 | { | 1244 | { |
1228 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1245 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) |
@@ -1508,7 +1525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1508 | { | 1525 | { |
1509 | m_redo.Clear(); | 1526 | m_redo.Clear(); |
1510 | } | 1527 | } |
1511 | StoreUndoState(); | 1528 | StoreUndoState(UndoType.STATE_ALL); |
1512 | } | 1529 | } |
1513 | 1530 | ||
1514 | public byte ConvertScriptUintToByte(uint indata) | 1531 | public byte ConvertScriptUintToByte(uint indata) |
@@ -1611,7 +1628,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1628 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1612 | part.Shape = shape; | 1629 | part.Shape = shape; |
1613 | 1630 | ||
1614 | part.Name = "Primitive"; | 1631 | part.Name = "Object"; |
1615 | part._ownerID = UUID.Random(); | 1632 | part._ownerID = UUID.Random(); |
1616 | 1633 | ||
1617 | return part; | 1634 | return part; |
@@ -1734,7 +1751,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | // which stops client-side interpolation of deactivated joint proxy objects. | 1751 | // which stops client-side interpolation of deactivated joint proxy objects. |
1735 | } | 1752 | } |
1736 | 1753 | ||
1737 | if (!UsePhysics && !isNew) | 1754 | if (!UsePhysics) |
1738 | { | 1755 | { |
1739 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the | 1756 | // reset velocity to 0 on physics switch-off. Without that, the client thinks the |
1740 | // prim still has velocity and continues to interpolate its position along the old | 1757 | // prim still has velocity and continues to interpolate its position along the old |
@@ -1969,12 +1986,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1969 | public Vector3 GetWorldPosition() | 1986 | public Vector3 GetWorldPosition() |
1970 | { | 1987 | { |
1971 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; | 1988 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1972 | |||
1973 | Vector3 axPos = OffsetPosition; | 1989 | Vector3 axPos = OffsetPosition; |
1974 | |||
1975 | axPos *= parentRot; | 1990 | axPos *= parentRot; |
1976 | Vector3 translationOffsetPosition = axPos; | 1991 | Vector3 translationOffsetPosition = axPos; |
1977 | return GroupPosition + translationOffsetPosition; | 1992 | if(_parentID == 0) |
1993 | { | ||
1994 | return GroupPosition; | ||
1995 | } | ||
1996 | else | ||
1997 | { | ||
1998 | return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position | ||
1999 | } | ||
1978 | } | 2000 | } |
1979 | 2001 | ||
1980 | /// <summary> | 2002 | /// <summary> |
@@ -1985,7 +2007,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1985 | { | 2007 | { |
1986 | Quaternion newRot; | 2008 | Quaternion newRot; |
1987 | 2009 | ||
1988 | if (this.LinkNum == 0) | 2010 | if (this.LinkNum < 2) //KF Single or root prim |
1989 | { | 2011 | { |
1990 | newRot = RotationOffset; | 2012 | newRot = RotationOffset; |
1991 | } | 2013 | } |
@@ -2631,17 +2653,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2631 | //Trys to fetch sound id from prim's inventory. | 2653 | //Trys to fetch sound id from prim's inventory. |
2632 | //Prim's inventory doesn't support non script items yet | 2654 | //Prim's inventory doesn't support non script items yet |
2633 | 2655 | ||
2634 | lock (TaskInventory) | 2656 | TaskInventory.LockItemsForRead(true); |
2657 | |||
2658 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2635 | { | 2659 | { |
2636 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2660 | if (item.Value.Name == sound) |
2637 | { | 2661 | { |
2638 | if (item.Value.Name == sound) | 2662 | soundID = item.Value.ItemID; |
2639 | { | 2663 | break; |
2640 | soundID = item.Value.ItemID; | ||
2641 | break; | ||
2642 | } | ||
2643 | } | 2664 | } |
2644 | } | 2665 | } |
2666 | |||
2667 | TaskInventory.LockItemsForRead(false); | ||
2645 | } | 2668 | } |
2646 | 2669 | ||
2647 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) | 2670 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
@@ -2701,7 +2724,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2701 | /// <param name="scale"></param> | 2724 | /// <param name="scale"></param> |
2702 | public void Resize(Vector3 scale) | 2725 | public void Resize(Vector3 scale) |
2703 | { | 2726 | { |
2704 | StoreUndoState(); | 2727 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2705 | m_shape.Scale = scale; | 2728 | m_shape.Scale = scale; |
2706 | 2729 | ||
2707 | ParentGroup.HasGroupChanged = true; | 2730 | ParentGroup.HasGroupChanged = true; |
@@ -2710,38 +2733,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2710 | 2733 | ||
2711 | public void RotLookAt(Quaternion target, float strength, float damping) | 2734 | public void RotLookAt(Quaternion target, float strength, float damping) |
2712 | { | 2735 | { |
2713 | rotLookAt(target, strength, damping); | 2736 | m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup. |
2714 | } | ||
2715 | |||
2716 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2717 | { | ||
2718 | if (IsAttachment) | ||
2719 | { | ||
2720 | /* | ||
2721 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2722 | if (avatar != null) | ||
2723 | { | ||
2724 | Rotate the Av? | ||
2725 | } */ | ||
2726 | } | ||
2727 | else | ||
2728 | { | ||
2729 | APIDDamp = damping; | ||
2730 | APIDStrength = strength; | ||
2731 | APIDTarget = target; | ||
2732 | } | ||
2733 | } | ||
2734 | |||
2735 | public void startLookAt(Quaternion rot, float damp, float strength) | ||
2736 | { | ||
2737 | APIDDamp = damp; | ||
2738 | APIDStrength = strength; | ||
2739 | APIDTarget = rot; | ||
2740 | } | ||
2741 | |||
2742 | public void stopLookAt() | ||
2743 | { | ||
2744 | APIDTarget = Quaternion.Identity; | ||
2745 | } | 2737 | } |
2746 | 2738 | ||
2747 | /// <summary> | 2739 | /// <summary> |
@@ -2753,7 +2745,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2753 | 2745 | ||
2754 | if (m_parentGroup != null) | 2746 | if (m_parentGroup != null) |
2755 | { | 2747 | { |
2756 | m_parentGroup.QueueForUpdateCheck(); | 2748 | if (!m_parentGroup.areUpdatesSuspended) |
2749 | { | ||
2750 | m_parentGroup.QueueForUpdateCheck(); | ||
2751 | } | ||
2757 | } | 2752 | } |
2758 | 2753 | ||
2759 | int timeNow = Util.UnixTimeSinceEpoch(); | 2754 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -2970,8 +2965,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2970 | { | 2965 | { |
2971 | const float ROTATION_TOLERANCE = 0.01f; | 2966 | const float ROTATION_TOLERANCE = 0.01f; |
2972 | const float VELOCITY_TOLERANCE = 0.001f; | 2967 | const float VELOCITY_TOLERANCE = 0.001f; |
2973 | const float POSITION_TOLERANCE = 0.05f; | 2968 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2974 | const int TIME_MS_TOLERANCE = 3000; | 2969 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2975 | 2970 | ||
2976 | if (m_updateFlag == 1) | 2971 | if (m_updateFlag == 1) |
2977 | { | 2972 | { |
@@ -2985,7 +2980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2985 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2980 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2986 | { | 2981 | { |
2987 | AddTerseUpdateToAllAvatars(); | 2982 | AddTerseUpdateToAllAvatars(); |
2988 | ClearUpdateSchedule(); | 2983 | |
2989 | 2984 | ||
2990 | // This causes the Scene to 'poll' physical objects every couple of frames | 2985 | // This causes the Scene to 'poll' physical objects every couple of frames |
2991 | // bad, so it's been replaced by an event driven method. | 2986 | // bad, so it's been replaced by an event driven method. |
@@ -3003,16 +2998,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3003 | m_lastAngularVelocity = AngularVelocity; | 2998 | m_lastAngularVelocity = AngularVelocity; |
3004 | m_lastTerseSent = Environment.TickCount; | 2999 | m_lastTerseSent = Environment.TickCount; |
3005 | } | 3000 | } |
3001 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
3002 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
3006 | } | 3003 | } |
3007 | else | 3004 | else |
3008 | { | 3005 | { |
3009 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 3006 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
3010 | { | 3007 | { |
3011 | AddFullUpdateToAllAvatars(); | 3008 | AddFullUpdateToAllAvatars(); |
3012 | ClearUpdateSchedule(); | 3009 | m_updateFlag = 0; //Same here |
3013 | } | 3010 | } |
3014 | } | 3011 | } |
3015 | ClearUpdateSchedule(); | 3012 | m_updateFlag = 0; |
3016 | } | 3013 | } |
3017 | 3014 | ||
3018 | /// <summary> | 3015 | /// <summary> |
@@ -3039,17 +3036,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | if (!UUID.TryParse(sound, out soundID)) | 3036 | if (!UUID.TryParse(sound, out soundID)) |
3040 | { | 3037 | { |
3041 | // search sound file from inventory | 3038 | // search sound file from inventory |
3042 | lock (TaskInventory) | 3039 | TaskInventory.LockItemsForRead(true); |
3040 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3043 | { | 3041 | { |
3044 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3042 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
3045 | { | 3043 | { |
3046 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3044 | soundID = item.Value.ItemID; |
3047 | { | 3045 | break; |
3048 | soundID = item.Value.ItemID; | ||
3049 | break; | ||
3050 | } | ||
3051 | } | 3046 | } |
3052 | } | 3047 | } |
3048 | TaskInventory.LockItemsForRead(false); | ||
3053 | } | 3049 | } |
3054 | 3050 | ||
3055 | if (soundID == UUID.Zero) | 3051 | if (soundID == UUID.Zero) |
@@ -3484,7 +3480,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3484 | 3480 | ||
3485 | public void StopLookAt() | 3481 | public void StopLookAt() |
3486 | { | 3482 | { |
3487 | m_parentGroup.stopLookAt(); | 3483 | m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup. |
3488 | 3484 | ||
3489 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3485 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3490 | } | 3486 | } |
@@ -3511,10 +3507,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3511 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3507 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3512 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3508 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3513 | } | 3509 | } |
3514 | 3510 | public void StoreUndoState(UndoType type) | |
3515 | public void StoreUndoState() | ||
3516 | { | 3511 | { |
3517 | if (!Undoing) | 3512 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3518 | { | 3513 | { |
3519 | if (!IgnoreUndoUpdate) | 3514 | if (!IgnoreUndoUpdate) |
3520 | { | 3515 | { |
@@ -3525,17 +3520,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3525 | if (m_undo.Count > 0) | 3520 | if (m_undo.Count > 0) |
3526 | { | 3521 | { |
3527 | UndoState last = m_undo.Peek(); | 3522 | UndoState last = m_undo.Peek(); |
3528 | if (last != null) | 3523 | |
3529 | { | ||
3530 | if (last.Compare(this)) | ||
3531 | return; | ||
3532 | } | ||
3533 | } | 3524 | } |
3534 | 3525 | ||
3535 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3526 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3536 | { | 3527 | { |
3537 | UndoState nUndo = new UndoState(this); | 3528 | UndoState lastUndo = m_undo.Peek(); |
3538 | 3529 | ||
3530 | UndoState nUndo = new UndoState(this, type); | ||
3531 | |||
3532 | if (lastUndo != null) | ||
3533 | { | ||
3534 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3535 | if (ts.TotalMilliseconds < 500) | ||
3536 | { | ||
3537 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3538 | nUndo.Merge(lastUndo); | ||
3539 | m_undo.Pop(); | ||
3540 | } | ||
3541 | } | ||
3539 | m_undo.Push(nUndo); | 3542 | m_undo.Push(nUndo); |
3540 | } | 3543 | } |
3541 | 3544 | ||
@@ -4012,11 +4015,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4012 | if (m_undo.Count > 0) | 4015 | if (m_undo.Count > 0) |
4013 | { | 4016 | { |
4014 | UndoState nUndo = null; | 4017 | UndoState nUndo = null; |
4018 | UndoState goback = m_undo.Pop(); | ||
4015 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4019 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4016 | { | 4020 | { |
4017 | nUndo = new UndoState(this); | 4021 | nUndo = new UndoState(this, goback.Type); |
4018 | } | 4022 | } |
4019 | UndoState goback = m_undo.Pop(); | 4023 | |
4024 | |||
4020 | if (goback != null) | 4025 | if (goback != null) |
4021 | { | 4026 | { |
4022 | goback.PlaybackState(this); | 4027 | goback.PlaybackState(this); |
@@ -4031,13 +4036,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4031 | { | 4036 | { |
4032 | lock (m_redo) | 4037 | lock (m_redo) |
4033 | { | 4038 | { |
4039 | UndoState gofwd = m_redo.Pop(); | ||
4034 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4040 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4035 | { | 4041 | { |
4036 | UndoState nUndo = new UndoState(this); | 4042 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4037 | 4043 | ||
4038 | m_undo.Push(nUndo); | 4044 | m_undo.Push(nUndo); |
4039 | } | 4045 | } |
4040 | UndoState gofwd = m_redo.Pop(); | ||
4041 | if (gofwd != null) | 4046 | if (gofwd != null) |
4042 | gofwd.PlayfwdState(this); | 4047 | gofwd.PlayfwdState(this); |
4043 | } | 4048 | } |
@@ -4478,8 +4483,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4478 | { | 4483 | { |
4479 | m_shape.TextureEntry = textureEntry; | 4484 | m_shape.TextureEntry = textureEntry; |
4480 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4485 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4481 | 4486 | m_updateFlag = 1; | |
4482 | ParentGroup.HasGroupChanged = true; | 4487 | ParentGroup.HasGroupChanged = true; |
4488 | |||
4483 | //This is madness.. | 4489 | //This is madness.. |
4484 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4490 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4485 | //This is sparta | 4491 | //This is sparta |
@@ -4724,5 +4730,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4724 | Color color = Color; | 4730 | Color color = Color; |
4725 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4731 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4726 | } | 4732 | } |
4733 | |||
4734 | public void ResetOwnerChangeFlag() | ||
4735 | { | ||
4736 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4737 | |||
4738 | foreach (UUID itemID in inv) | ||
4739 | { | ||
4740 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4741 | item.OwnerChanged = false; | ||
4742 | Inventory.UpdateInventoryItem(item); | ||
4743 | } | ||
4744 | } | ||
4727 | } | 4745 | } |
4728 | } | 4746 | } |