diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 38 |
1 files changed, 21 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 1bddf22..633cd3b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1095,9 +1095,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1095 | { | 1095 | { |
1096 | actor.Size = m_shape.Scale; | 1096 | actor.Size = m_shape.Scale; |
1097 | 1097 | ||
1098 | if (Shape.SculptEntry) | 1098 | // if (Shape.SculptEntry) |
1099 | CheckSculptAndLoad(); | 1099 | // CheckSculptAndLoad(); |
1100 | else | 1100 | // else |
1101 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 1101 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
1102 | } | 1102 | } |
1103 | } | 1103 | } |
@@ -1654,8 +1654,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1654 | else | 1654 | else |
1655 | { | 1655 | { |
1656 | PhysActor.PhysicsShapeType = m_physicsShapeType; | 1656 | PhysActor.PhysicsShapeType = m_physicsShapeType; |
1657 | if (Shape.SculptEntry) | 1657 | // if (Shape.SculptEntry) |
1658 | CheckSculptAndLoad(); | 1658 | // CheckSculptAndLoad(); |
1659 | } | 1659 | } |
1660 | 1660 | ||
1661 | if (ParentGroup != null) | 1661 | if (ParentGroup != null) |
@@ -2115,12 +2115,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | 2115 | ||
2116 | if (userExposed) | 2116 | if (userExposed) |
2117 | { | 2117 | { |
2118 | /* | ||
2118 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) | 2119 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) |
2119 | { | 2120 | { |
2120 | ParentGroup.Scene.AssetService.Get( | 2121 | ParentGroup.Scene.AssetService.Get( |
2121 | dupe.m_shape.SculptTexture.ToString(), dupe, dupe.AssetReceived); | 2122 | dupe.m_shape.SculptTexture.ToString(), dupe, dupe.AssetReceived); |
2122 | } | 2123 | } |
2123 | 2124 | */ | |
2124 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); | 2125 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
2125 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 2126 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
2126 | // dupe.UpdatePhysicsSubscribedEvents(); // not sure... | 2127 | // dupe.UpdatePhysicsSubscribedEvents(); // not sure... |
@@ -2142,6 +2143,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2142 | /// <param name="id">ID of asset received</param> | 2143 | /// <param name="id">ID of asset received</param> |
2143 | /// <param name="sender">Register</param> | 2144 | /// <param name="sender">Register</param> |
2144 | /// <param name="asset"></param> | 2145 | /// <param name="asset"></param> |
2146 | /* | ||
2145 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 2147 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
2146 | { | 2148 | { |
2147 | if (asset != null) | 2149 | if (asset != null) |
@@ -2151,7 +2153,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2151 | // "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", | 2153 | // "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", |
2152 | // Name, UUID, id); | 2154 | // Name, UUID, id); |
2153 | } | 2155 | } |
2154 | 2156 | */ | |
2155 | /// <summary> | 2157 | /// <summary> |
2156 | /// Do a physics property update for a NINJA joint. | 2158 | /// Do a physics property update for a NINJA joint. |
2157 | /// </summary> | 2159 | /// </summary> |
@@ -2341,9 +2343,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2341 | 2343 | ||
2342 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2344 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
2343 | // mesh data. | 2345 | // mesh data. |
2344 | if (Shape.SculptEntry) | 2346 | // if (Shape.SculptEntry) |
2345 | CheckSculptAndLoad(); | 2347 | // CheckSculptAndLoad(); |
2346 | else | 2348 | // else |
2347 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | 2349 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
2348 | } | 2350 | } |
2349 | } | 2351 | } |
@@ -3125,6 +3127,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3125 | /// Set sculpt and mesh data, and tell the physics engine to process the change. | 3127 | /// Set sculpt and mesh data, and tell the physics engine to process the change. |
3126 | /// </summary> | 3128 | /// </summary> |
3127 | /// <param name="texture">The mesh itself.</param> | 3129 | /// <param name="texture">The mesh itself.</param> |
3130 | /* | ||
3128 | public void SculptTextureCallback(AssetBase texture) | 3131 | public void SculptTextureCallback(AssetBase texture) |
3129 | { | 3132 | { |
3130 | if (m_shape.SculptEntry) | 3133 | if (m_shape.SculptEntry) |
@@ -3152,7 +3155,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3152 | } | 3155 | } |
3153 | } | 3156 | } |
3154 | } | 3157 | } |
3155 | 3158 | */ | |
3156 | /// <summary> | 3159 | /// <summary> |
3157 | /// Send a full update to the client for the given part | 3160 | /// Send a full update to the client for the given part |
3158 | /// </summary> | 3161 | /// </summary> |
@@ -4377,7 +4380,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4377 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 4380 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
4378 | { | 4381 | { |
4379 | m_shape.ReadInUpdateExtraParam(type, inUse, data); | 4382 | m_shape.ReadInUpdateExtraParam(type, inUse, data); |
4380 | 4383 | /* | |
4381 | if (type == 0x30) | 4384 | if (type == 0x30) |
4382 | { | 4385 | { |
4383 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) | 4386 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) |
@@ -4385,7 +4388,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4385 | ParentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived); | 4388 | ParentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived); |
4386 | } | 4389 | } |
4387 | } | 4390 | } |
4388 | 4391 | */ | |
4389 | if (ParentGroup != null) | 4392 | if (ParentGroup != null) |
4390 | { | 4393 | { |
4391 | ParentGroup.HasGroupChanged = true; | 4394 | ParentGroup.HasGroupChanged = true; |
@@ -4793,9 +4796,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4793 | } | 4796 | } |
4794 | } | 4797 | } |
4795 | 4798 | ||
4796 | if (Shape.SculptEntry) | 4799 | // if (Shape.SculptEntry) |
4797 | CheckSculptAndLoad(); | 4800 | // CheckSculptAndLoad(); |
4798 | else | 4801 | // else |
4799 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | 4802 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
4800 | 4803 | ||
4801 | if (!building) | 4804 | if (!building) |
@@ -4898,6 +4901,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4898 | /// <remarks> | 4901 | /// <remarks> |
4899 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. | 4902 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. |
4900 | /// </remarks> | 4903 | /// </remarks> |
4904 | /* | ||
4901 | public void CheckSculptAndLoad() | 4905 | public void CheckSculptAndLoad() |
4902 | { | 4906 | { |
4903 | // m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); | 4907 | // m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); |
@@ -4925,7 +4929,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4925 | } | 4929 | } |
4926 | } | 4930 | } |
4927 | } | 4931 | } |
4928 | 4932 | */ | |
4929 | /// <summary> | 4933 | /// <summary> |
4930 | /// Update the texture entry for this part. | 4934 | /// Update the texture entry for this part. |
4931 | /// </summary> | 4935 | /// </summary> |