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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4efadc3..f178550 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3495,6 +3495,7 @@ if (m_shape != null) {
3495 if (PhysActor != null) 3495 if (PhysActor != null)
3496 { 3496 {
3497 PhysActor.Shape = m_shape; 3497 PhysActor.Shape = m_shape;
3498 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
3498 } 3499 }
3499 3500
3500 // This is what makes vehicle trailers work 3501 // This is what makes vehicle trailers work