diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 347a2b5..ea8c3c5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -219,6 +219,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | 219 | ||
220 | public double SoundRadius; | 220 | public double SoundRadius; |
221 | 221 | ||
222 | /// <summary> | ||
223 | /// Should sounds played from this prim be queued? | ||
224 | /// </summary> | ||
225 | /// <remarks> | ||
226 | /// This should only be changed by sound modules. It is up to sound modules as to how they interpret this setting. | ||
227 | /// </remarks> | ||
228 | public bool SoundQueueing { get; set; } | ||
229 | |||
222 | public uint TimeStampFull; | 230 | public uint TimeStampFull; |
223 | 231 | ||
224 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 232 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
@@ -1791,6 +1799,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 1799 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
1792 | dupe.Shape.ExtraParams = extraP; | 1800 | dupe.Shape.ExtraParams = extraP; |
1793 | 1801 | ||
1802 | dupe.PayPrice = (int[])PayPrice.Clone(); | ||
1803 | |||
1794 | dupe.DynAttrs.CopyFrom(DynAttrs); | 1804 | dupe.DynAttrs.CopyFrom(DynAttrs); |
1795 | 1805 | ||
1796 | if (userExposed) | 1806 | if (userExposed) |
@@ -2429,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2429 | if (soundModule != null) | 2439 | if (soundModule != null) |
2430 | { | 2440 | { |
2431 | soundModule.SendSound(UUID, CollisionSound, | 2441 | soundModule.SendSound(UUID, CollisionSound, |
2432 | CollisionSoundVolume, true, (byte)0, 0, false, | 2442 | CollisionSoundVolume, true, 0, 0, false, |
2433 | false); | 2443 | false); |
2434 | } | 2444 | } |
2435 | } | 2445 | } |