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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs14
1 files changed, 2 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7e94eda..20a6626 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3315,11 +3315,6 @@ namespace OpenSim.Region.Framework.Scenes
3315 /// </summary> 3315 /// </summary>
3316 public void SendTerseUpdateToAllClients() 3316 public void SendTerseUpdateToAllClients()
3317 { 3317 {
3318 SendTerseUpdateToAllClients(0);
3319 }
3320
3321 public void SendTerseUpdateToAllClients(PrimUpdateFlags flags)
3322 {
3323 if (ParentGroup == null || ParentGroup.Scene == null) 3318 if (ParentGroup == null || ParentGroup.Scene == null)
3324 return; 3319 return;
3325 3320
@@ -3333,7 +3328,7 @@ namespace OpenSim.Region.Framework.Scenes
3333 3328
3334 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3329 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
3335 { 3330 {
3336 SendTerseUpdateToClient(client, flags); 3331 SendTerseUpdateToClient(client);
3337 }); 3332 });
3338 } 3333 }
3339 3334
@@ -5138,11 +5133,6 @@ namespace OpenSim.Region.Framework.Scenes
5138 5133
5139 public void SendTerseUpdateToClient(IClientAPI remoteClient) 5134 public void SendTerseUpdateToClient(IClientAPI remoteClient)
5140 { 5135 {
5141 SendTerseUpdateToClient(remoteClient, 0);
5142 }
5143
5144 public void SendTerseUpdateToClient(IClientAPI remoteClient, PrimUpdateFlags flags)
5145 {
5146 if (ParentGroup.IsDeleted) 5136 if (ParentGroup.IsDeleted)
5147 return; 5137 return;
5148 5138
@@ -5156,7 +5146,7 @@ namespace OpenSim.Region.Framework.Scenes
5156 remoteClient.SendEntityUpdate( 5146 remoteClient.SendEntityUpdate(
5157 this, 5147 this,
5158 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 5148 PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
5159 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity | flags); 5149 | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
5160 5150
5161 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); 5151 ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
5162 } 5152 }