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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4171d17..a9a150a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3325,7 +3325,7 @@ if (m_shape != null) {
3325 bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); 3325 bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
3326 bool wasVD = VolumeDetectActive; 3326 bool wasVD = VolumeDetectActive;
3327 3327
3328 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD) ) 3328 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
3329 { 3329 {
3330 return; 3330 return;
3331 } 3331 }
@@ -3477,7 +3477,7 @@ if (m_shape != null) {
3477 } 3477 }
3478 else 3478 else
3479 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like 3479 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
3480 // (mumbles, well, at least if you have infinte CPU powers :-) ) 3480 // (mumbles, well, at least if you have infinte CPU powers :-))
3481 if (this.PhysActor != null) 3481 if (this.PhysActor != null)
3482 { 3482 {
3483 PhysActor.SetVolumeDetect(0); 3483 PhysActor.SetVolumeDetect(0);