diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 293 |
1 files changed, 214 insertions, 79 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index d1bc351..56b2f13 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -139,15 +139,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | public uint TimeStampTerse; | 139 | public uint TimeStampTerse; |
140 | 140 | ||
141 | [XmlIgnore] | 141 | [XmlIgnore] |
142 | public UUID FromItemID; | 142 | public UUID FromItemID; |
143 | 143 | ||
144 | [XmlIgnore] | 144 | [XmlIgnore] |
145 | public int STATUS_ROTATE_X; | 145 | public int STATUS_ROTATE_X; |
146 | 146 | ||
147 | [XmlIgnore] | 147 | [XmlIgnore] |
148 | public int STATUS_ROTATE_Y; | 148 | public int STATUS_ROTATE_Y; |
149 | 149 | ||
150 | [XmlIgnore] | 150 | [XmlIgnore] |
151 | public int STATUS_ROTATE_Z; | 151 | public int STATUS_ROTATE_Z; |
152 | 152 | ||
153 | [XmlIgnore] | 153 | [XmlIgnore] |
@@ -1680,19 +1680,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | return false; | 1680 | return false; |
1681 | 1681 | ||
1682 | return m_parentGroup.RootPart.DIE_AT_EDGE; | 1682 | return m_parentGroup.RootPart.DIE_AT_EDGE; |
1683 | } | 1683 | } |
1684 | 1684 | ||
1685 | public int GetAxisRotation(int axis) | 1685 | public int GetAxisRotation(int axis) |
1686 | { | 1686 | { |
1687 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 1687 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
1688 | if (axis == 2)//STATUS_ROTATE_X | 1688 | if (axis == 2)//STATUS_ROTATE_X |
1689 | return STATUS_ROTATE_X; | 1689 | return STATUS_ROTATE_X; |
1690 | if (axis == 4)//STATUS_ROTATE_Y | 1690 | if (axis == 4)//STATUS_ROTATE_Y |
1691 | return STATUS_ROTATE_Y; | 1691 | return STATUS_ROTATE_Y; |
1692 | if (axis == 8)//STATUS_ROTATE_Z | 1692 | if (axis == 8)//STATUS_ROTATE_Z |
1693 | return STATUS_ROTATE_Z; | 1693 | return STATUS_ROTATE_Z; |
1694 | 1694 | ||
1695 | return 0; | 1695 | return 0; |
1696 | } | 1696 | } |
1697 | 1697 | ||
1698 | public double GetDistanceTo(Vector3 a, Vector3 b) | 1698 | public double GetDistanceTo(Vector3 a, Vector3 b) |
@@ -1853,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1853 | // and build up list of colliders this time | 1853 | // and build up list of colliders this time |
1854 | foreach (uint localid in collissionswith.Keys) | 1854 | foreach (uint localid in collissionswith.Keys) |
1855 | { | 1855 | { |
1856 | if (localid != 0) | 1856 | thisHitColliders.Add(localid); |
1857 | if (!m_lastColliders.Contains(localid)) | ||
1857 | { | 1858 | { |
1858 | thisHitColliders.Add(localid); | 1859 | startedColliders.Add(localid); |
1859 | if (!m_lastColliders.Contains(localid)) | ||
1860 | { | ||
1861 | startedColliders.Add(localid); | ||
1862 | } | ||
1863 | |||
1864 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1865 | } | 1860 | } |
1861 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1866 | } | 1862 | } |
1867 | 1863 | ||
1868 | // calculate things that ended colliding | 1864 | // calculate things that ended colliding |
@@ -1904,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1904 | List<DetectedObject> colliding = new List<DetectedObject>(); | 1900 | List<DetectedObject> colliding = new List<DetectedObject>(); |
1905 | foreach (uint localId in startedColliders) | 1901 | foreach (uint localId in startedColliders) |
1906 | { | 1902 | { |
1903 | if (localId == 0) | ||
1904 | return; | ||
1907 | // always running this check because if the user deletes the object it would return a null reference. | 1905 | // always running this check because if the user deletes the object it would return a null reference. |
1908 | if (m_parentGroup == null) | 1906 | if (m_parentGroup == null) |
1909 | return; | 1907 | return; |
@@ -1936,24 +1934,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1936 | else | 1934 | else |
1937 | { | 1935 | { |
1938 | } | 1936 | } |
1939 | } | 1937 | } |
1940 | else | 1938 | else |
1941 | { | 1939 | { |
1942 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1940 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1943 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 1941 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
1944 | if (found) | 1942 | if (!found) |
1945 | { | 1943 | { |
1946 | DetectedObject detobj = new DetectedObject(); | 1944 | DetectedObject detobj = new DetectedObject(); |
1947 | detobj.keyUUID = obj.UUID; | 1945 | detobj.keyUUID = obj.UUID; |
1948 | detobj.nameStr = obj.Name; | 1946 | detobj.nameStr = obj.Name; |
1949 | detobj.ownerUUID = obj._ownerID; | 1947 | detobj.ownerUUID = obj._ownerID; |
1950 | detobj.posVector = obj.AbsolutePosition; | 1948 | detobj.posVector = obj.AbsolutePosition; |
1951 | detobj.rotQuat = obj.GetWorldRotation(); | 1949 | detobj.rotQuat = obj.GetWorldRotation(); |
1952 | detobj.velVector = obj.Velocity; | 1950 | detobj.velVector = obj.Velocity; |
1953 | detobj.colliderType = 0; | 1951 | detobj.colliderType = 0; |
1954 | detobj.groupUUID = obj._groupID; | 1952 | detobj.groupUUID = obj._groupID; |
1955 | colliding.Add(detobj); | 1953 | colliding.Add(detobj); |
1956 | } | 1954 | } |
1957 | } | 1955 | } |
1958 | } | 1956 | } |
1959 | else | 1957 | else |
@@ -1965,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1965 | ScenePresence av = avlist[i]; | 1963 | ScenePresence av = avlist[i]; |
1966 | 1964 | ||
1967 | if (av.LocalId == localId) | 1965 | if (av.LocalId == localId) |
1968 | { | 1966 | { |
1969 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 1967 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
1970 | { | 1968 | { |
1971 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1969 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -1987,24 +1985,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | else | 1985 | else |
1988 | { | 1986 | { |
1989 | } | 1987 | } |
1990 | } | 1988 | } |
1991 | else | 1989 | else |
1992 | { | 1990 | { |
1993 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1991 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1994 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 1992 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
1995 | if (!found) | 1993 | if (!found) |
1996 | { | 1994 | { |
1997 | DetectedObject detobj = new DetectedObject(); | 1995 | DetectedObject detobj = new DetectedObject(); |
1998 | detobj.keyUUID = av.UUID; | 1996 | detobj.keyUUID = av.UUID; |
1999 | detobj.nameStr = av.ControllingClient.Name; | 1997 | detobj.nameStr = av.ControllingClient.Name; |
2000 | detobj.ownerUUID = av.UUID; | 1998 | detobj.ownerUUID = av.UUID; |
2001 | detobj.posVector = av.AbsolutePosition; | 1999 | detobj.posVector = av.AbsolutePosition; |
2002 | detobj.rotQuat = av.Rotation; | 2000 | detobj.rotQuat = av.Rotation; |
2003 | detobj.velVector = av.Velocity; | 2001 | detobj.velVector = av.Velocity; |
2004 | detobj.colliderType = 0; | 2002 | detobj.colliderType = 0; |
2005 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 2003 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2006 | colliding.Add(detobj); | 2004 | colliding.Add(detobj); |
2007 | } | 2005 | } |
2008 | } | 2006 | } |
2009 | 2007 | ||
2010 | } | 2008 | } |
@@ -2039,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2039 | { | 2037 | { |
2040 | // always running this check because if the user deletes the object it would return a null reference. | 2038 | // always running this check because if the user deletes the object it would return a null reference. |
2041 | if (localId == 0) | 2039 | if (localId == 0) |
2042 | continue; | 2040 | return; |
2043 | 2041 | ||
2044 | if (m_parentGroup == null) | 2042 | if (m_parentGroup == null) |
2045 | return; | 2043 | return; |
@@ -2077,7 +2075,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2077 | { | 2075 | { |
2078 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2076 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2079 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 2077 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
2080 | if (found) | 2078 | if (!found) |
2081 | { | 2079 | { |
2082 | DetectedObject detobj = new DetectedObject(); | 2080 | DetectedObject detobj = new DetectedObject(); |
2083 | detobj.keyUUID = obj.UUID; | 2081 | detobj.keyUUID = obj.UUID; |
@@ -2101,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2101 | ScenePresence av = avlist[i]; | 2099 | ScenePresence av = avlist[i]; |
2102 | 2100 | ||
2103 | if (av.LocalId == localId) | 2101 | if (av.LocalId == localId) |
2104 | { | 2102 | { |
2105 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2103 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2106 | { | 2104 | { |
2107 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2105 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -2171,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2171 | foreach (uint localId in endedColliders) | 2169 | foreach (uint localId in endedColliders) |
2172 | { | 2170 | { |
2173 | if (localId == 0) | 2171 | if (localId == 0) |
2174 | continue; | 2172 | return; |
2175 | 2173 | ||
2176 | // always running this check because if the user deletes the object it would return a null reference. | 2174 | // always running this check because if the user deletes the object it would return a null reference. |
2177 | if (m_parentGroup == null) | 2175 | if (m_parentGroup == null) |
@@ -2208,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | { | 2206 | { |
2209 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2207 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2210 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 2208 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
2211 | if (found) | 2209 | if (!found) |
2212 | { | 2210 | { |
2213 | DetectedObject detobj = new DetectedObject(); | 2211 | DetectedObject detobj = new DetectedObject(); |
2214 | detobj.keyUUID = obj.UUID; | 2212 | detobj.keyUUID = obj.UUID; |
@@ -2232,7 +2230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2232 | ScenePresence av = avlist[i]; | 2230 | ScenePresence av = avlist[i]; |
2233 | 2231 | ||
2234 | if (av.LocalId == localId) | 2232 | if (av.LocalId == localId) |
2235 | { | 2233 | { |
2236 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2234 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2237 | { | 2235 | { |
2238 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2236 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -2292,7 +2290,121 @@ namespace OpenSim.Region.Framework.Scenes | |||
2292 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | 2290 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); |
2293 | } | 2291 | } |
2294 | } | 2292 | } |
2295 | } | 2293 | } |
2294 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | ||
2295 | { | ||
2296 | if (startedColliders.Count > 0) | ||
2297 | { | ||
2298 | ColliderArgs LandStartCollidingMessage = new ColliderArgs(); | ||
2299 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2300 | foreach (uint localId in startedColliders) | ||
2301 | { | ||
2302 | if (localId == 0) | ||
2303 | { | ||
2304 | //Hope that all is left is ground! | ||
2305 | DetectedObject detobj = new DetectedObject(); | ||
2306 | detobj.keyUUID = UUID.Zero; | ||
2307 | detobj.nameStr = ""; | ||
2308 | detobj.ownerUUID = UUID.Zero; | ||
2309 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2310 | detobj.rotQuat = Quaternion.Identity; | ||
2311 | detobj.velVector = Vector3.Zero; | ||
2312 | detobj.colliderType = 0; | ||
2313 | detobj.groupUUID = UUID.Zero; | ||
2314 | colliding.Add(detobj); | ||
2315 | } | ||
2316 | } | ||
2317 | |||
2318 | if (colliding.Count > 0) | ||
2319 | { | ||
2320 | LandStartCollidingMessage.Colliders = colliding; | ||
2321 | // always running this check because if the user deletes the object it would return a null reference. | ||
2322 | if (m_parentGroup == null) | ||
2323 | return; | ||
2324 | |||
2325 | if (m_parentGroup.Scene == null) | ||
2326 | return; | ||
2327 | |||
2328 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | ||
2329 | } | ||
2330 | } | ||
2331 | } | ||
2332 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | ||
2333 | { | ||
2334 | if (m_lastColliders.Count > 0) | ||
2335 | { | ||
2336 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
2337 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2338 | foreach (uint localId in startedColliders) | ||
2339 | { | ||
2340 | if (localId == 0) | ||
2341 | { | ||
2342 | //Hope that all is left is ground! | ||
2343 | DetectedObject detobj = new DetectedObject(); | ||
2344 | detobj.keyUUID = UUID.Zero; | ||
2345 | detobj.nameStr = ""; | ||
2346 | detobj.ownerUUID = UUID.Zero; | ||
2347 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2348 | detobj.rotQuat = Quaternion.Identity; | ||
2349 | detobj.velVector = Vector3.Zero; | ||
2350 | detobj.colliderType = 0; | ||
2351 | detobj.groupUUID = UUID.Zero; | ||
2352 | colliding.Add(detobj); | ||
2353 | } | ||
2354 | } | ||
2355 | |||
2356 | if (colliding.Count > 0) | ||
2357 | { | ||
2358 | LandCollidingMessage.Colliders = colliding; | ||
2359 | // always running this check because if the user deletes the object it would return a null reference. | ||
2360 | if (m_parentGroup == null) | ||
2361 | return; | ||
2362 | |||
2363 | if (m_parentGroup.Scene == null) | ||
2364 | return; | ||
2365 | |||
2366 | m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | ||
2367 | } | ||
2368 | } | ||
2369 | } | ||
2370 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | ||
2371 | { | ||
2372 | if (endedColliders.Count > 0) | ||
2373 | { | ||
2374 | ColliderArgs LandEndCollidingMessage = new ColliderArgs(); | ||
2375 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2376 | foreach (uint localId in startedColliders) | ||
2377 | { | ||
2378 | if (localId == 0) | ||
2379 | { | ||
2380 | //Hope that all is left is ground! | ||
2381 | DetectedObject detobj = new DetectedObject(); | ||
2382 | detobj.keyUUID = UUID.Zero; | ||
2383 | detobj.nameStr = ""; | ||
2384 | detobj.ownerUUID = UUID.Zero; | ||
2385 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2386 | detobj.rotQuat = Quaternion.Identity; | ||
2387 | detobj.velVector = Vector3.Zero; | ||
2388 | detobj.colliderType = 0; | ||
2389 | detobj.groupUUID = UUID.Zero; | ||
2390 | colliding.Add(detobj); | ||
2391 | } | ||
2392 | } | ||
2393 | |||
2394 | if (colliding.Count > 0) | ||
2395 | { | ||
2396 | LandEndCollidingMessage.Colliders = colliding; | ||
2397 | // always running this check because if the user deletes the object it would return a null reference. | ||
2398 | if (m_parentGroup == null) | ||
2399 | return; | ||
2400 | |||
2401 | if (m_parentGroup.Scene == null) | ||
2402 | return; | ||
2403 | |||
2404 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | ||
2405 | } | ||
2406 | } | ||
2407 | } | ||
2296 | } | 2408 | } |
2297 | 2409 | ||
2298 | public void PhysicsOutOfBounds(Vector3 pos) | 2410 | public void PhysicsOutOfBounds(Vector3 pos) |
@@ -2758,13 +2870,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2758 | if (m_parentGroup != null) | 2870 | if (m_parentGroup != null) |
2759 | { | 2871 | { |
2760 | m_parentGroup.SetAxisRotation(axis, rotate); | 2872 | m_parentGroup.SetAxisRotation(axis, rotate); |
2761 | } | 2873 | } |
2762 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 2874 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
2763 | if (axis == 2)//STATUS_ROTATE_X | 2875 | if (axis == 2)//STATUS_ROTATE_X |
2764 | STATUS_ROTATE_X = rotate; | 2876 | STATUS_ROTATE_X = rotate; |
2765 | if (axis == 4)//STATUS_ROTATE_Y | 2877 | if (axis == 4)//STATUS_ROTATE_Y |
2766 | STATUS_ROTATE_Y = rotate; | 2878 | STATUS_ROTATE_Y = rotate; |
2767 | if (axis == 8)//STATUS_ROTATE_Z | 2879 | if (axis == 8)//STATUS_ROTATE_Z |
2768 | STATUS_ROTATE_Z = rotate; | 2880 | STATUS_ROTATE_Z = rotate; |
2769 | } | 2881 | } |
2770 | 2882 | ||
@@ -3698,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3698 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 3810 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3699 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 3811 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3700 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 3812 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
3813 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
3814 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
3815 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3701 | (CollisionSound != UUID.Zero) | 3816 | (CollisionSound != UUID.Zero) |
3702 | ) | 3817 | ) |
3703 | { | 3818 | { |
@@ -3902,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3902 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4017 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3903 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4018 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3904 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4019 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4020 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4021 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4022 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3905 | (CollisionSound != UUID.Zero) | 4023 | (CollisionSound != UUID.Zero) |
3906 | ) | 4024 | ) |
3907 | { | 4025 | { |
@@ -3962,6 +4080,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3962 | } | 4080 | } |
3963 | } | 4081 | } |
3964 | 4082 | ||
4083 | public int registerRotTargetWaypoint(Quaternion target, float tolerance) | ||
4084 | { | ||
4085 | if (m_parentGroup != null) | ||
4086 | { | ||
4087 | return m_parentGroup.registerRotTargetWaypoint(target, tolerance); | ||
4088 | } | ||
4089 | return 0; | ||
4090 | } | ||
4091 | |||
4092 | public void unregisterRotTargetWaypoint(int handle) | ||
4093 | { | ||
4094 | if (m_parentGroup != null) | ||
4095 | { | ||
4096 | m_parentGroup.unregisterRotTargetWaypoint(handle); | ||
4097 | } | ||
4098 | } | ||
4099 | |||
3965 | public void SetCameraAtOffset(Vector3 v) | 4100 | public void SetCameraAtOffset(Vector3 v) |
3966 | { | 4101 | { |
3967 | m_cameraAtOffset = v; | 4102 | m_cameraAtOffset = v; |