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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cce8b21..a8b63fe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -129,6 +129,27 @@ namespace OpenSim.Region.Framework.Scenes
129 /// Dynamic attributes can be created and deleted as required. 129 /// Dynamic attributes can be created and deleted as required.
130 /// </summary> 130 /// </summary>
131 public DAMap DynAttrs { get; set; } 131 public DAMap DynAttrs { get; set; }
132
133 private DOMap m_dynObjs;
134
135 /// <summary>
136 /// Dynamic objects that can be created and deleted as required.
137 /// </summary>
138 public DOMap DynObjs
139 {
140 get
141 {
142 if (m_dynObjs == null)
143 m_dynObjs = new DOMap();
144
145 return m_dynObjs;
146 }
147
148 set
149 {
150 m_dynObjs = value;
151 }
152 }
132 153
133 /// <value> 154 /// <value>
134 /// Is this a root part? 155 /// Is this a root part?
@@ -4503,8 +4524,25 @@ namespace OpenSim.Region.Framework.Scenes
4503 4524
4504 Changed changeFlags = 0; 4525 Changed changeFlags = 0;
4505 4526
4527 Primitive.TextureEntryFace fallbackNewFace = newTex.DefaultTexture;
4528 Primitive.TextureEntryFace fallbackOldFace = oldTex.DefaultTexture;
4529
4530 // On Incoming packets, sometimes newText.DefaultTexture is null. The assumption is that all
4531 // other prim-sides are set, but apparently that's not always the case. Lets assume packet/data corruption at this point.
4532 if (fallbackNewFace == null)
4533 {
4534 fallbackNewFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
4535 newTex.DefaultTexture = fallbackNewFace;
4536 }
4537 if (fallbackOldFace == null)
4538 {
4539 fallbackOldFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
4540 oldTex.DefaultTexture = fallbackOldFace;
4541 }
4542
4506 for (int i = 0 ; i < GetNumberOfSides(); i++) 4543 for (int i = 0 ; i < GetNumberOfSides(); i++)
4507 { 4544 {
4545
4508 Primitive.TextureEntryFace newFace = newTex.DefaultTexture; 4546 Primitive.TextureEntryFace newFace = newTex.DefaultTexture;
4509 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture; 4547 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture;
4510 4548