diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 138 |
1 files changed, 128 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index cadb19f..a427f12 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1853,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1853 | // and build up list of colliders this time | 1853 | // and build up list of colliders this time |
1854 | foreach (uint localid in collissionswith.Keys) | 1854 | foreach (uint localid in collissionswith.Keys) |
1855 | { | 1855 | { |
1856 | if (localid != 0) | 1856 | thisHitColliders.Add(localid); |
1857 | if (!m_lastColliders.Contains(localid)) | ||
1857 | { | 1858 | { |
1858 | thisHitColliders.Add(localid); | 1859 | startedColliders.Add(localid); |
1859 | if (!m_lastColliders.Contains(localid)) | ||
1860 | { | ||
1861 | startedColliders.Add(localid); | ||
1862 | } | ||
1863 | |||
1864 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1865 | } | 1860 | } |
1861 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1866 | } | 1862 | } |
1867 | 1863 | ||
1868 | // calculate things that ended colliding | 1864 | // calculate things that ended colliding |
@@ -1904,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1904 | List<DetectedObject> colliding = new List<DetectedObject>(); | 1900 | List<DetectedObject> colliding = new List<DetectedObject>(); |
1905 | foreach (uint localId in startedColliders) | 1901 | foreach (uint localId in startedColliders) |
1906 | { | 1902 | { |
1903 | if (localId == 0) | ||
1904 | return; | ||
1907 | // always running this check because if the user deletes the object it would return a null reference. | 1905 | // always running this check because if the user deletes the object it would return a null reference. |
1908 | if (m_parentGroup == null) | 1906 | if (m_parentGroup == null) |
1909 | return; | 1907 | return; |
@@ -2039,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2039 | { | 2037 | { |
2040 | // always running this check because if the user deletes the object it would return a null reference. | 2038 | // always running this check because if the user deletes the object it would return a null reference. |
2041 | if (localId == 0) | 2039 | if (localId == 0) |
2042 | continue; | 2040 | return; |
2043 | 2041 | ||
2044 | if (m_parentGroup == null) | 2042 | if (m_parentGroup == null) |
2045 | return; | 2043 | return; |
@@ -2171,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2171 | foreach (uint localId in endedColliders) | 2169 | foreach (uint localId in endedColliders) |
2172 | { | 2170 | { |
2173 | if (localId == 0) | 2171 | if (localId == 0) |
2174 | continue; | 2172 | return; |
2175 | 2173 | ||
2176 | // always running this check because if the user deletes the object it would return a null reference. | 2174 | // always running this check because if the user deletes the object it would return a null reference. |
2177 | if (m_parentGroup == null) | 2175 | if (m_parentGroup == null) |
@@ -2293,6 +2291,120 @@ namespace OpenSim.Region.Framework.Scenes | |||
2293 | } | 2291 | } |
2294 | } | 2292 | } |
2295 | } | 2293 | } |
2294 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | ||
2295 | { | ||
2296 | if (startedColliders.Count > 0) | ||
2297 | { | ||
2298 | ColliderArgs LandStartCollidingMessage = new ColliderArgs(); | ||
2299 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2300 | foreach (uint localId in startedColliders) | ||
2301 | { | ||
2302 | if (localId == 0) | ||
2303 | { | ||
2304 | //Hope that all is left is ground! | ||
2305 | DetectedObject detobj = new DetectedObject(); | ||
2306 | detobj.keyUUID = UUID.Zero; | ||
2307 | detobj.nameStr = ""; | ||
2308 | detobj.ownerUUID = UUID.Zero; | ||
2309 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2310 | detobj.rotQuat = Quaternion.Identity; | ||
2311 | detobj.velVector = Vector3.Zero; | ||
2312 | detobj.colliderType = 0; | ||
2313 | detobj.groupUUID = UUID.Zero; | ||
2314 | colliding.Add(detobj); | ||
2315 | } | ||
2316 | } | ||
2317 | |||
2318 | if (colliding.Count > 0) | ||
2319 | { | ||
2320 | LandStartCollidingMessage.Colliders = colliding; | ||
2321 | // always running this check because if the user deletes the object it would return a null reference. | ||
2322 | if (m_parentGroup == null) | ||
2323 | return; | ||
2324 | |||
2325 | if (m_parentGroup.Scene == null) | ||
2326 | return; | ||
2327 | |||
2328 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | ||
2329 | } | ||
2330 | } | ||
2331 | } | ||
2332 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | ||
2333 | { | ||
2334 | if (m_lastColliders.Count > 0) | ||
2335 | { | ||
2336 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
2337 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2338 | foreach (uint localId in startedColliders) | ||
2339 | { | ||
2340 | if (localId == 0) | ||
2341 | { | ||
2342 | //Hope that all is left is ground! | ||
2343 | DetectedObject detobj = new DetectedObject(); | ||
2344 | detobj.keyUUID = UUID.Zero; | ||
2345 | detobj.nameStr = ""; | ||
2346 | detobj.ownerUUID = UUID.Zero; | ||
2347 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2348 | detobj.rotQuat = Quaternion.Identity; | ||
2349 | detobj.velVector = Vector3.Zero; | ||
2350 | detobj.colliderType = 0; | ||
2351 | detobj.groupUUID = UUID.Zero; | ||
2352 | colliding.Add(detobj); | ||
2353 | } | ||
2354 | } | ||
2355 | |||
2356 | if (colliding.Count > 0) | ||
2357 | { | ||
2358 | LandCollidingMessage.Colliders = colliding; | ||
2359 | // always running this check because if the user deletes the object it would return a null reference. | ||
2360 | if (m_parentGroup == null) | ||
2361 | return; | ||
2362 | |||
2363 | if (m_parentGroup.Scene == null) | ||
2364 | return; | ||
2365 | |||
2366 | m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | ||
2367 | } | ||
2368 | } | ||
2369 | } | ||
2370 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | ||
2371 | { | ||
2372 | if (endedColliders.Count > 0) | ||
2373 | { | ||
2374 | ColliderArgs LandEndCollidingMessage = new ColliderArgs(); | ||
2375 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2376 | foreach (uint localId in startedColliders) | ||
2377 | { | ||
2378 | if (localId == 0) | ||
2379 | { | ||
2380 | //Hope that all is left is ground! | ||
2381 | DetectedObject detobj = new DetectedObject(); | ||
2382 | detobj.keyUUID = UUID.Zero; | ||
2383 | detobj.nameStr = ""; | ||
2384 | detobj.ownerUUID = UUID.Zero; | ||
2385 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2386 | detobj.rotQuat = Quaternion.Identity; | ||
2387 | detobj.velVector = Vector3.Zero; | ||
2388 | detobj.colliderType = 0; | ||
2389 | detobj.groupUUID = UUID.Zero; | ||
2390 | colliding.Add(detobj); | ||
2391 | } | ||
2392 | } | ||
2393 | |||
2394 | if (colliding.Count > 0) | ||
2395 | { | ||
2396 | LandEndCollidingMessage.Colliders = colliding; | ||
2397 | // always running this check because if the user deletes the object it would return a null reference. | ||
2398 | if (m_parentGroup == null) | ||
2399 | return; | ||
2400 | |||
2401 | if (m_parentGroup.Scene == null) | ||
2402 | return; | ||
2403 | |||
2404 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | ||
2405 | } | ||
2406 | } | ||
2407 | } | ||
2296 | } | 2408 | } |
2297 | 2409 | ||
2298 | public void PhysicsOutOfBounds(Vector3 pos) | 2410 | public void PhysicsOutOfBounds(Vector3 pos) |
@@ -3698,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3698 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 3810 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3699 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 3811 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3700 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 3812 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
3813 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
3814 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
3815 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3701 | (CollisionSound != UUID.Zero) | 3816 | (CollisionSound != UUID.Zero) |
3702 | ) | 3817 | ) |
3703 | { | 3818 | { |
@@ -3902,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3902 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4017 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3903 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4018 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3904 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4019 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4020 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4021 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4022 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3905 | (CollisionSound != UUID.Zero) | 4023 | (CollisionSound != UUID.Zero) |
3906 | ) | 4024 | ) |
3907 | { | 4025 | { |