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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs342
1 files changed, 313 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 0d19589..57635f5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
133 [XmlIgnore] 133 [XmlIgnore]
134 public bool DIE_AT_EDGE; 134 public bool DIE_AT_EDGE;
135 135
136 [XmlIgnore]
137 public bool RETURN_AT_EDGE;
138
139 [XmlIgnore]
140 public bool BlockGrab;
141
142 [XmlIgnore]
143 public bool StatusSandbox;
144
145 [XmlIgnore]
146 public Vector3 StatusSandboxPos;
147
136 // TODO: This needs to be persisted in next XML version update! 148 // TODO: This needs to be persisted in next XML version update!
137 [XmlIgnore] 149 [XmlIgnore]
138 public int[] PayPrice = {-2,-2,-2,-2,-2}; 150 public int[] PayPrice = {-2,-2,-2,-2,-2};
@@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
219 [XmlIgnore] 231 [XmlIgnore]
220 public Quaternion SpinOldOrientation = Quaternion.Identity; 232 public Quaternion SpinOldOrientation = Quaternion.Identity;
221 233
234 [XmlIgnore]
235 public Quaternion m_APIDTarget = Quaternion.Identity;
236
237 [XmlIgnore]
238 public float m_APIDDamp = 0;
239
240 [XmlIgnore]
241 public float m_APIDStrength = 0;
242
222 /// <summary> 243 /// <summary>
223 /// This part's inventory 244 /// This part's inventory
224 /// </summary> 245 /// </summary>
@@ -233,6 +254,9 @@ namespace OpenSim.Region.Framework.Scenes
233 public bool Undoing; 254 public bool Undoing;
234 255
235 [XmlIgnore] 256 [XmlIgnore]
257 public bool IgnoreUndoUpdate = false;
258
259 [XmlIgnore]
236 private PrimFlags LocalFlags; 260 private PrimFlags LocalFlags;
237 [XmlIgnore] 261 [XmlIgnore]
238 private float m_damage = -1.0f; 262 private float m_damage = -1.0f;
@@ -254,6 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
254 private string m_text = String.Empty; 278 private string m_text = String.Empty;
255 private string m_touchName = String.Empty; 279 private string m_touchName = String.Empty;
256 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); 280 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
281 private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
257 private UUID _creatorID; 282 private UUID _creatorID;
258 283
259 private bool m_passTouches; 284 private bool m_passTouches;
@@ -506,6 +531,27 @@ namespace OpenSim.Region.Framework.Scenes
506 } 531 }
507 } 532 }
508 533
534 [XmlIgnore]
535 public Quaternion APIDTarget
536 {
537 get { return m_APIDTarget; }
538 set { m_APIDTarget = value; }
539 }
540
541 [XmlIgnore]
542 public float APIDDamp
543 {
544 get { return m_APIDDamp; }
545 set { m_APIDDamp = value; }
546 }
547
548 [XmlIgnore]
549 public float APIDStrength
550 {
551 get { return m_APIDStrength; }
552 set { m_APIDStrength = value; }
553 }
554
509 public ulong RegionHandle 555 public ulong RegionHandle
510 { 556 {
511 get { return m_regionHandle; } 557 get { return m_regionHandle; }
@@ -517,6 +563,33 @@ namespace OpenSim.Region.Framework.Scenes
517 get { return m_scriptAccessPin; } 563 get { return m_scriptAccessPin; }
518 set { m_scriptAccessPin = (int)value; } 564 set { m_scriptAccessPin = (int)value; }
519 } 565 }
566 private SceneObjectPart m_PlaySoundMasterPrim = null;
567 public SceneObjectPart PlaySoundMasterPrim
568 {
569 get { return m_PlaySoundMasterPrim; }
570 set { m_PlaySoundMasterPrim = value; }
571 }
572
573 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
574 public List<SceneObjectPart> PlaySoundSlavePrims
575 {
576 get { return m_LoopSoundSlavePrims; }
577 set { m_LoopSoundSlavePrims = value; }
578 }
579
580 private SceneObjectPart m_LoopSoundMasterPrim = null;
581 public SceneObjectPart LoopSoundMasterPrim
582 {
583 get { return m_LoopSoundMasterPrim; }
584 set { m_LoopSoundMasterPrim = value; }
585 }
586
587 private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
588 public List<SceneObjectPart> LoopSoundSlavePrims
589 {
590 get { return m_LoopSoundSlavePrims; }
591 set { m_LoopSoundSlavePrims = value; }
592 }
520 593
521 public Byte[] TextureAnimation 594 public Byte[] TextureAnimation
522 { 595 {
@@ -576,8 +649,6 @@ namespace OpenSim.Region.Framework.Scenes
576 } 649 }
577 set 650 set
578 { 651 {
579 StoreUndoState();
580
581 m_groupPosition = value; 652 m_groupPosition = value;
582 PhysicsActor actor = PhysActor; 653 PhysicsActor actor = PhysActor;
583 if (actor != null) 654 if (actor != null)
@@ -1403,6 +1474,10 @@ namespace OpenSim.Region.Framework.Scenes
1403 { 1474 {
1404 m_undo.Clear(); 1475 m_undo.Clear();
1405 } 1476 }
1477 lock (m_redo)
1478 {
1479 m_redo.Clear();
1480 }
1406 StoreUndoState(); 1481 StoreUndoState();
1407 } 1482 }
1408 1483
@@ -1713,6 +1788,66 @@ namespace OpenSim.Region.Framework.Scenes
1713 return m_parentGroup.RootPart.DIE_AT_EDGE; 1788 return m_parentGroup.RootPart.DIE_AT_EDGE;
1714 } 1789 }
1715 1790
1791 public bool GetReturnAtEdge()
1792 {
1793 if (m_parentGroup == null)
1794 return false;
1795 if (m_parentGroup.IsDeleted)
1796 return false;
1797
1798 return m_parentGroup.RootPart.RETURN_AT_EDGE;
1799 }
1800
1801 public void SetReturnAtEdge(bool p)
1802 {
1803 if (m_parentGroup == null)
1804 return;
1805 if (m_parentGroup.IsDeleted)
1806 return;
1807
1808 m_parentGroup.RootPart.RETURN_AT_EDGE = p;
1809 }
1810
1811 public bool GetBlockGrab()
1812 {
1813 if (m_parentGroup == null)
1814 return false;
1815 if (m_parentGroup.IsDeleted)
1816 return false;
1817
1818 return m_parentGroup.RootPart.BlockGrab;
1819 }
1820
1821 public void SetBlockGrab(bool p)
1822 {
1823 if (m_parentGroup == null)
1824 return;
1825 if (m_parentGroup.IsDeleted)
1826 return;
1827
1828 m_parentGroup.RootPart.BlockGrab = p;
1829 }
1830
1831 public void SetStatusSandbox(bool p)
1832 {
1833 if (m_parentGroup == null)
1834 return;
1835 if (m_parentGroup.IsDeleted)
1836 return;
1837 StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
1838 m_parentGroup.RootPart.StatusSandbox = p;
1839 }
1840
1841 public bool GetStatusSandbox()
1842 {
1843 if (m_parentGroup == null)
1844 return false;
1845 if (m_parentGroup.IsDeleted)
1846 return false;
1847
1848 return m_parentGroup.RootPart.StatusSandbox;
1849 }
1850
1716 public int GetAxisRotation(int axis) 1851 public int GetAxisRotation(int axis)
1717 { 1852 {
1718 //Cannot use ScriptBaseClass constants as no referance to it currently. 1853 //Cannot use ScriptBaseClass constants as no referance to it currently.
@@ -1924,7 +2059,7 @@ namespace OpenSim.Region.Framework.Scenes
1924 // play the sound. 2059 // play the sound.
1925 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2060 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
1926 { 2061 {
1927 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); 2062 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
1928 } 2063 }
1929 2064
1930 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) 2065 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
@@ -2499,9 +2634,8 @@ namespace OpenSim.Region.Framework.Scenes
2499 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2634 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
2500 foreach (ScenePresence p in avatarts) 2635 foreach (ScenePresence p in avatarts)
2501 { 2636 {
2502 // TODO: some filtering by distance of avatar 2637 if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
2503 2638 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2504 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2505 } 2639 }
2506 } 2640 }
2507 2641
@@ -2562,7 +2696,38 @@ namespace OpenSim.Region.Framework.Scenes
2562 2696
2563 public void RotLookAt(Quaternion target, float strength, float damping) 2697 public void RotLookAt(Quaternion target, float strength, float damping)
2564 { 2698 {
2565 m_parentGroup.rotLookAt(target, strength, damping); 2699 rotLookAt(target, strength, damping);
2700 }
2701
2702 public void rotLookAt(Quaternion target, float strength, float damping)
2703 {
2704 if (IsAttachment)
2705 {
2706 /*
2707 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2708 if (avatar != null)
2709 {
2710 Rotate the Av?
2711 } */
2712 }
2713 else
2714 {
2715 APIDDamp = damping;
2716 APIDStrength = strength;
2717 APIDTarget = target;
2718 }
2719 }
2720
2721 public void startLookAt(Quaternion rot, float damp, float strength)
2722 {
2723 APIDDamp = damp;
2724 APIDStrength = strength;
2725 APIDTarget = rot;
2726 }
2727
2728 public void stopLookAt()
2729 {
2730 APIDTarget = Quaternion.Identity;
2566 } 2731 }
2567 2732
2568 /// <summary> 2733 /// <summary>
@@ -2824,7 +2989,7 @@ namespace OpenSim.Region.Framework.Scenes
2824 /// <param name="volume"></param> 2989 /// <param name="volume"></param>
2825 /// <param name="triggered"></param> 2990 /// <param name="triggered"></param>
2826 /// <param name="flags"></param> 2991 /// <param name="flags"></param>
2827 public void SendSound(string sound, double volume, bool triggered, byte flags) 2992 public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
2828 { 2993 {
2829 if (volume > 1) 2994 if (volume > 1)
2830 volume = 1; 2995 volume = 1;
@@ -2859,10 +3024,51 @@ namespace OpenSim.Region.Framework.Scenes
2859 ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); 3024 ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
2860 if (soundModule != null) 3025 if (soundModule != null)
2861 { 3026 {
2862 if (triggered) 3027 if (useMaster)
2863 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); 3028 {
3029 if (isMaster)
3030 {
3031 if (triggered)
3032 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3033 else
3034 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3035 ParentGroup.PlaySoundMasterPrim = this;
3036 ownerID = this._ownerID;
3037 objectID = this.UUID;
3038 parentID = this.GetRootPartUUID();
3039 position = this.AbsolutePosition; // region local
3040 regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
3041 if (triggered)
3042 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3043 else
3044 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3045 foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
3046 {
3047 ownerID = prim._ownerID;
3048 objectID = prim.UUID;
3049 parentID = prim.GetRootPartUUID();
3050 position = prim.AbsolutePosition; // region local
3051 regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
3052 if (triggered)
3053 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3054 else
3055 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3056 }
3057 ParentGroup.PlaySoundSlavePrims.Clear();
3058 ParentGroup.PlaySoundMasterPrim = null;
3059 }
3060 else
3061 {
3062 ParentGroup.PlaySoundSlavePrims.Add(this);
3063 }
3064 }
2864 else 3065 else
2865 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); 3066 {
3067 if (triggered)
3068 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3069 else
3070 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3071 }
2866 } 3072 }
2867 } 3073 }
2868 3074
@@ -3181,6 +3387,14 @@ namespace OpenSim.Region.Framework.Scenes
3181 hasProfileCut = hasDimple; // is it the same thing? 3387 hasProfileCut = hasDimple; // is it the same thing?
3182 } 3388 }
3183 3389
3390 public void SetVehicleFlags(int param, bool remove)
3391 {
3392 if (PhysActor != null)
3393 {
3394 PhysActor.VehicleFlags(param, remove);
3395 }
3396 }
3397
3184 public void SetGroup(UUID groupID, IClientAPI client) 3398 public void SetGroup(UUID groupID, IClientAPI client)
3185 { 3399 {
3186 _groupID = groupID; 3400 _groupID = groupID;
@@ -3285,27 +3499,30 @@ namespace OpenSim.Region.Framework.Scenes
3285 { 3499 {
3286 if (!Undoing) 3500 if (!Undoing)
3287 { 3501 {
3288 if (m_parentGroup != null) 3502 if (!IgnoreUndoUpdate)
3289 { 3503 {
3290 lock (m_undo) 3504 if (m_parentGroup != null)
3291 { 3505 {
3292 if (m_undo.Count > 0) 3506 lock (m_undo)
3293 { 3507 {
3294 UndoState last = m_undo.Peek(); 3508 if (m_undo.Count > 0)
3295 if (last != null)
3296 { 3509 {
3297 if (last.Compare(this)) 3510 UndoState last = m_undo.Peek();
3298 return; 3511 if (last != null)
3512 {
3513 if (last.Compare(this))
3514 return;
3515 }
3299 } 3516 }
3300 }
3301 3517
3302 if (m_parentGroup.GetSceneMaxUndo() > 0) 3518 if (m_parentGroup.GetSceneMaxUndo() > 0)
3303 { 3519 {
3304 UndoState nUndo = new UndoState(this); 3520 UndoState nUndo = new UndoState(this);
3305 3521
3306 m_undo.Push(nUndo); 3522 m_undo.Push(nUndo);
3307 } 3523 }
3308 3524
3525 }
3309 } 3526 }
3310 } 3527 }
3311 } 3528 }
@@ -3776,11 +3993,36 @@ namespace OpenSim.Region.Framework.Scenes
3776 lock (m_undo) 3993 lock (m_undo)
3777 { 3994 {
3778 if (m_undo.Count > 0) 3995 if (m_undo.Count > 0)
3996 {
3997 UndoState nUndo = null;
3998 if (m_parentGroup.GetSceneMaxUndo() > 0)
3779 { 3999 {
3780 UndoState goback = m_undo.Pop(); 4000 nUndo = new UndoState(this);
3781 if (goback != null) 4001 }
3782 goback.PlaybackState(this); 4002 UndoState goback = m_undo.Pop();
4003 if (goback != null)
4004 {
4005 goback.PlaybackState(this);
4006 if (nUndo != null)
4007 m_redo.Push(nUndo);
4008 }
4009 }
4010 }
4011 }
4012
4013 public void Redo()
4014 {
4015 lock (m_redo)
4016 {
4017 if (m_parentGroup.GetSceneMaxUndo() > 0)
4018 {
4019 UndoState nUndo = new UndoState(this);
4020
4021 m_undo.Push(nUndo);
3783 } 4022 }
4023 UndoState gofwd = m_redo.Pop();
4024 if (gofwd != null)
4025 gofwd.PlayfwdState(this);
3784 } 4026 }
3785 } 4027 }
3786 4028
@@ -3827,6 +4069,18 @@ namespace OpenSim.Region.Framework.Scenes
3827 (pos.Z != OffsetPosition.Z)) 4069 (pos.Z != OffsetPosition.Z))
3828 { 4070 {
3829 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 4071 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
4072
4073 if (ParentGroup.RootPart.GetStatusSandbox())
4074 {
4075 if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
4076 {
4077 ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
4078 newPos = OffsetPosition;
4079 ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
4080 ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
4081 }
4082 }
4083
3830 OffsetPosition = newPos; 4084 OffsetPosition = newPos;
3831 ScheduleTerseUpdate(); 4085 ScheduleTerseUpdate();
3832 } 4086 }
@@ -4119,7 +4373,6 @@ namespace OpenSim.Region.Framework.Scenes
4119 (rot.Z != RotationOffset.Z) || 4373 (rot.Z != RotationOffset.Z) ||
4120 (rot.W != RotationOffset.W)) 4374 (rot.W != RotationOffset.W))
4121 { 4375 {
4122 //StoreUndoState();
4123 RotationOffset = rot; 4376 RotationOffset = rot;
4124 ParentGroup.HasGroupChanged = true; 4377 ParentGroup.HasGroupChanged = true;
4125 ScheduleTerseUpdate(); 4378 ScheduleTerseUpdate();
@@ -4303,7 +4556,7 @@ namespace OpenSim.Region.Framework.Scenes
4303 else 4556 else
4304 { 4557 {
4305// m_log.DebugFormat( 4558// m_log.DebugFormat(
4306// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); 4559// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
4307 ScheduleFullUpdate(); 4560 ScheduleFullUpdate();
4308 } 4561 }
4309 } 4562 }
@@ -4421,5 +4674,36 @@ namespace OpenSim.Region.Framework.Scenes
4421 4674
4422 Inventory.ApplyNextOwnerPermissions(); 4675 Inventory.ApplyNextOwnerPermissions();
4423 } 4676 }
4677 public void UpdateLookAt()
4678 {
4679 try
4680 {
4681 if (APIDTarget != Quaternion.Identity)
4682 {
4683 if (Single.IsNaN(APIDTarget.W) == true)
4684 {
4685 APIDTarget = Quaternion.Identity;
4686 return;
4687 }
4688 Quaternion rot = RotationOffset;
4689 Quaternion dir = (rot - APIDTarget);
4690 float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
4691 if (dir.Z > speed)
4692 {
4693 rot.Z -= speed;
4694 }
4695 if (dir.Z < -speed)
4696 {
4697 rot.Z += speed;
4698 }
4699 rot.Normalize();
4700 UpdateRotation(rot);
4701 }
4702 }
4703 catch (Exception ex)
4704 {
4705 m_log.Error("[Physics] " + ex);
4706 }
4707 }
4424 } 4708 }
4425} 4709}