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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs12
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 347a2b5..ea8c3c5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -219,6 +219,14 @@ namespace OpenSim.Region.Framework.Scenes
219 219
220 public double SoundRadius; 220 public double SoundRadius;
221 221
222 /// <summary>
223 /// Should sounds played from this prim be queued?
224 /// </summary>
225 /// <remarks>
226 /// This should only be changed by sound modules. It is up to sound modules as to how they interpret this setting.
227 /// </remarks>
228 public bool SoundQueueing { get; set; }
229
222 public uint TimeStampFull; 230 public uint TimeStampFull;
223 231
224 public uint TimeStampLastActivity; // Will be used for AutoReturn 232 public uint TimeStampLastActivity; // Will be used for AutoReturn
@@ -1791,6 +1799,8 @@ namespace OpenSim.Region.Framework.Scenes
1791 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 1799 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1792 dupe.Shape.ExtraParams = extraP; 1800 dupe.Shape.ExtraParams = extraP;
1793 1801
1802 dupe.PayPrice = (int[])PayPrice.Clone();
1803
1794 dupe.DynAttrs.CopyFrom(DynAttrs); 1804 dupe.DynAttrs.CopyFrom(DynAttrs);
1795 1805
1796 if (userExposed) 1806 if (userExposed)
@@ -2429,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes
2429 if (soundModule != null) 2439 if (soundModule != null)
2430 { 2440 {
2431 soundModule.SendSound(UUID, CollisionSound, 2441 soundModule.SendSound(UUID, CollisionSound,
2432 CollisionSoundVolume, true, (byte)0, 0, false, 2442 CollisionSoundVolume, true, 0, 0, false,
2433 false); 2443 false);
2434 } 2444 }
2435 } 2445 }