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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cce45fe..c915e9f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -42,7 +42,7 @@ using OpenSim.Region.Framework.Scenes.Scripting;
42using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
43 43
44namespace OpenSim.Region.Framework.Scenes 44namespace OpenSim.Region.Framework.Scenes
45{ 45{
46 #region Enumerations 46 #region Enumerations
47 47
48 [Flags] 48 [Flags]
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
187 public IEntityInventory Inventory 187 public IEntityInventory Inventory
188 { 188 {
189 get { return m_inventory; } 189 get { return m_inventory; }
190 } 190 }
191 protected SceneObjectPartInventory m_inventory; 191 protected SceneObjectPartInventory m_inventory;
192 192
193 [XmlIgnore] 193 [XmlIgnore]
@@ -309,9 +309,9 @@ namespace OpenSim.Region.Framework.Scenes
309 RotationOffset = rotationOffset; 309 RotationOffset = rotationOffset;
310 Velocity = new Vector3(0, 0, 0); 310 Velocity = new Vector3(0, 0, 0);
311 AngularVelocity = new Vector3(0, 0, 0); 311 AngularVelocity = new Vector3(0, 0, 0);
312 Acceleration = new Vector3(0, 0, 0); 312 Acceleration = new Vector3(0, 0, 0);
313 m_TextureAnimation = new byte[0]; 313 m_TextureAnimation = new byte[0];
314 m_particleSystem = new byte[0]; 314 m_particleSystem = new byte[0];
315 315
316 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, 316 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
317 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 317 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes
384 384
385 /// <value> 385 /// <value>
386 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 386 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
387 /// </value> 387 /// </value>
388 public TaskInventoryDictionary TaskInventory 388 public TaskInventoryDictionary TaskInventory
389 { 389 {
390 get { return m_inventory.Items; } 390 get { return m_inventory.Items; }
@@ -3484,7 +3484,7 @@ if (m_shape != null) {
3484 } 3484 }
3485 else // it already has a physical representation 3485 else // it already has a physical representation
3486 { 3486 {
3487 pa.IsPhysical = UsePhysics; 3487 pa.IsPhysical = UsePhysics;
3488 3488
3489 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim 3489 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
3490 if (m_parentGroup != null) 3490 if (m_parentGroup != null)
@@ -3775,7 +3775,7 @@ if (m_shape != null) {
3775 public override string ToString() 3775 public override string ToString()
3776 { 3776 {
3777 return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup); 3777 return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup);
3778 } 3778 }
3779 3779
3780 #endregion Public Methods 3780 #endregion Public Methods
3781 3781
@@ -3823,11 +3823,11 @@ if (m_shape != null) {
3823 _everyoneMask &= _nextOwnerMask; 3823 _everyoneMask &= _nextOwnerMask;
3824 3824
3825 Inventory.ApplyNextOwnerPermissions(); 3825 Inventory.ApplyNextOwnerPermissions();
3826 } 3826 }
3827 3827
3828 public bool CanBeDeleted() 3828 public bool CanBeDeleted()
3829 { 3829 {
3830 return Inventory.CanBeDeleted(); 3830 return Inventory.CanBeDeleted();
3831 } 3831 }
3832 } 3832 }
3833} 3833}