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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 19e3023..9f2c3db 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -212,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes
212 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 212 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
213 private Vector3 m_sitTargetPosition; 213 private Vector3 m_sitTargetPosition;
214 private string m_sitAnimation = "SIT"; 214 private string m_sitAnimation = "SIT";
215 private bool m_occupied; // KF if any av is sitting on this prim
215 private string m_text = String.Empty; 216 private string m_text = String.Empty;
216 private string m_touchName = String.Empty; 217 private string m_touchName = String.Empty;
217 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); 218 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
@@ -993,6 +994,13 @@ namespace OpenSim.Region.Framework.Scenes
993 get { return _flags; } 994 get { return _flags; }
994 set { _flags = value; } 995 set { _flags = value; }
995 } 996 }
997
998 [XmlIgnore]
999 public bool IsOccupied // KF If an av is sittingon this prim
1000 {
1001 get { return m_occupied; }
1002 set { m_occupied = value; }
1003 }
996 1004
997 [XmlIgnore] 1005 [XmlIgnore]
998 public UUID SitTargetAvatar 1006 public UUID SitTargetAvatar