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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs15
1 files changed, 7 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 27bcc09..0e899ca 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2729,10 +2729,6 @@ namespace OpenSim.Region.Framework.Scenes
2729 if (ParentGroup == null) 2729 if (ParentGroup == null)
2730 return; 2730 return;
2731 2731
2732 // When running OpenSim tests, Scene (and EventManager can be null).
2733 // Need to fix tests before we can trigger this here
2734 // ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
2735
2736 ParentGroup.QueueForUpdateCheck(); 2732 ParentGroup.QueueForUpdateCheck();
2737 2733
2738 int timeNow = Util.UnixTimeSinceEpoch(); 2734 int timeNow = Util.UnixTimeSinceEpoch();
@@ -2754,6 +2750,9 @@ namespace OpenSim.Region.Framework.Scenes
2754 // m_log.DebugFormat( 2750 // m_log.DebugFormat(
2755 // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", 2751 // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}",
2756 // UUID, Name, TimeStampFull); 2752 // UUID, Name, TimeStampFull);
2753
2754 if (ParentGroup.Scene != null)
2755 ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
2757 } 2756 }
2758 2757
2759 /// <summary> 2758 /// <summary>
@@ -2765,15 +2764,12 @@ namespace OpenSim.Region.Framework.Scenes
2765 if (ParentGroup == null) 2764 if (ParentGroup == null)
2766 return; 2765 return;
2767 2766
2768 // When running OpenSim tests, Scene (and EventManager can be null).
2769 // Need to fix tests before we can trigger this here
2770 // ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
2771
2772 // This was pulled from SceneViewer. Attachments always receive full updates. 2767 // This was pulled from SceneViewer. Attachments always receive full updates.
2773 // I could not verify if this is a requirement but this maintains existing behavior 2768 // I could not verify if this is a requirement but this maintains existing behavior
2774 if (ParentGroup.IsAttachment) 2769 if (ParentGroup.IsAttachment)
2775 { 2770 {
2776 ScheduleFullUpdate(); 2771 ScheduleFullUpdate();
2772 return;
2777 } 2773 }
2778 2774
2779 if (UpdateFlag == UpdateRequired.NONE) 2775 if (UpdateFlag == UpdateRequired.NONE)
@@ -2788,6 +2784,9 @@ namespace OpenSim.Region.Framework.Scenes
2788 // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", 2784 // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
2789 // UUID, Name, TimeStampTerse); 2785 // UUID, Name, TimeStampTerse);
2790 } 2786 }
2787
2788 if (ParentGroup.Scene != null)
2789 ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
2791 } 2790 }
2792 2791
2793 public void ScriptSetPhysicsStatus(bool UsePhysics) 2792 public void ScriptSetPhysicsStatus(bool UsePhysics)