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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs59
1 files changed, 47 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a85a4b3..19ff288 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1259,16 +1259,17 @@ namespace OpenSim.Region.Framework.Scenes
1259 /// Tell all scene presences that they should send updates for this part to their clients 1259 /// Tell all scene presences that they should send updates for this part to their clients
1260 /// </summary> 1260 /// </summary>
1261 public void AddFullUpdateToAllAvatars() 1261 public void AddFullUpdateToAllAvatars()
1262 { 1262 {
1263 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1263 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
1264 for (int i = 0; i < avatars.Length; i++) 1264 for (int i = 0; i < avatars.Length; i++)
1265 { 1265 AddFullUpdateToAvatar(avatars[i]);
1266 avatars[i].SceneViewer.QueuePartForUpdate(this);
1267 }
1268 } 1266 }
1269 1267
1270 public void AddFullUpdateToAvatar(ScenePresence presence) 1268 public void AddFullUpdateToAvatar(ScenePresence presence)
1271 { 1269 {
1270// if (IsAttachment)
1271// m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
1272
1272 presence.SceneViewer.QueuePartForUpdate(this); 1273 presence.SceneViewer.QueuePartForUpdate(this);
1273 } 1274 }
1274 1275
@@ -1287,13 +1288,14 @@ namespace OpenSim.Region.Framework.Scenes
1287 { 1288 {
1288 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1289 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
1289 for (int i = 0; i < avatars.Length; i++) 1290 for (int i = 0; i < avatars.Length; i++)
1290 { 1291 AddTerseUpdateToAvatar(avatars[i]);
1291 avatars[i].SceneViewer.QueuePartForUpdate(this);
1292 }
1293 } 1292 }
1294 1293
1295 public void AddTerseUpdateToAvatar(ScenePresence presence) 1294 public void AddTerseUpdateToAvatar(ScenePresence presence)
1296 { 1295 {
1296// if (IsAttachment)
1297// m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
1298
1297 presence.SceneViewer.QueuePartForUpdate(this); 1299 presence.SceneViewer.QueuePartForUpdate(this);
1298 } 1300 }
1299 1301
@@ -2727,7 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes
2727 /// </summary> 2729 /// </summary>
2728 public void ScheduleFullUpdate() 2730 public void ScheduleFullUpdate()
2729 { 2731 {
2730// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId); 2732// if (IsAttachment)
2733// m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId);
2731 2734
2732 if (m_parentGroup != null) 2735 if (m_parentGroup != null)
2733 { 2736 {
@@ -2840,6 +2843,10 @@ namespace OpenSim.Region.Framework.Scenes
2840 /// <param name="remoteClient"></param> 2843 /// <param name="remoteClient"></param>
2841 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) 2844 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
2842 { 2845 {
2846// if (IsAttachment)
2847// m_log.DebugFormat(
2848// "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId);
2849
2843 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); 2850 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
2844 } 2851 }
2845 2852
@@ -2848,6 +2855,10 @@ namespace OpenSim.Region.Framework.Scenes
2848 /// </summary> 2855 /// </summary>
2849 public void SendFullUpdateToAllClients() 2856 public void SendFullUpdateToAllClients()
2850 { 2857 {
2858// if (IsAttachment)
2859// m_log.DebugFormat(
2860// "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId);
2861
2851 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2862 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
2852 for (int i = 0; i < avatars.Length; i++) 2863 for (int i = 0; i < avatars.Length; i++)
2853 { 2864 {
@@ -2859,6 +2870,10 @@ namespace OpenSim.Region.Framework.Scenes
2859 2870
2860 public void SendFullUpdateToAllClientsExcept(UUID agentID) 2871 public void SendFullUpdateToAllClientsExcept(UUID agentID)
2861 { 2872 {
2873// if (IsAttachment)
2874// m_log.DebugFormat(
2875// "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID);
2876
2862 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2877 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
2863 for (int i = 0; i < avatars.Length; i++) 2878 for (int i = 0; i < avatars.Length; i++)
2864 { 2879 {
@@ -2914,10 +2929,27 @@ namespace OpenSim.Region.Framework.Scenes
2914 //isattachment = ParentGroup.RootPart.IsAttachment; 2929 //isattachment = ParentGroup.RootPart.IsAttachment;
2915 2930
2916 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2931 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2917 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, 2932
2918 lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, 2933 double priority = ParentGroup.GetUpdatePriority(remoteClient);
2919 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, 2934 if (IsRoot && IsAttachment)
2920 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); 2935 {
2936 if (double.MinValue == priority)
2937 {
2938 m_log.WarnFormat(
2939 "[SOP]: Couldn't raise update priority of root part for attachment {0} {1} because priority is already highest value",
2940 Name, LocalId);
2941 }
2942 else
2943 {
2944 priority = double.MinValue;
2945 }
2946 }
2947
2948 remoteClient.SendPrimitiveToClient(
2949 new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
2950 lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
2951 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2952 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority));
2921 } 2953 }
2922 2954
2923 /// <summary> 2955 /// <summary>
@@ -2965,6 +2997,9 @@ namespace OpenSim.Region.Framework.Scenes
2965 { 2997 {
2966 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes 2998 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
2967 { 2999 {
3000// if (IsAttachment)
3001// m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId);
3002
2968 AddFullUpdateToAllAvatars(); 3003 AddFullUpdateToAllAvatars();
2969 ClearUpdateSchedule(); 3004 ClearUpdateSchedule();
2970 } 3005 }