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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b77f1b6..4071159 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1096,13 +1096,21 @@ namespace OpenSim.Region.Framework.Scenes
1096 public Quaternion SitTargetOrientation 1096 public Quaternion SitTargetOrientation
1097 { 1097 {
1098 get { return m_sitTargetOrientation; } 1098 get { return m_sitTargetOrientation; }
1099 set { m_sitTargetOrientation = value; } 1099 set
1100 {
1101 m_sitTargetOrientation = value;
1102// m_log.DebugFormat("[SCENE OBJECT PART]: Set sit target orientation {0} for {1} {2}", m_sitTargetOrientation, Name, LocalId);
1103 }
1100 } 1104 }
1101 1105
1102 public Vector3 SitTargetPosition 1106 public Vector3 SitTargetPosition
1103 { 1107 {
1104 get { return m_sitTargetPosition; } 1108 get { return m_sitTargetPosition; }
1105 set { m_sitTargetPosition = value; } 1109 set
1110 {
1111 m_sitTargetPosition = value;
1112// m_log.DebugFormat("[SCENE OBJECT PART]: Set sit target position to {0} for {1} {2}", m_sitTargetPosition, Name, LocalId);
1113 }
1106 } 1114 }
1107 1115
1108 // This sort of sucks, but I'm adding these in to make some of 1116 // This sort of sucks, but I'm adding these in to make some of